An Artifact Mod Features alpha is now available.
It installs one of the new features of the Artifacts Mod: shields.
http://theartifactmo...res-alpha-it-is
I do not check this thread very often at all, but I do check the Tumblr quite often. So check there if you have questions.
Official Tumblr for the mod:
http://theartifactmod.tumblr.com/
IRC: #artifactmod on espernet.
We'll be adding little progress updates on the blog.
I might come back to this thread on occasion to answer a question or two, but mostly I will be focusing on the mod. I've made a few big key changes over the past few months, including one that I'm very happy about that gives me even more freedom to create more epic Temples to house Artifact Armor.
You may be pleased to see that I have updated the design document image, to include all of the features I had designed before Choam left.
-Kirb
Caveats to keep in mind:
-This is a very old thread, back in january when I posted my original image. The mod is significantly different, so if you really, really want to read the thread, I would just read the last 20 pages or so.
Artifact Orbs are now known as Keystones. This is to prevent confusion between the orbs and the armor/tools.
-Just to clarify, this mod is definitely not going to be released before 1.8, as it would be silly to code aspects and features that Notch is already putting in the game. (NPCs, new mob properties, combat changes, etc)
Release time is when it's done, but I'd like to shoot for around when Minecraft officially releases.
-Thieves have a very low spawn chance, 2% max, and you can easily get back any stolen Keystones by killing the next one you see.
-Once inside a Temple, you will be restricted from placing blocks or items, unless a specific one is specified in that particular temple. Temples exist within their own dimension.
-Keystones and Artifact-related items are indestructible in one way or another. They will always be recoverable.
-Currently, if you accidentally destroy your artifact items, they will respawn in the Labyrinths where you found them. If you die while in a Labyrinth, you will respawn with them still in your inventory.
-In case you're wondering, the White Labyrinth can use any combination of the colors, minus black, as white is a combination of all primary colors.
-The White Labyrinth is not the final Labyrinth. There are 6 regular labyrinths, and one final labyrinth.
-This mod is for single player only, for the time being.
-The Divining Stone pulses faster the closer you are to the artifact.
-You can convert Keystones from one color to another using Orichalcum.
-You won't be able to turn thieves off.
-It says right on the image, but Artifacts only spawn within a reasonable (but large) radius around your initial spawn point.
-The image didn't have to be this big, but I did it anyway.
-There are several undisclosed details and features that weren't in the preview, because we are coding them and don't want to promise something and then end up not doing it.

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