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5 replies to this topic
Posted 03 August 2012 - 02:22 AM
As of mcpe v0.2.0 the info for player.dat is stored in level.dat. it is pointless to install it on a world if you have v0.2.0 or above
nope its level.dat
the player.dat is now replaced with the enities.dat so its pointess to install it
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Posted 03 August 2012 - 02:32 AM
I'm pretty sure almost everyone has version 3.2 lol....
Posted 03 August 2012 - 02:40 AM
By the way, MCEdit, although it checks for the existence of player.dat to detect that the world is a PE world, it never actually uses it, so you can rename any file to player.dat to get past the MCEdit restriction.
Heres the link
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