Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

A Texture Artist's Guide to MCPatcher's Features

guide

  • Please log in to reply
749 replies to this topic

#121

Meringue
    Meringue

    Lapis Lazuli Collector

  • Curse Premium
  • Curse Premium
  • 942 posts
  • Location: Germany
  • Minecraft: meringue

Posted 07 October 2012 - 04:22 PM

View PostiiPod, on 07 October 2012 - 09:21 AM, said:

CTM newbie... I'm trying to go for the classic slab=pillars thing.

My terrain6.properties looks like this:

method=vertical
source=/ctm/verticalctm.png
tiles=0-3
sides=all
and my .png has them laid out like doc has, and still no results. Anyone care to spot my newbie error? Posted Image

You are using the slab top terrain number - use terrain 5 for the side. Posted Image
But if you use the block id instead you get more variability.
This is an example of a stone slab ctm -

Posted Image
The ctm.png on top, terrain id used on the left, block id on the right.

source=/ctm/ctm.png

method=vertical
tiles=0-3
metadata=0

// stone slab


Use metadata 0 to 5 for the different slab types (wooden slab - 2 - doesn't work anymore):

Posted Image

Posted Image


Register or log in to remove.

#122

Steelfeathers
  • Location: USA
  • Minecraft: Steelfeathers

Posted 07 October 2012 - 05:38 PM

View PostMeringue, on 07 October 2012 - 04:22 PM, said:

You are using the slab top terrain number - use terrain 5 for the side. Posted Image
But if you use the block id instead you get more variability.
This is an example of a stone slab ctm -

Posted Image
The ctm.png on top, terrain id used on the left, block id on the right.

source=/ctm/ctm.png

method=vertical
tiles=0-3
metadata=0

// stone slab


Use metadata 0 to 5 for the different slab types (wooden slab - 2 - doesn't work anymore):

Posted Image


Love it! But wouldn't using ctm on the sandstone slabs interfere with the ability to make carved sandstone blocks? (Since you can only make carved sandstone by stacking two slabs on top of one another)

Make both our lives easier! Read the forum rules before posting.

Posted Image  Posted Image
"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle


#123

Urdothor
    Urdothor

    Void Walker

  • Members
  • 1756 posts
  • Location: When the HFS freezes over(Dwarf Fortress reference)

Posted 07 October 2012 - 06:38 PM

View PostSteelfeathers, on 07 October 2012 - 05:38 PM, said:

Love it! But wouldn't using ctm on the sandstone slabs interfere with the ability to make carved sandstone blocks? (Since you can only make carved sandstone by stacking two slabs on top of one another)
Chiseled sandstone(The actual official name for it...) is actually made by stacking two slabs in the crafting grid... not actually stacking them.
Sorry I've been gone. We lost internet. But I should be back about once or twice a week now, so expect to see me around.

#124

Meringue
    Meringue

    Lapis Lazuli Collector

  • Curse Premium
  • Curse Premium
  • 942 posts
  • Location: Germany
  • Minecraft: meringue

Posted 07 October 2012 - 07:01 PM

View PostUrdothor, on 07 October 2012 - 06:38 PM, said:


Chiseled sandstone(The actual official name for it...) is actually made by stacking two slabs in the crafting grid... not actually stacking them.

View PostSteelfeathers, on 07 October 2012 - 05:38 PM, said:

Love it! But wouldn't using ctm on the sandstone slabs interfere with the ability to make carved sandstone blocks? (Since you can only make carved sandstone by stacking two slabs on top of one another)

Yes, Urdothor is right. You can see chiseled sandstone in the church walls on the left - the ones with the small cross-like glyph. :)

Posted Image


#125

iiPod
    iiPod

    Lapis Lazuli Collector

  • Members
  • 1128 posts

Posted 07 October 2012 - 09:20 PM

Thank you so much! :)
Posted Image

#126

drfrozenfire
  • Location: Valhalla
  • Minecraft: drfrozenfire

Posted 08 October 2012 - 01:22 AM

View Postxaxk, on 05 October 2012 - 12:50 PM, said:



I think it was because I had saved them in UTF-8 instead of ANSI. They were properly saved as .properties, and that's why I couldn't figure out what was wrong.

PS. The tutorial has been a huge help, thanks for doing it. Posted Image

Edit: Also wanted to ask if it's possible to make the items in /gui/items.png random using the block id?

As far as I know, you can use CTM for the items, though I haven't tested that yet. I'm working on customizing log tops per each type of wood and creating smooth transitions between different block types (i.e. stone to dirt, etc.)
Posted Image

#127

Urdothor
    Urdothor

    Void Walker

  • Members
  • 1756 posts
  • Location: When the HFS freezes over(Dwarf Fortress reference)

Posted 08 October 2012 - 01:30 AM

View Postdrfrozenfire, on 08 October 2012 - 01:22 AM, said:

As far as I know, you can use CTM for the items, though I haven't tested that yet. I'm working on customizing log tops per each type of wood and creating smooth transitions between different block types (i.e. stone to dirt, etc.)
As to the second thing, the smooth transitions, be sure to post the results.
Sorry I've been gone. We lost internet. But I should be back about once or twice a week now, so expect to see me around.

#128

Meringue
    Meringue

    Lapis Lazuli Collector

  • Curse Premium
  • Curse Premium
  • 942 posts
  • Location: Germany
  • Minecraft: meringue

Posted 08 October 2012 - 09:23 AM

View Postdrfrozenfire, on 08 October 2012 - 01:22 AM, said:

As far as I know, you can use CTM for the items, though I haven't tested that yet. I'm working on customizing log tops per each type of wood and creating smooth transitions between different block types (i.e. stone to dirt, etc.)

View PostUrdothor, on 08 October 2012 - 01:30 AM, said:

As to the second thing, the smooth transitions, be sure to post the results.
I second that - i am really curious how it's done. How can you connect 2 different blocks??

Another thing - i wonder if it's possible to use the Better Glass feature on lava? I tried to apply a translucent texture and a render pass to blocks 10 and 11, but i had no luck. Maybe i'm missing something again.

Posted Image


#129

Roxas nightwing
  • Location: U.S.-I.L.
  • Minecraft: zen911

Posted 12 October 2012 - 11:51 PM

is it possible to animate things like entity's, particles, mobs, etc.?
Posted Image

#130

drfrozenfire
  • Location: Valhalla
  • Minecraft: drfrozenfire

Posted 13 October 2012 - 04:15 AM

View PostRoxas nightwing, on 12 October 2012 - 11:51 PM, said:

is it possible to animate things like entity's, particles, mobs, etc.?

I believe so, but you should try it and post the results!

The smooth transitions have proven difficult, but I've gotten the "repeat" method down pretty well.
Posted Image

#131

Deonyi
    Deonyi

    Enderman Ender

  • Curse Premium
  • Curse Premium
  • 9112 posts
  • Location: Arsby, Loweshire
  • Minecraft: Deonyi

Posted 13 October 2012 - 05:16 AM

Show us some screenies please?

I've always thought it was impossible with current MCPatcher!

Posted Image


#132

Imonobor
  • Location: Bulgaria / Sofia
  • Minecraft: Nerrion

Posted 14 October 2012 - 07:29 PM

Hmm i made a "repeat" pattern for the smooth sandstone with the CTM, but it uses another texture already registered in CTM for top and bottom. Any idea how can i cover the top/bottom with another texture? ;)
Thanks!

Anyway, great tutorial you've got there. It helped me a lot! :)
Cookies for you!
Posted Image

#133

Taiine
    Taiine

    Blaze Extinguisher

  • Curse Premium
  • Curse Premium
  • 4216 posts
  • Location: In a mine somewhere
  • Minecraft: Taiine

Posted 15 October 2012 - 12:39 AM

if block 43 is for the slabs. How do you edit them all to have their own sides in one file? I've not found a texturepack yet that shows how this could be done to use as an example.

Posted Image


#134

Meringue
    Meringue

    Lapis Lazuli Collector

  • Curse Premium
  • Curse Premium
  • 942 posts
  • Location: Germany
  • Minecraft: meringue

Posted 15 October 2012 - 08:31 AM

View PostTaiine, on 15 October 2012 - 12:39 AM, said:

if block 43 is for the slabs. How do you edit them all to have their own sides in one file? I've not found a texturepack yet that shows how this could be done to use as an example.
What exactly do you mean? All metadatas in one properties file?

Posted Image


#135

drfrozenfire
  • Location: Valhalla
  • Minecraft: drfrozenfire

Posted 15 October 2012 - 01:54 PM

View PostDeonyi, on 13 October 2012 - 05:16 AM, said:

Show us some screenies please?

I've always thought it was impossible with current MCPatcher!

View PostImonobor, on 14 October 2012 - 07:29 PM, said:

Hmm i made a "repeat" pattern for the smooth sandstone with the CTM, but it uses another texture already registered in CTM for top and bottom. Any idea how can i cover the top/bottom with another texture? ;)
Thanks!

Anyway, great tutorial you've got there. It helped me a lot! :)
Cookies for you!


ignore the sidegrass... I'm still working on that.

Posted Image

Posted Image

Posted Image
Posted Image

#136

Taiine
    Taiine

    Blaze Extinguisher

  • Curse Premium
  • Curse Premium
  • 4216 posts
  • Location: In a mine somewhere
  • Minecraft: Taiine

Posted 16 October 2012 - 01:29 AM

I think you still need to rename the topics title to mcpatcher AND optifine, sense they both use the same thing :3

You should also make sure to state that file names don't have to all be the same. like you're saying name file randomctm.png, okay what if you run out of room? Then what?! For new people they may get stuck thinking you're stuck with just that one file, but any file under any name will work as long as it's pointed to in the properties files. Really need to point that out ;P

Trust me when I first started, I thought they had to be named such, and also thought only one texture could be per file. My thinking based on how the topics written out was 'okay I can only make one texture this way as I can only have one randomctm.png file'

Then I learned, derp! I can have whatever I want in one file and call that file whatever I please!

Posted Image


#137

Meringue
    Meringue

    Lapis Lazuli Collector

  • Curse Premium
  • Curse Premium
  • 942 posts
  • Location: Germany
  • Minecraft: meringue

Posted 16 October 2012 - 09:05 AM

I wonder if there's a way to use CTM to replace the lever stone base texture? I replaced most of those deriative textures (stairs were hard...), but i guess that bit isn't possible?

Posted Image


#138

thecrazydudesrd
  • Minecraft: thecrazydudesrd

Posted 19 October 2012 - 10:02 PM

Hey doc, i found a small typo on your guide, the green diagram is representing the "TileID" and not the "BlockID"
Spoiler:
This though does have block ids and you should be able to use this to create textures independent from their source (ie; fences, buttons, pressure plates)

  Posted Image


#139

drfrozenfire
  • Location: Valhalla
  • Minecraft: drfrozenfire

Posted 20 October 2012 - 03:45 AM

View Postthecrazydudesrd, on 19 October 2012 - 10:02 PM, said:

Hey doc, i found a small typo on your guide, the green diagram is representing the "TileID" and not the "BlockID"
Spoiler:
This though does have block ids and you should be able to use this to create textures independent from their source (ie; fences, buttons, pressure plates)

Oh my bad! Thanks for finding that.
Posted Image

#140

JohnnySr4rkles

Posted 22 October 2012 - 02:57 AM

View PostTaiine, on 09 September 2012 - 12:02 PM, said:

rofl. well one your file does NOT need to be named that, it could be named anything and have a large mixture of files for all settings. To me that is the big thing that is misleading on this guide, it makes it sound like you need everything on its own file, when you can mid it up.
Posted Image

just like mine :3 I have random, horizontal, and vertical on that, and below it the basic CTM for glass.

as for bookcases,

make sure it's pointing to your file in the proper way.

For example mine is for terrain35.properties (thats bookshelves)

source=/ctm/ctm1.png  <-- yes any file name works.
method=horizontal
tiles=48-51


notice the /'s I think many of his examples are lacking a few as sone didn't load for me either until I added the extra /
48-51 is just where the texture is on my file.

also make sure the first three textures are for the left, middle, and right side of the 'connected' prt, and the 4th is the sand alone default texture.

Is there a way that you can also make it random? As in, as you place the bookshelves, they will be randomly places with one of the 4 textures rather than in the row?