[discontinued] INVedit - Minecraft Inventory Editor
#41
Posted 30 June 2010 - 05:30 PM
So weird, but Yay! I wuvs you. And watch out for spys.
#42
Posted 30 June 2010 - 05:36 PM
This is just to complex for my simple little brain.
As if NBT edit was any simpler...
Bowserking64 said:
Andeh6 said:
#43
Posted 30 June 2010 - 05:42 PM
Also to anyone saying this isn't needed because of NBTEdit try it, you will find that it is much faster and simpler to use plus it allows you to add items to empty slots without needing a placeholder.
And as a bonus its dead simple, if you can't figure this one out I'm surprised you can even boot up you pc...
Anyways thanks again.
#44
Posted 30 June 2010 - 06:07 PM

and this
==============================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'NBT, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'NBT, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at INVedit.MainForm.BtnOpenClick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
INVedit
Assembly Version: 0.9.2.0
Win32 Version: 0.9.2.0
CodeBase: file:///C:/Users/Kokuei/Desktop/INVedit/INVedit.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
==========================
#45
Posted 30 June 2010 - 06:21 PM
fourwind said:
copyboy said:
@hakre1: Thanks for pointing that out :)
@Kokuei: Let me guess ... 64bit? Nargh :/
#46
Posted 30 June 2010 - 07:06 PM
#47
Posted 30 June 2010 - 07:19 PM
fourwind said:
Also, I released an update again, which should fix the error Kokuei (and others) got because of the DLL. Seemingly there are also people who're having problems with updating the program. If it doesn't work for whatever reason, just redownload the full thing, which should fix it.
#48
Posted 30 June 2010 - 09:47 PM
#49
Posted 01 July 2010 - 04:36 AM
at system.Throw helper.throw key not found exception()
at system.collections.generic.dictionary`2.get_item(TKey key)
at NBT.TagCompound.get_item(strin
edit:wait all i have to do is click new then open then open from game in that order and it works :roll:
#50
Posted 01 July 2010 - 07:55 AM
#51
Posted 01 July 2010 - 10:38 AM
BigD145 said:
However this tool does seem to be more user friendly.
2: Put it in your avatar
3: ???
4: Profit
Visit MyMiniCity! Improve its industry! Build it a better transport network!
Check out my first texture!
#52
Posted 01 July 2010 - 04:10 PM
No other words
So don't punch creepers next to your house..
#54
Posted 01 July 2010 - 07:18 PM
BigD145 said:
If you don't like it, can't you just use something else and stop trolling?
#56
Posted 01 July 2010 - 11:47 PM

Got this when trying to "Open from game"
ran with Mono on Ubuntu 10.04 32 bit
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
#57
Posted 02 July 2010 - 07:32 AM
I'm starting to wonder if it only occurs when ReadByte is called ... will try to fix it as soon as possible.
#59
Posted 02 July 2010 - 12:48 PM















