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FTB - The Mod Pack

coming soon in 1.3.x

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811 replies to this topic

#441

NeoDraconis
  • Minecraft: NeoDraconis

Posted 19 October 2012 - 11:07 AM

I finally got on, had to associate my facebook account to it though.

Power is not always everything.

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#442

PhearDarkrai
  • Location: Pluto

Posted 20 October 2012 - 02:39 AM

View PostDaniel5143, on 18 October 2012 - 08:09 PM, said:

slowpoke add xycrat and back tools to the FTB mods Pack plz

Forgecraft can you add or try  Mo'Creature made from DrZhark here the link
http://www.minecraft...omesxl-support/
the 1.3.2 will release in few day for Mo'Creature

Is there going to be teleport pipes in the mods pack?
Tech mods only really will be featured in it. And additional pipes are teleport pipes so yeah.
I'm not going to click your stupid dragon.

#443

rladngus

Posted 20 October 2012 - 07:16 AM

Why Ender Chests? They're official now.

#444

Zyrandar
  • Location: Derby, UK
  • Minecraft: Zyrandar

Posted 20 October 2012 - 09:32 AM

View Postrladngus, on 20 October 2012 - 07:16 AM, said:

Why Ender Chests? They're official now.
Because the Ender Storage mod allows you to "colour code" the Chests - therefore having a variety of different Ender Chests linked up for different items. The default Ender Chest that comes with vanilla minecraft only has one copy of the same chest. I hope that makes sense and I hope I've helped you? If you're still struggling to understand the difference, check out "Chicken Bones" official mod thread.

#445

Daniel5143
  • Location: Canada
  • Minecraft: Daniel5143

Posted 20 October 2012 - 12:30 PM

thx

#446

aletissier

Posted 20 October 2012 - 12:53 PM

This is probably a noob-ish questions, but now that we know the 1.4 update is being released on the 24th - how difficult will it be for the f.t.b mods to be updated in line with 1.4?
ie, are we talking simple changes that can be done within a few days, or is it more like a few weeks?

I'm not bugging for an ETA, but since I have no clue about developing mods - I was just curious how long this would take? :)

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#447

GrammieFi
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Posted 20 October 2012 - 01:35 PM

According to what a couple mod devs have said, the update to 1.4 should be quick and easy. Pahimar said in the EE2 thread that Searge was already working on updating MCP to 1.4. Then cpw will update FML and the Forge team will update Forge. He figured on all that taking was a week or so, though of course we know with coding things can sometimes take much longer than they anticipate. After that the mod developers will work on updating their mods.
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#448

Zyrandar
  • Location: Derby, UK
  • Minecraft: Zyrandar

Posted 20 October 2012 - 01:36 PM

View Postaletissier, on 20 October 2012 - 12:53 PM, said:

This is probably a noob-ish questions, but now that we know the 1.4 update is being released on the 24th - how difficult will it be for the f.t.b mods to be updated in line with 1.4?
ie, are we talking simple changes that can be done within a few days, or is it more like a few weeks?

I'm not bugging for an ETA, but since I have no clue about developing mods - I was just curious how long this would take? Posted Image

If you check out the official FTB website you'll see that as soon as the Mod Pack is released they intend to update it AS QUICKLY AS POSSIBLE. In other words - no offense please, I'm NOT hating - but please, please exercise some patience.

#449

aletissier

Posted 20 October 2012 - 05:32 PM

View PostZyrandar, on 20 October 2012 - 01:36 PM, said:

If you check out the official FTB website you'll see that as soon as the Mod Pack is released they intend to update it AS QUICKLY AS POSSIBLE. In other words - no offense please, I'm NOT hating - but please, please exercise some patience.

Yeh, I understand it can take a while and I'm not worried about waiting, it was more just me wondering how it works for the mod devs, ie the process ... just being inquisitive!

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#450

Zyrandar
  • Location: Derby, UK
  • Minecraft: Zyrandar

Posted 20 October 2012 - 08:18 PM

View Postaletissier, on 20 October 2012 - 05:32 PM, said:

Yeh, I understand it can take a while and I'm not worried about waiting, it was more just me wondering how it works for the mod devs, ie the process ... just being inquisitive!

Well...a lot of the mod authors have jobs or college/university. They're working hard on the mods but they have other responsibilities too. Trust me - they're working as fast and as hard as they can to update the mods - and to make them as bug free as possible.
Also ... if you're interested in the whole modding process, vswe live-streams on twitch.tv; it's quite interesting although the whole programming aspect is way beyond my ken :P I just listen to what he has to say and it's interesting to hear his thought process etc. :-)

#451

Guest_bwillb_*

Posted 21 October 2012 - 01:09 AM

View Postmonkeybeeee1, on 12 October 2012 - 04:24 PM, said:

me didt know there was a 1.2.5 verion O.O
monkeyfarm and docmm are doing a minecraft modded thing they was gonna do tekkit but then found out that tekkit is braking copyright so there doing FTB in 1,3 (befor portalgun was added) they are noobs at mods so dont exspect anything like dierwolf woud do

Fun fact: The minecraft terms of use does not allow for distribution of modified assets or code. And because of this, these modders that distribute modified assets do not have content rights over their derivative works. The only thing you can really say the tekkit guys are infringing on is any artwork that is not even partially based on vanilla minecraft assets. And from what I've seen in the mods I've used, that's fairly rare. The worst part of this whole thing is that the mod makers are capitalizing on their breech of the contract while the tekkit team take no money and actually send donations to the modders.

#452

ExE_Boss
    ExE_Boss

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Posted 21 October 2012 - 12:24 PM

Slowpoke101, you need to include Advanced Solars because Gravity Suite needs it.

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#453

Nodachi216
    Nodachi216

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  • Location: Eastern NC

Posted 21 October 2012 - 09:08 PM

View Postbwillb, on 21 October 2012 - 01:09 AM, said:

Fun fact: The minecraft terms of use does not allow for distribution of modified assets or code. And because of this, these modders that distribute modified assets do not have content rights over their derivative works. The only thing you can really say the tekkit guys are infringing on is any artwork that is not even partially based on vanilla minecraft assets. And from what I've seen in the mods I've used, that's fairly rare. The worst part of this whole thing is that the mod makers are capitalizing on their breech of the contract while the tekkit team take no money and actually send donations to the modders.
Fun fact: some most popular mods (RP2, IC2, BC, EE, RC, ect) do not contain any Mojang code what-so-ever.

Back on topic: Watching DW20's vids and the misc streams of the Forgecraft server only makes me want this pack all the more. Some really great stuff being previewed. :D

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#454

halo_128
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Posted 21 October 2012 - 11:10 PM

so dose this mean that grav suit will be compadible with ee?

#455

natchu96
    natchu96

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Posted 22 October 2012 - 02:47 AM

View Posthalo_128, on 21 October 2012 - 11:10 PM, said:

so dose this mean that grav suit will be compadible with ee?

EE3 is a complete rewrite, so you can't really say it's incompatible with anything, since it doesn't exist yet.
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
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#456

aletissier

Posted 22 October 2012 - 07:51 AM

Does anyone know whether there is going to be a F.T.B Mod Pack Wiki made after it is released?

For people like me that are fairly new to mods, I don't know which mods interact with others, ie, which pipes work with build craft, rail craft, industrial craft etc. Therefore it would be really handy (maybe in the Launcher) to have a Wiki specifically for the F.T.B mod pack.

If this is already being done - I'm sorry, as I don't know!

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#457

GrammieFi
    GrammieFi

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Posted 22 October 2012 - 02:20 PM

aletissier, it has it's own forum: http://forum.feed-th...ndex.php?forum/
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#458

aletissier

Posted 22 October 2012 - 03:10 PM

View PostGrammieFi, on 22 October 2012 - 02:20 PM, said:

aletissier, it has it's own forum: http://forum.feed-th...ndex.php?forum/

Yeh, thanks, I realise that, but a forum isn't as instant as what a Wiki is when you want to look up certain information, but thanks anyway :)

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#459

Bellaabzug21

Posted 22 October 2012 - 11:59 PM

View Postaletissier, on 20 October 2012 - 12:53 PM, said:

This is probably a noob-ish questions, but now that we know the 1.4 update is being released on the 24th - how difficult will it be for the f.t.b mods to be updated in line with 1.4?
ie, are we talking simple changes that can be done within a few days, or is it more like a few weeks?

I'm not bugging for an ETA, but since I have no clue about developing mods - I was just curious how long this would take? Posted Image
The transferance to minecraft 1.4 should be quick and easy, this (in my mind, probably not right though) might have been caused by mojang adding new content so fast, mod developers expected a new update extremely soon. I know I did.


View PostGrammieFi, on 20 October 2012 - 01:35 PM, said:

According to what a couple mod devs have said, the update to 1.4 should be quick and easy. Pahimar said in the EE2 thread that Searge was already working on updating MCP to 1.4. Then cpw will update FML and the Forge team will update Forge. He figured on all that taking was a week or so, though of course we know with coding things can sometimes take much longer than they anticipate. After that the mod developers will work on updating their mods.
It really all depends on how fast forge is uploaded, since there's so many mods dependant on it now, there's a lot of pressure on them to update fast.

Now, to all you people requesting mods to be added, please view this modpack like a skeleton. The mods added are like bones. Bones do not make up a body. They support it. So add on some muscle if you will. It's not that hard. Most mods are drag and drop now. Just take the mod and drop it in the forge file. Then add some nice mods to make your world look better or just for fun. These would be the skin. If you think this is a crappy analogy, then that's your problem. It worked good enough.
Beta Tester for Ars Magica and creator of Soaryn's Ascended. Check it out! https://plus.google....155226270671480

#460

GrammieFi
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Posted 23 October 2012 - 12:31 AM

Well, since there is already a forge version for 1.4, and one mod updated (Iron Chests) I guess things are updating pretty fast. (Forge 5 is for 1.4)

Edit: forge 5, not 4. I guess I should learn not to try to post when I'm sick.

Edited by GrammieFi, 23 October 2012 - 03:40 AM.

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