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[discontinued] INVedit - Minecraft Inventory Editor

tool inventory editor 1.4

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3163 replies to this topic

#41

fourwind
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Posted 30 June 2010 - 05:30 PM

Well, if i attempt to use the OPEN feature and open something, it breaks. But if i use open from game, it works!
So weird, but Yay! I wuvs you. And watch out for spys.
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#42

lowerthanlow
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Posted 30 June 2010 - 05:36 PM

Urg... I just see this as a work in progress. Sorry for ranting.

This is just to complex for my simple little brain.

As if NBT edit was any simpler...

Bowserking64 said:

Andeh6 said:

What? So when pigs get hit by lighting, they suddenly develop into bipeds and receive brown leather skirts and golden swords from nowhere?
Yes, Problem?

#43

hakre1
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Posted 30 June 2010 - 05:42 PM

Just wanted to let you know its working now so thanks!

Also to anyone saying this isn't needed because of NBTEdit try it, you will find that it is much faster and simpler to use plus it allows you to add items to empty slots without needing a placeholder.

And as a bonus its dead simple, if you can't figure this one out I'm surprised you can even boot up you pc...

Anyways thanks again.

#44

Kokuei
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Posted 30 June 2010 - 06:07 PM

Mine copy isnt working any time i try to do something i get this..
Posted Image
and this
==============================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'NBT, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'NBT, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
   at INVedit.MainForm.BtnOpenClick(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
INVedit
    Assembly Version: 0.9.2.0
    Win32 Version: 0.9.2.0
    CodeBase: file:///C:/Users/Kokuei/Desktop/INVedit/INVedit.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


    


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

==========================

#45

copygirl
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Posted 30 June 2010 - 06:21 PM

fourwind said:

Well, if i attempt to use the OPEN feature and open something, it breaks. But if i use open from game, it works!

copyboy said:

- New, Open and Save. You won't need these if you want to edit your game inventory.

@hakre1: Thanks for pointing that out :)

@Kokuei: Let me guess ... 64bit? Nargh :/

#46

fourwind
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Posted 30 June 2010 - 07:06 PM

man im pretty dumb :P
Fourwind: International "WARN STATUS OBTAINER"

#47

copygirl
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Posted 30 June 2010 - 07:19 PM

fourwind said:

man im pretty dumb :P
That's not true, a lot of people made that mistake.

Also, I released an update again, which should fix the error Kokuei (and others) got because of the DLL. Seemingly there are also people who're having problems with updating the program. If it doesn't work for whatever reason, just redownload the full thing, which should fix it.

#48

Lahrmid
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Posted 30 June 2010 - 09:47 PM

Wow, very nice (again :o) copyboy, well done!

#49

Wet
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Posted 01 July 2010 - 04:36 AM

wait does this work with the offline client?? becasuse i guess not because i keep getting this error
at system.Throw helper.throw key not found exception()
at system.collections.generic.dictionary`2.get_item(TKey key)
at NBT.TagCompound.get_item(strin

edit:wait all i have to do is click new then open then open from game in that order and it works  :roll:
Gentlemen.
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

#50

copygirl
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Posted 01 July 2010 - 07:55 AM

@Wet: You don't. Just click "open from game". You won't need the other two.

#51

legosheep

Posted 01 July 2010 - 10:38 AM

BigD145 said:

NBTedit lets me alter my spawn and position. I'll stick to that.
NBTedit allows me to edit chest contents and that's the only reason I'm hacking. To get a tower full of chests full of stuff.

However this tool does seem to be more user friendly.

#52

misternick4

Posted 01 July 2010 - 04:10 PM

This is the best editer eva!:sponge:
No other words :o
"Experience is simply the name we give our mistakes."-Oscar Wilde
So don't punch creepers next to your house..

#53

BigD145
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Posted 01 July 2010 - 06:12 PM

I have nothing relevant to say here.
Posted ImagePosted ImagePosted Image

#54

copygirl
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Posted 01 July 2010 - 07:18 PM

BigD145 said:

"User friendly" often means "less powerful" and/or "fewer choices." Not always, but often.
Exacly. Since you keep posting I figure you're done yet. Tell me, what's your problem?
If you don't like it, can't you just use something else and stop trolling?

#55

BigD145
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Posted 01 July 2010 - 08:34 PM

Done. Previous posts edited for relevance.
Posted ImagePosted ImagePosted Image

#56

Ulrich200

Posted 01 July 2010 - 11:47 PM

Posted Image

Got this when trying to "Open from game"
ran with Mono on Ubuntu 10.04 32 bit
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I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)

#57

copygirl
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Posted 02 July 2010 - 07:32 AM

That's a problem which only occurs in/with mono.
I'm starting to wonder if it only occurs when ReadByte is called ... will try to fix it as soon as possible.

#58

NGgod
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Posted 02 July 2010 - 09:37 AM

I cant even find my inventory. the only files in the world* folder is level.dat and opening that has no inventory.
Posted Image
Posted Image

#59

copygirl
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Posted 02 July 2010 - 12:48 PM

The quick load (Open from game dropdown) doesn't work?

#60

NGgod
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Posted 02 July 2010 - 12:57 PM

All i could find was level.dat, although i think my inventory got reset somehow. eitehr way ive sorted it now.
Posted Image
Posted Image