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[DayM] [1.4.7] | Alpha 1.1.5 | Zombie Survival | 3D Guns & Vehicles [Forge]

alternative to minez smp zombies dayz minez hardcore server 3d guns

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738 replies to this topic

#1

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 05 August 2012 - 09:28 PM

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POPULAR


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DayM is very similar to DayZ(DayZ is a mod for a game called Arma II)

DayM will bring the amazing DayZ experience to Minecraft.


We have created a DayZ/Zombie Mod with aspirations of creating a Hardcore Zombie Server.
The mod is being coded using the current recommended build of FML and is available in ssp and smp.
When moving into beta I have hopes of getting help to convert the smp to bukkit, most likely through the MCPC Bukkit client due to easy availability of FML.
The longer nights and shorter days along with block listening will most likely be handled through a bukkit plugin.
The mod will eventually distributed as a custom launcher for easy to install and keeping it separate from the players
We are doing our best work, so the community can enjoy it.


Here's a list of things we are videos/images of things we are currently working on.
(Note: This mod is Work In Progress and its only in its alpha stage!)




Pictures
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Videos

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**DO NOT POST THIS ANYWHERE ELSE**

[size=5]Team   &  FAQs


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Team

• Auraven - Creator & Lead Coder.
• Fighter_424 - Creator & Community Manager.
• Haxman12 - GUI & Modeler & Coder.

-__________________________________________________________________-



[font=trebuchet ms,helvetica,sans-serif]-__________________________________________________________________-

Q&A:

Q: When do you plan on releasing the mod?
A: Whenever we believe it to be ready to release, so stick with this post, the  subreddit, and the youtube account for more information.

Q: Anything that we can do to help?
A: Not at the moment, Just stick with us and we'll post if we need anything.

Q: Where can I find a more up to date posts?
A: Feel free to visit the subreddit.

Q: Where can I find a download?
A: We don't have any to give out at the moment but we will be releasing snapshots on the subreddit.


-__________________________________________________________________-

[b]C o p y r i g h t   I n f o:

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This Mod is Copyright ©(2012) property of the team(Listed: Auraven, Fighter_424 and Haxman12) and is the intellectual property of the listed team.
Only MinecraftForum.net is able to host any of the team's material without the consent of the team.
It may not be placed on any other web site or otherwise distributed publicly without advance written permission.
(Electronic mail is acceptable as long as you wait for a response.)
If you mirror this mod page or anything (Auraven, Fighter_424 or Haxman12) has made on any other site
They have the right to remove and delete the content.
This copyright does not copyright DayZ in any form.
This copyright only copyrights the mod it self...
We do not claim copyright over any content from DayZ.

Mod Copyright © 2012, (Auraven, Fighter_424 and Haxman12)
All rights reserved.

Contact:
MinecraftForum.net: Auraven, Fighter_424 or Haxman12

Edited by Fighter_424, 24 August 2013 - 01:42 PM.

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#2

Auraven
    Auraven

    Tree Puncher

  • Members
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  • Location: Corrupted
  • Minecraft: Auraven

Posted 06 August 2012 - 02:53 AM

Finished coding in water consumption earlier today (SaltWater and Purified/FreshWater) as well as salt water's negative effects. I am going to begin basic food consumption and bleeding now.
Rationality or GTFO

#3

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 06 August 2012 - 11:00 PM

Added Second Video.

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#4

tomswift123
  • Location: Georgia (im not really southern)
  • Minecraft: tomswift

Posted 06 August 2012 - 11:20 PM

cool! i cant wait until the other features are added

EDIT: when you update this mod and or the server do you think i cna play it?
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#5

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 07 August 2012 - 12:03 AM

View Posttomswift123, on 06 August 2012 - 11:20 PM, said:

cool! i cant wait until the other features are added

EDIT: when you update this mod and or the server do you think i cna play it?
Sure, We'll have one 42 Slot server avaliable for play on, PVP on and Hour long Deathbans to keep the server open for players. We aren't ready to have the server running due to us still needing to add Ghillie Suits, Kevlar Armour and Guns. Just watch this post or subsrcribe to my youtube to keep up to date. We're going to spend most of this week trying to get it ready and hopefully we will have some sort of Test run within the next few weeks.

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#6

ShadowS56
  • Minecraft: ShadowS56

Posted 07 August 2012 - 12:15 AM

View PostFighter_424, on 05 August 2012 - 09:28 PM, said:


The mod will eventually distributed as a whole minecraft.jar due to custom textures modding that I dear might conflict with other mods. Also the ease of simply replacing the .jar file as a players only required installation seems most appealing.

You are not allowed to distribute the minecraft.jar or .minecraft as it is illegal. So if I were you, I would stick to the normal installation.

#7

BioRage
    BioRage

    Diamond Miner

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  • Location: Toronto
  • Minecraft: BioRage

Posted 07 August 2012 - 12:25 AM

Interesting to see progression.

Retired Hoster


#8

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 07 August 2012 - 12:55 AM

View PostShadowS56, on 07 August 2012 - 12:15 AM, said:

You are not allowed to distribute the minecraft.jar or .minecraft as it is illegal. So if I were you, I would stick to the normal installation.
I wasn't aware of this..
Are there alternatives such as Custom Launchers?

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#9

ShadowS56
  • Minecraft: ShadowS56

Posted 07 August 2012 - 12:59 AM

View PostFighter_424, on 07 August 2012 - 12:55 AM, said:

I wasn't aware of this..
Are there alternatives such as Custom Launchers?

You can make custom launchers, just as long as you don't give off the minecraft.jar.

#10

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 07 August 2012 - 01:03 AM

View PostShadowS56, on 07 August 2012 - 12:59 AM, said:

You can make custom launchers, just as long as you don't give off the minecraft.jar.
I guess we will look into this then. Thank you for informing us of this.

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#11

Auraven
    Auraven

    Tree Puncher

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  • Location: Corrupted
  • Minecraft: Auraven

Posted 07 August 2012 - 03:01 AM

DayM Alpha is being worked on towards development of a playable demo right now.
Active Changelog EDIT #2
[Added]
- Gore effect to both player and mobs
[To be added]
- Items
- More weapons/items (Crowbar, Flint Hatchet, Lock Pick) - Finished
- Metal Chests (Locked) - Finished
- Implementation
- Use Crowbars to open Iron Doors. - Finished
- Lock Picks which have a chance to open metal chests. - Finished
- Textures
- Basic placeholder textures to differentiate zombies - Finished
[To be attempted]
- A fix for flares - Somewhat
- Crossbow and Bolts
- Fresh Water generation
- Bean plant - Finished!
Rationality or GTFO

#12

Auraven
    Auraven

    Tree Puncher

  • Members
  • 21 posts
  • Location: Corrupted
  • Minecraft: Auraven

Posted 07 August 2012 - 05:27 PM

The new bean crop has successfully been implemented and can now be grown to produce beans.
Fixes: The rope is now textured and working properly.

I'm currently looking into structure components and adding light to items.
Rationality or GTFO

#13

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 07 August 2012 - 06:10 PM

Working on Throwable Flares.
Anyone any good with Entity/Texture Making we need a campfire..

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#14

Auraven
    Auraven

    Tree Puncher

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  • Location: Corrupted
  • Minecraft: Auraven

Posted 07 August 2012 - 08:26 PM

Flare are somewhat functional, they last for 20 secs which is what I wanted, the lighting is still a bit off though and there is no texture yet.
Rationality or GTFO

#15

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 07 August 2012 - 10:32 PM

Alpha v0.3's video due out tonight.

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#16

Muzuh
    Muzuh

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  • Location: California, Los Angles
  • Minecraft: Muzuh
  • Xbox:Muzuh

Posted 07 August 2012 - 11:05 PM

How will the playable demo be? In a launcher form? I would love to see the how it would looks.

And could I also create a map for you guys? I'm really experienced with World Painter and I can follow any precautions you have.


#17

tomswift123
  • Location: Georgia (im not really southern)
  • Minecraft: tomswift

Posted 07 August 2012 - 11:06 PM

So what version do you think you will release a download? 1.0?
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#18

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 07 August 2012 - 11:30 PM

View Posttomswift123, on 07 August 2012 - 11:06 PM, said:

So what version do you think you will release a download? 1.0?

View PostMuzuh, on 07 August 2012 - 11:05 PM, said:

How will the playable demo be? In a launcher form? I would love to see the how it would looks.

And could I also create a map for you guys? I'm really experienced with World Painter and I can follow any precautions you have.

We'll probably release a Test version soon I would guess once we get into the Later Alpha Stages
I can't say what version that would be though
It'll have it's own custom Launcher for you to use that will create it's own seperate .dayM folder to keep everything nice and organized.


Erm, Message me and we can discuss what would be needed.






Just watch the thread to keep updated or subscribe to my youtube.

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#19

Auraven
    Auraven

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  • Location: Corrupted
  • Minecraft: Auraven

Posted 08 August 2012 - 01:50 AM

I got the metal chests to render exactly how I want them (after hours of searching through code until realizing that I had to create a special render) only small problem is that they will re-lock upon reloading the world (they still successfully store items as chests), my new solution is to create a key ring which players can carry which will hold data on chests that the player is considered to "own". That way players can lock and unlock containers for temporary storage. This will most likely be an ssp implementation only, a new system may be adopted for smp.

FIXED: In SSP when players unlock a chest, that chest will now be saved in a file. Upon loading chests will be re-unlocked if they are in that file.
Rationality or GTFO

#20

Fighter_424
  • Location: On Vacation
  • Minecraft: Fighter424

Posted 08 August 2012 - 03:12 AM

huzzah, Crowbars.

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