[1.2.5/12w19a] TooManyItems in-game invedit *May 10*
#41
Posted 24 January 2011 - 01:35 PM
Have a hotkey that brings up the menu when a chest or the inventory is open so that it's not there all the time.
It would be great to have a single hotkey that we can press and the mod remembers the last position used, i.e. if we press the hot key to close the mod from displaying then the next time that we play the game the display is closed, or if we leave it open then the next time it's open already when we open our inventory or a chest.
Pretty please.
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#42
Posted 24 January 2011 - 05:31 PM
#43
Posted 25 January 2011 - 01:05 AM
a couple of questions, (before i d/load)
can you edit an exsisting stack?
can you delete items?
does it work in SMP?
does itwork with More id's mod?
does it have tool tips when you hover over the items in the side panel?
I too think that the toggle hotkey is also a great idea (setup using guiapi so its all enduser configurable)
I'd also like to have the hotkey work in normal game mode so you can quickly add stuff to your work bar. (IE: that you don't have to have inventory screen open)
#44
Posted 25 January 2011 - 01:38 AM
BlueSteelAU said:
No; I figured the most common operation is creating items so that's all it does. You can always get rid of items and then add new ones. It supports wool, dye, and wood types. There's no support for stacks that are bigger than normal, or unlimited durability tools. What else would you want to edit?
BlueSteelAU said:
Add
BlueSteelAU said:
Far as I know, no, since the inventory should be server-side.
BlueSteelAU said:
It should. It reads whatever's in the game's list of items at runtime, so if the item list has been modded it'll read what's there.
BlueSteelAU said:
Yes!
I'll think about the toggle/configuration idea. Right now I'm trying to whip my saplings mod into shape.
#45
Posted 25 January 2011 - 02:04 AM
Quote
edit exsisting stacks.. ie: add more items to that stack, or does it add items onlt into next available empty slot
#46
Posted 25 January 2011 - 02:05 AM
#48
Posted 25 January 2011 - 02:19 AM
#49
Posted 25 January 2011 - 02:20 AM
#50
Posted 25 January 2011 - 02:21 AM
Otherwise one of the greatest mods ive ever seen, keep up the great work, and this is your FIRST mod!?
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#53
Posted 25 January 2011 - 05:43 PM
#55
Posted 25 January 2011 - 05:49 PM
I may have an idea: Some box where you can add the damage?
And negative damage ofcourse.
Marglyph said:
#56
Posted 25 January 2011 - 06:12 PM
MegaUltraBuilder said:
It said TooManyItems (2) Lauched. and it keep crashing on me.
Sorry for all the whining, can someone make a video or something for this. It my first mod.
#59
Posted 25 January 2011 - 07:55 PM
Foogaler said:
Are there any mods this that are incompatible with? I have alot installed, so maybe thats causeing a problem.
Foogaler After putting the class files into the minecraft.jar file make sure to delete the METAINF folder
this will prevent the exe from deleting your mod files
or just backup your modded jar and download a new one
put the new mod into that one
#60
Posted 25 January 2011 - 07:57 PM
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