Pixel Perfection is a texture pack made by me, for me. It has an underlying theme that will be more apparent once more of the nether mobs are completed and I will be adding a lore section soon where you can read about why my blocks or mobs look the way they do and how they all fit into the world together.
Update log
V1.8
Mostly some fixes this time, barely anything new. -new iron bars + iron door -new, less annoying lava (both flowing and still) -new sun and moon -custom font that works! -neat new CTM for the extreme hills biome -new normal quartz block + adjusted colours for all quartz to make them a bit brighter
Previous updates:
Spoiler:
V1.7
Version 1.7 is basically a complete overhaul of the pack. It adds skeletons, zombies, endermen, new animations, new blocks, complete 1.5 compatibility, new tools, new items, new biome colours, new particles, etc. You get the idea!
The list is too long to post here as I changed pretty much every old texture as well as adding all the new mobs, items, armours and other things. Just check it out!
-fire animation
-lava
-2 paintings added
-railcarts
-boat
-sign
-new moon
-new sun
-new night skybox
-fireworks particles
V1.5 -new oak log texture (again) -new spruce log (again) -new jungle log -unique birch leaves for those using CTM -new chests, both ender chest and normal -sheep! Baaaaaaaaaaaaaaaaaaaahhhhhh... -a couple more CTM grass features -new bricks (with CTM of course) -new iron bars -tweaked halfslab colours -new brewing stand -beacon block tweaked -bunch of new vertical CTM things -new reeds -new decorative stonebrick -new glowstone -new pistons? -new repeaters -new jukebox with a neat CTM feature -tweaked iron block
V1.4 -improved day skybox -more CTM (including stone and other tasty things) -squids! -new log textures for pine (spruce?) and oak -all the 1.4 textures including beacon, carrots, 'taters, anvils, command block -new furnace and dispenser -new workbench -new snow and ice -new jungle leaves -new enchanting table -new bookshelves -also added classic CTM for windows and bookshelves -new vines -probably more that I've forgotten...
V1.3 -improved night skybox -new grass (including sidegrass) -new dirt -new pine leaves -colour tweaks -lightmap for more atmosphere -made a creeper and a pig -textured the explosions -whole bunch of more CTM features -new sun texture -new emerald block -new obsidian -tweaks to mushrooms and netherrack -new birch log -new gravel -textured some more stuff for 1.4, hopefully will be 1.4 ready by the time it swings around! -changed the biome colours -made a new ice texture too
-changed the cloud texture -god this is a big list
V1.2 -new skyboxes for both night AND day -few more CTM features -new stonebricks -new door -added/ tweaked some items -new stone slabs -new mushroom stalk and underside -new sandstone -carrots and taters!
V1.1 -finished items -new boat and minecart textures -some CTM support added (shrubs and flowers) -biome colour tweaks -new water biome colours -new pine log -new nether textures -new torch and furnace flame colours -new windows -new tnt -new cake (and corresponding item texture) -new sidegrass -new tilled soil -various other tweaks and fixes
V1.0 -pack created
The world of Pixel Perfection
Lore: Coming soon
Regarding MCPatcher
This pack makes heavy use of some features unique to MCPatcher such as custom colours, special biome colours, CTM, lightmaps and a few other features. To get the most out of this pack I highly suggest you use it with the patcher!
Please do not use any textures of this pack for and claim it as your own, even if slightly modified. If you wish to use my work, please send me a PM so we can work it out. No money-making links such as adf.ly links are to be used with this work in any circumstance.
Pixel Perfection by XSSheep is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Take my third born child, Leostereo already took my other two. But can you please have some screenshots without the shaders, i dont usually run my minecraft with them on.
Take my third born child, Leostereo already took my other two. But can you please have some screenshots without the shaders, i dont usually run my minecraft with them on.
Sure, I'll take some now! Only reason I don't have any now is because I have no inspiring buildings or anything on ANY of my worlds.... >.>
Those tools look amazing, but then so does the entire pack by the looks of things. If I was to use 16x packs, this would be one of the ones I would use. The only thing I don't like is the fact that the fire is purple, but that's personal preference, and probably a stylistic choice on your part.
I shall download, and wait for use with Optifine once it updates. It's times like these when I feel sad that, due to using Magic Launcher to allow mods to work properly, I can't use the patcher. :c
I have to wait for Optifine to catch up with the patcher and get CTM working, but until then, I shall enjoy the incomplete picture of your pack that I can achieve on my silly little machine. ._.
steelfeathers, on 19 June 2012 - 06:19 PM, said:
I now pronouce you man and dirt. You may kiss the soil.
Those tools look amazing, but then so does the entire pack by the looks of things. If I was to use 16x packs, this would be one of the ones I would use. The only thing I don't like is the fact that the fire is purple, but that's personal preference, and probably a stylistic choice on your part.
Thanks! The tools are probably one of my favourite things, I absolutely adore how they turned out...
And yes, the fire was a stylistic choice, sort of a homage to my old pack... I might make an alternate with normal fire though if people dislike this one.
@Northener, thanks!
I think there is a preview version of optifine for 1.3.1 on the thread actually, might wanna check that out!
This is an amazing texture pack, I am very glad you put this on the forums so that lots of people can see it. You have a great future ahead of you (in the texture pack making world.)
This is an amazing texture pack, I am very glad you put this on the forums so that lots of people can see it. You have a great future ahead of you (in the texture pack making world.)
Thanks, I've kinda already had an amazing past in the texure pack making world if you check my sig, I've got two old packs which have over 200k downloads combined!
Also everyone, I edited the post and added some pictures without the shaders mod and showcasing some more features of MC patcher. They can be found in the spoiler tag!
I think there is a preview version of optifine for 1.3.1 on the thread actually, might wanna check that out!
I knew that, but it says that sideways logs and CTM aren't working in it. D:
Sideways logs are an important part of my house-building now, so I think I'll give Optifine's maker some time to finish his last 2% and persevere in the meantime.
Anyway, about to give this a test run through my worlds. I shall report back with my thoughts in detail.
steelfeathers, on 19 June 2012 - 06:19 PM, said:
I now pronouce you man and dirt. You may kiss the soil.
- Not a huge fan of the sidegrass, something more bulky would suit better (mainly with the skyboxes).
- Perhaps an alt download with normal torch colours and whatnot?
- Not a huge fan of the sidegrass, something more bulky would suit better (mainly with the skyboxes).
- Perhaps an alt download with normal torch colours and whatnot?
But on the whole, incredible.
+1
Thanks iiPod!
I was thinking of having an alt for torch colour but I may just change it to normal colours for everyone, I don't really think purple flame adds anything to the pack in particular!
I also have alternate coloured stone bricks that look really awesome when exploring strongholds and ruins but aren't as great with buildings so I may end up having two alts, one for building and one for exploring. (I know other packs that have done this)
EDIT: Forgot to say, I'll have a work on the sidegrass, it was one of the most difficult textures to get right and I still don't think I've got it entirely right either so I'll see if I can make a better texture for the next update.
Sheepie! You're back!
This pack is definitely a step up from your previous one. I like your cobble a lot! It works really well as both a natural looking stone and a medieval cobble.
Sheepie! You're back!
This pack is definitely a step up from your previous one. I like your cobble a lot! It works really well as both a natural looking stone and a medieval cobble.
Yep, slowly but steadily improving! (still not quite up to your standards yet but I am getting there! )
Thanks though, the cobble took a fair while to get a good basic shape but once that was done it all fell into place!
Wow, this is incredible! I love all of the foliage, and I think you have the best mycelium I have ever seen,
Thanks a bunch vfd42, I personally only like the top of my mycelium (the side mycelium looks really messy, I might tweak it for the next update as well).