What resolution is best?
Posted 12 August 2012 - 08:15 PM
I think it is 16x16. Although I love the beauty in high-def texture packs, all the detail causes them to look grainy, noisy, and cluttered at a distance. 16x16 allows more consistency throughout the game. However, I want to hear your opinion.
Posted 12 August 2012 - 08:57 PM
Posted 12 August 2012 - 09:03 PM
Posted 12 August 2012 - 09:10 PM
Simplistic: 8x, 16x
RPG: 16x, 32x
Pixel Art: 16x, 32x
Realistic: 32x. 64x
Photo Realistic: 64x, 128x
Vector: 128x, 256x
Posted 12 August 2012 - 09:11 PM
Posted 12 August 2012 - 09:38 PM
Other than that, I'm not really a TP artist, so I can't make any judgments from that perspective, but I've seen a lot more high-quality 32x TPs than higher resolutions than that. 16x ones can look nice sometimes, but they don't have much space to express some complicated textures.
Posted 13 August 2012 - 12:26 AM
32x still fits on the squares legitimately, and gives much more freedom. So many styles can be done fantastically in 32x, so it's probably my favorite.
64x starts to look pasted on the blocks, though many styles can still fit in with the cube-built landscape and work even better than many 16x or 32x packs.
I cannot speak for any higher, due to computer limitations, though vector-based packs need to be larger than 32x, with 64x being the bare minimum.
(Purely my opinions)
Posted 13 August 2012 - 09:42 AM
As for 64x and above start to look too grainy... Some 64x packs are nice (even though i can't use them due to hardware limitations), but anything bigger makes the game look like the Uncanny Valley.
My modder's resource and assortment of miscellaneous textures.
Status: Fed up with Minecraft [Consult the above link for details]
My DeviantART, requests welcome.
Posted 13 August 2012 - 11:10 AM
Posted 13 August 2012 - 07:44 PM
I've also used 32x packs in the past, but that's as high as I'll go. Even then, I usually find myself grating my teeth in the inconsistency between the pack's textures and my player skin or the textures of the mods I have installed. Grrr...
It's not really a matter of what's "best", just what is enjoyed by the greatest number of people.
Posted 13 August 2012 - 08:20 PM
16x -: easy to make simplistic but very restrictive.
32x : can be difficult to make but it allows more freedome to create things.
64x : if done right it looks amazing, if wrong it becomes grainy. Hard to do but very versatile.
I'm not experinced in anything above 64x so whats below may not be accurate.
128x : very versatile but very hard to do. If done really good it won't look as grainy but most of the time it does.
256x : ultra-versatile but extremely hard to not make grainy.
512x + : you can practically make anything but it will be grainy.