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[1.7.6] TooManyItems in-game invedit (Apr 8)


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#16201

shinji257
    shinji257

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Posted 22 September 2013 - 03:16 PM

View PostMarglyph, on 21 September 2013 - 11:16 PM, said:

Nonforge 1.6.4 is out. Forge 1.6.4 will have to wait until I get back, so early next week.

Ok.  There are many mods that are not up to date yet so I'll be waiting patiently.

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#16202

VideoGameSmash12

Posted 22 September 2013 - 04:46 PM

My error is:
Client> Exception in thread "main" java.lang.SecurityException: SHA1 digest error for awy.class
Client>  at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
Client>  at java.util.jar.JarVerifier.processEntry(Unknown Source)
Client>  at java.util.jar.JarVerifier.update(Unknown Source)
Client>  at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
Client>  at sun.misc.Resource.getBytes(Unknown Source)
Client>  at java.net.URLClassLoader.defineClass(Unknown Source)
Client>  at java.net.URLClassLoader.access$100(Unknown Source)
Client>  at java.net.URLClassLoader$1.run(Unknown Source)
Client>  at java.net.URLClassLoader$1.run(Unknown Source)
Client>  at java.security.AccessController.doPrivileged(Native Method)
Client>  at java.net.URLClassLoader.findClass(Unknown Source)
Client>  at java.lang.ClassLoader.loadClass(Unknown Source)
Client>  at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
Client>  at java.lang.ClassLoader.loadClass(Unknown Source)
Client>  at java.lang.ClassLoader.defineClass1(Native Method)
Client>  at java.lang.ClassLoader.defineClass(Unknown Source)
Client>  at java.security.SecureClassLoader.defineClass(Unknown Source)
Client>  at java.net.URLClassLoader.defineClass(Unknown Source)
Client>  at java.net.URLClassLoader.access$100(Unknown Source)
Client>  at java.net.URLClassLoader$1.run(Unknown Source)
Client>  at java.net.URLClassLoader$1.run(Unknown Source)
Client>  at java.security.AccessController.doPrivileged(Native Method)
Client>  at java.net.URLClassLoader.findClass(Unknown Source)
Client>  at java.lang.ClassLoader.loadClass(Unknown Source)
Client>  at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
Client>  at java.lang.ClassLoader.loadClass(Unknown Source)
Client>  at java.lang.ClassLoader.defineClass1(Native Method)
Client>  at java.lang.ClassLoader.defineClass(Unknown Source)
Client>  at java.security.SecureClassLoader.defineClass(Unknown Source)
Client>  at java.net.URLClassLoader.defineClass(Unknown Source)
Client>  at java.net.URLClassLoader.access$100(Unknown Source)
Client>  at java.net.URLClassLoader$1.run(Unknown Source)
Client>  at java.net.URLClassLoader$1.run(Unknown Source)
Client>  at java.security.AccessController.doPrivileged(Native Method)
Client>  at java.net.URLClassLoader.findClass(Unknown Source)
Client>  at java.lang.ClassLoader.loadClass(Unknown Source)
Client>  at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
Client>  at java.lang.ClassLoader.loadClass(Unknown Source)
Client>  at net.minecraft.client.main.Main.main(SourceFile:37)
Game ended with bad state (exit code 1)
Ignoring visibility rule and showing launcher due to a game crash
Deleting C:\Users\USERNAME BLOCKED\AppData\Roaming\.minecraft\versions\1.6.4TooManyItems\1.6.4TooManyItems-natives-91705364373772

#16203

BrokenEye
    BrokenEye

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Posted 23 September 2013 - 10:49 AM

View PostOldMan80, on 06 July 2013 - 12:29 PM, said:

Just drop all files in the .jar file. Don't put the .png in a separate folder. It is not necessary.

So... the Assets folder of the Resource Pack then?

I'm just trying to clarify because a Resource Pack does not have a .jar file.
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#16204

acomputerdog
  • Minecraft: acomputerdog

Posted 23 September 2013 - 11:31 AM

View PostVideoGameSmash12, on 22 September 2013 - 04:46 PM, said:

My error is:
<cut>


I think you need to delete META-INF from your jar.

Posted Image


Posted Image


#16205

TheEBlocker
  • Location: Maryland, USA
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Posted 23 September 2013 - 08:30 PM

i think some really cool things for the next TMI upgrade would be a custom spawner tab, making the potions tab like the enchantments (where you can change the potency by text) and also the ablity for this mod to work in multiplayer. as much as i love this mod, it really bothers me that it wont function in multiplayer. thanks marglyph!
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#16206

JeffreyTehGamer

Posted 24 September 2013 - 05:01 AM

View PostStijnCrafter324, on 24 September 2013 - 04:59 AM, said:

make the forge version of tmi 1.6.4

Did you not read Marglyph's comment about the forge version

View PostMarglyph, on 21 September 2013 - 11:16 PM, said:

Nonforge 1.6.4 is out. Forge 1.6.4 will have to wait until I get back, so early next week.


#16207

RainbowMinier

Posted 24 September 2013 - 08:57 AM

When is upload 1.6.4 Forge Version?

#16208

darthvader45
  • Location: United States, going to Equestria someday.
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Posted 24 September 2013 - 11:41 AM

It would seem there is a bug, when I go into a Pixelmon battle, if my TMI overlay is enabled it sits on top of the pixelmon fight gui.  Is there a way to fix that aside from pressing the TMI overlay key('o' by default)?

#16209

Marglyph
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Posted 24 September 2013 - 02:53 PM

I'm back from my weekend and put up 1.6.4 for Forge.

Does anyone know if there is a planned release date or number of snapshots left for 1.7? I try to keep up but can't read all the twitters.

#16210

Rat_Cat12
  • Minecraft: Rat_Cat12

Posted 24 September 2013 - 04:24 PM

If I use 1.6.4 for Forge with Magic Launcher or just putting it in the mods folder it doesn't load.
1.6.4 non-Forge works with fine Magic Launcher. (I have got Forge installed)

Not really a problem but I just thought I'd point it out.

#16211

Marglyph
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Posted 24 September 2013 - 05:08 PM

It uses the Forge loader/transformer hooks (coremod stuff, though I'm not sure they're called coremods technically anymore) so that might be it? I haven't done much testing with Magic Launcher though it definitely works fine for me with the regular launcher and Forge installed using the self-installer.

#16212

Mem4MC
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Posted 24 September 2013 - 07:51 PM

View PostRat_Cat12, on 24 September 2013 - 04:24 PM, said:

If I use 1.6.4 for Forge with Magic Launcher or just putting it in the mods folder it doesn't load.
1.6.4 non-Forge works with fine Magic Launcher. (I have got Forge installed)

Not really a problem but I just thought I'd point it out.
Currently using magiclauncher with a forge883 profile (environment and jar pointing to the forged jar). I dropped TMI into the mods folder and made sure it was checked in magiclaunchers external mods. It is working correctly for me.

Mem

#16213

yocavan
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Posted 24 September 2013 - 10:03 PM

me sirvio

#16214

IamAuHoWai

Posted 25 September 2013 - 10:50 AM

How to remove the things from the favourites list?

#16215

pstrand
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Posted 26 September 2013 - 01:49 AM

View PostTheEBlocker, on 23 September 2013 - 08:30 PM, said:

i think some really cool things for the next TMI upgrade would be a custom spawner tab, making the potions tab like the enchantments (where you can change the potency by text) and also the ablity for this mod to work in multiplayer. as much as i love this mod, it really bothers me that it wont function in multiplayer. thanks marglyph!

same idea here

#16216

DeltaFart95

Posted 26 September 2013 - 02:36 AM

I don't know if this is a seperate mod, but I thought it was this mod that if you click R over an item and can see teh recipe for it.  Forgive me if I'm wrong I haven't minecrafted in a while

#16217

max_crix
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Posted 26 September 2013 - 02:44 AM

How do i install the 13w38c version.

#16218

oOZacharyOo
  • Location: Colorado, USA
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Posted 26 September 2013 - 07:47 AM

Is it possible to use TMI to change the color of item names? Or would I need a different mod for that?

#16219

Marglyph
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Posted 26 September 2013 - 03:50 PM

Because of the recent profusion of 'b' and 'c' snapshots, I'll be starting work on snapshot versions on Fridays. Hope you understand & thanks.

#16220

ZiggyRose64

Posted 26 September 2013 - 06:05 PM

Ummm...I can't download the mod, adf.ly links aren't working for me, they get stuck on "please wait" loading message on it. Please, can you give me the direct link for the 1.6.2 version of the mod? If not, can you tell me how to fix my web browsers to allow adf.ly to put the skip ad button on the page? Nothing I've tried has worked. btw, FYI, I have a 32-Bit Windows 7 PC, if that helps you know how to fix this...