MCEdit: Minecraft World Editor (Now open source!)
#3541
Posted 16 July 2011 - 07:35 AM
it save ton of my work, i now playing(1.703) in a world created with 1.301 with lots of stuff out of many of my other worlds. 8)
#3542
Posted 16 July 2011 - 08:09 AM
great tool, just a question : I deleted a chunk on my map but when playing again on the map, the chunk doesn't regenerate and I have a big hole on my map
Anyone can help me ?
Thanks
#3543
Posted 16 July 2011 - 12:05 PM
http://facebook.com/clutterrun
#3544
Posted 16 July 2011 - 01:23 PM
gabessdsp, on 16 July 2011 - 12:05 PM, said:
I think the import button on the menu helps with that stuff.
#3547
Posted 16 July 2011 - 09:15 PM
Any way to fix this?
#3548
Posted 17 July 2011 - 04:08 AM
#3549
Posted 17 July 2011 - 04:27 AM
I did not edit the files while I had minecraft running or the server running. I tried to place portal blocks to experiment if I could make a bigger nether portal than usual. After realizing something was wrong, I closed it all again and opened MCedit and removed the portal, but upon loading the game it does the exact same thing. I tried replacing the level file with a backed up one; didn't work. I tried replacing the whole world folder with a backed up version; didn't work. I am in the process of replacing my whole .minecraft folder with a backup, but any help is appreciated.
I am using stable 15 and Beta 1.7.3.
#3550
Posted 17 July 2011 - 06:29 AM
MCEdit does not work in OSX Lion because X11 is not supported. Is there some way around this?
PLEASE HELP!
#3553
Posted 17 July 2011 - 02:09 PM
So is it possible to delete minecarts? Or if it's easier, don't copy them when you clone an area? The main issue is just that I can't delete minecarts, but when I clone an area it also clones the minecarts in it.
I hope that's clear enough. Other than this issue I really like mcedit though.
#3554
Posted 17 July 2011 - 02:59 PM
* And perhaps more importantly; does MCEdit or will it eventually work with the newer height mod 'Cubic Chunks' maps? This is a 3D Chunks mod that raises the game map vertical size to 4096 blocks! It uses (16x16x16) sized chunks.
Cubic Chunks works with the current version of Minecraft beta 1.7.3 and is being actively developed and supported by Robinton and uses ModLoader. I believe this sort of mod & map type is the future of Minecraft, especially for building those epic 1:1 Large Scale Reproductions and things like that.
If MCEdit does not currently support these maps then I sincerely hope that you will consider working with Robinton to add some sort of basic support. This would have a huge impact on the future of High-Map support and usage for all of us! Thanks for reading my plea.
btw: I have now added info regarding the Cubic Chunks mod to my Higher Map thread/tutorial:
+ How to have a Higher map ( 256 / 512 / 1024 / 4096 ) instead of 128 +
[EDIT] Robinton has agreed to try and make ymod maps convertible to his current and supported 3D Chunk maps. If this is accomplished then it might not be as necessary to work on direct support for ymod maps with your software. But it will make your support of 3D chunk maps that much more valuable!
Robinton has detailed some more info on how his maps work: Here and here.
#3555
Posted 17 July 2011 - 04:12 PM
cause so far, all the MC-Extended world that I opened in MCEdit gives a MalformedChunk Error
is there a way for us MC-Extend user?
P.S. I'm on a Mac OS X and on stable15
#3556
Posted 17 July 2011 - 07:17 PM
#3557
Posted 17 July 2011 - 11:28 PM
Hiro TDK, on 15 July 2011 - 07:32 AM, said:
There's more to it than that. I'd have to rewrite every single editing operation to work in terms of an irregular selection.
Bobacupcake, on 15 July 2011 - 07:33 AM, said:
I have a large mountain made of stone, but want it to be filled with ores and caverns. Is there any downloadable filter that adds ore and caverns with a similar code to normal ore in non-edited terrain? (So and so chance of replacing stone with coal up to layer 128, so and so change of replacing stone with diamond up to layer 16, etc.)
Toraskino, on 15 July 2011 - 05:47 PM, said:
dureiken, on 16 July 2011 - 08:09 AM, said:
great tool, just a question : I deleted a chunk on my map but when playing again on the map, the chunk doesn't regenerate and I have a big hole on my map
Anyone can help me ?
Thanks
Use the Chunk Control tool to completely delete chunks. Minecraft will regenerate them later.
pwntpants, on 16 July 2011 - 04:27 PM, said:
tjb0607, on 16 July 2011 - 06:55 PM, said:
Hey, thanks for that! What's the command to tell the AUR package manager to install it?
Lord_Rump, on 16 July 2011 - 09:15 PM, said:
Any way to fix this?
Solatium, on 17 July 2011 - 04:27 AM, said:
I did not edit the files while I had minecraft running or the server running. I tried to place portal blocks to experiment if I could make a bigger nether portal than usual. After realizing something was wrong, I closed it all again and opened MCedit and removed the portal, but upon loading the game it does the exact same thing. I tried replacing the level file with a backed up one; didn't work. I tried replacing the whole world folder with a backed up version; didn't work. I am in the process of replacing my whole .minecraft folder with a backup, but any help is appreciated.
I am using stable 15 and Beta 1.7.3.
Instead of "replacing the whole world folder", what you should do is explicitly grab the world folder and put it somewhere else before you copy the backup into place. This eliminates the possibility of "leftovers" from the corrupted world getting into the clean one.
You should tell us exactly what edits you did. It's possible to edit your map into a very laggy state by using the wrong block IDs.
azureflamecloud, on 17 July 2011 - 04:12 PM, said:
cause so far, all the MC-Extended world that I opened in MCEdit gives a MalformedChunk Error
is there a way for us MC-Extend user?
P.S. I'm on a Mac OS X and on stable15
Doesn't work with MC-Extended. The chunk format changes drastically (uint16-array, RLE, ...) whenever extended block IDs are used.
#3558
Posted 17 July 2011 - 11:41 PM
MineCrak, on 17 July 2011 - 02:59 PM, said:
* And perhaps more importantly; does MCEdit or will it eventually work with the newer height mod 'Cubic Chunks' maps? This is a 3D Chunks mod that raises the game map vertical size to 4096 blocks! It uses (16x16x16) sized chunks.
Robinton has detailed some more info on how his maps work: Here and here.
I didn't know someone was working on another height mod! Thanks, I'll keep an eye on this. FYI, MCEdit only works with the ymod from 1.2_01. The later ymod uses a variable chunk height that MCEdit can't deal with.
#3559
Posted 18 July 2011 - 12:37 AM
1:Awesome
2:Awesome
3:Awesome Hint: Choose Awesome.
#3560
Posted 18 July 2011 - 02:59 AM
Edit: nvm figured it out after i reloaded the program i was able to go to the chunk control option (seemed bugged the first time)











