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[1.6.2] [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes with a Simple GUI

mod creator mobs items blocks gui creative

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#1

linkseyi
    linkseyi

    Redstone Miner

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  • Location: Massachusetts, USA
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Posted 18 July 2012 - 05:35 PM

*
POPULAR

From now on I will not be checking the forum topic regularly.  If you have any problems, crashes, questions, etc., Private Message me on the forums and I will try to reply.



Linkseyi's ModMaker (Beta)


http://www.reddit.com/r/lmm/



   v0.143 Windows - Here


Click "Download Anyway".


(Direct Link Below)



Old Versions



Spoiler:

















Posted Image


Donate to help me keep ModMaker updated!



   I have created an easy-to-use, very interactive program in Java which will generate and compile ModLoader compatible Minecraft mods without MCP setup or other installations.  It currently contains features such as block creation, item/tool creation, recipes, furnace recipes, and simple mob creation (somewhat of a WIP).  It is still in development, and feedback/bug reports are appreciated.

Sandwich01 and TheBigCreeper are trusted friends... listen to them.

I must credit the use of files from Minecraft Coder Pack in this ModMaker, http://mcp.ocean-labs.de/

Disclaimer:  Feel free to share your mods with friends, but DO NOT post any mods made with this program under the "Mapping and Modding" forum OR on PlanetMinecraft.com, especially if the mod is being hosted for profit.  I do not want or intend to damage the modding industry.
Disclamer #2: Any loss of data as a result of this program or a mod created with this program is not my responsibility (shouldn't be a problem).


















FAQ


(Please read before posting)

Spoiler:




Screenshots


Spoiler:


Features Overview



Asterisked items have not been extensively tested.



General Features

  • Save and open work-in-progress mod project files.
  • Edit and delete mod elements easily.
  • Automatically generate and compile your mod without using Minecraft Coder Pack.
  • Add blocks and items to creative mode lists.

Block Features

  • Add light-emitting blocks.
  • *Change preset block materials (not all tested).
  • Change block breaking speed (hardness) and explosion resistance.
  • Generate blocks naturally and change rarity, vein size, and max height.
  • Add custom textures to block.
  • Make blocks act as fuel for furnaces.
  • Change block drop type and amount.
  • Change sound block makes when walked on or broken.
  • Generate Blocks in nether.

Item Features

  • Add custom image textures to item.
  • Add food items.
  • Make items act as fuel for furnaces.
  • Create tools with preset types (pickaxe, axe, shovel, sword, hoe).
  • Create custom tool materials.
  • Change max stack-size.

Recipe Features

  • Change recipe contents and output with in-game items and blocks/custom items and blocks in your mod.
  • Create optional shapeless recipes (item order does not matter).
  • Change amount of output items created by recipes.

Furnace Recipe Features

  • Create custom furnace recipes with input and output items.
  • Change amount of output items created by furnace recipe.

Mob Features

  • Add mobs with different creature types (passive, aggressive, water).
  • *Change custom preset mob model (Biped, Blaze, Chicken, Cow, Creeper, Enderman, IronGolem, MagmaCube, Ocelot, Pig, Sheep, Silverfish, Skeleton, Snowman, Spider, Squid, Wolf, Zombie).
  • Change spawn-ability of mobs.
  • Change mob speed.
  • Change max mob health.
  • Add custom texture to mob (accepts misshapen images; will repeat).
  • Change type of item mob will drop.
  • Change whether or not the mob can despawn.

Structure Features

  • Make naturally generated structures from MCEdit .schematic files.
  • Change rarity and maximum height.
  • Generate on surface.
  • Generate in nether.
  • Include air in generation.

Biome Features

  • Change water/grass color.
  • Change minimum/maximum generation height.
  • Set top and filler block (has limitations).
  • Allow custom mob and structure spawns.

Events

  • Make custom events happen during actions.
  • Many actions and events.

Installation/Creating Mods



Spoiler:

Tutorials


Spoiler:



Changelog


Changelog available in download.





Banners


Posted Image



[url="http://www.minecraft...-a-simple-gui/"][img]http://i.imgur.com/4VjSA.png?3593[/img][/url]
Made by me.


















Posted Image



[url="http://www.minecraft...-a-simple-gui/"][IMG]http://i.imgur.com/aYsVZ.png?2911[/IMG][/url]
Made by TheBigCreeper.


















Direct Link: Here



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#2

Hacker2236

Posted 18 July 2012 - 05:52 PM

Cant Wait Love The Mobs Too Took Me For Ever To Make My Dimmensions With Mobs!


Cant Wait LIKE THIS MOD!  Posted ImagePosted Image   Posted ImagePosted Image

Check Out My Youtube Channel!

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#3

MinecraftArt
  • Location: Texas
  • Minecraft: MasterLuke2
  • Xbox:BadVinegar

Posted 18 July 2012 - 06:02 PM

Good job. I look forward to future development.


It was a good idea to add an alternative link. :)

-Luke
Log In every day! :)

#4

linkseyi
    linkseyi

    Redstone Miner

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  • Location: Massachusetts, USA
  • Minecraft: linkseyi

Posted 18 July 2012 - 06:04 PM

MediaFire fails all my uploads but I'll keep trying.
I added a direct link just for you. :)

Edited by linkseyi, 18 July 2012 - 06:47 PM.

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#5

mercury19

Posted 18 July 2012 - 06:34 PM

Hey, is there a way to use some mod files that you have already created with this? Like, say you already have a mod_ file, but you want to use this to make something because you are too lazy/don't know how/cant find tut/ whatever reason?
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#6

linkseyi
    linkseyi

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  • Location: Massachusetts, USA
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Posted 18 July 2012 - 06:41 PM

@mercury19 unfortunately, all the files are generated pre-obfuscated, so they aren't compatible with Minecraft Coder Pack.  Unless you are writing a mod with obfuscation (which I doubt you are), it wouldn't work.
Posted Image

#7

DiamondAir
    DiamondAir

    Obsidian Miner

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  • PSN:Executon_Pro18

Posted 18 July 2012 - 07:03 PM

So we can't post the mods we make? :L

#8

linkseyi
    linkseyi

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  • Location: Massachusetts, USA
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Posted 18 July 2012 - 07:11 PM

People have made Mod Creators in the past and have experienced problems in that the forums were plagued with "no-value" mods.  The purpose of these mods is mainly to try for yourself and share with your friends.  If you want to share somewhere outside Minecraft Forums, it's fine by me.
Posted Image

#9

DiamondAir
    DiamondAir

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Posted 18 July 2012 - 07:19 PM

View Postlinkseyi, on 18 July 2012 - 07:11 PM, said:

People have made Mod Creators in the past and have experienced problems in that the forums were plagued with "no-value" mods.  The purpose of these mods is mainly to try for yourself and share with your friends.  If you want to share somewhere outside Minecraft Forums, it's fine by me.
Ok, I was just making it clear, thank you for this, also... I have a problem. It wont open. I gives the loading cursor then never opens. I tried to open it as Admin and it didnt work either. Im running Windows Vista, can you help me with this?

#10

Hacker2236

Posted 18 July 2012 - 07:21 PM

restart you computer!

Check Out My Youtube Channel!

Posted Image


#11

linkseyi
    linkseyi

    Redstone Miner

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  • 671 posts
  • Location: Massachusetts, USA
  • Minecraft: linkseyi

Posted 18 July 2012 - 07:26 PM

View PostDiamondAir, on 18 July 2012 - 07:19 PM, said:

Ok, I was just making it clear, thank you for this, also... I have a problem. It wont open. I gives the loading cursor then never opens. I tried to open it as Admin and it didnt work either. Im running Windows Vista, can you help me with this?
Make sure Java is installed and up-to-date.  Also, are you on a Mac?  It may be a bug and I will try to fix it ASAP.
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#12

AnewAaron
  • Location: Canada
  • Minecraft: AnewAaron

Posted 18 July 2012 - 11:03 PM

Wow! This looks amazing!

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#13

MinecraftTutorials66

Posted 18 July 2012 - 11:08 PM

You should post the link to ad fly

#14

Dr_Fibins

Posted 19 July 2012 - 12:11 AM

I'm having problems with my mod, it won't make the mod_ folder. Is there any way to fix this?

#15

linkseyi
    linkseyi

    Redstone Miner

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  • Location: Massachusetts, USA
  • Minecraft: linkseyi

Posted 19 July 2012 - 12:23 AM

View PostDr_Fibins, on 19 July 2012 - 12:11 AM, said:

I'm having problems with my mod, it won't make the mod_ folder. Is there any way to fix this?
Please save it as a .lksyi file and post it, it's probably a bug and I want to fix it. :\
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#16

1goodminer

Posted 19 July 2012 - 01:05 AM

Very nice looks very easy to use to

#17

Etterra
    Etterra

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Posted 19 July 2012 - 03:12 AM

Great idea, looking forward to seeing how it does!

You don't seem to need forge or the item ID fix mods... so how do you get around the object limits Minecraft has?  Before I monkey around with this I'd like to be sure it won't have issues with running out of sprite indices or some such thing.

It'd be nice if you allowed people to post their mods as links in this forum, so you or somebody can compile a suite of mods that you can include as an optional download; that way everyone using your mod has matching data for things like new blocks and such.  Otherwise you'll end up with the situation like Forge having no less than three copper ores from different mods (at least in the Technic Pack).  For an example of this concept, see the Extra Biomes XL mod.

Finally, does this allow for surface (or exposed cave)-type features - trees, grass/plants, farmables, flowers, mushrooms, stalagmites, coral, sea-weed, etc.?  Including plants that can be bone-mealed?
Ask a stupid question, get set on fire.
Posted Image[/url]

#18

MinecraftReviewr
  • Minecraft: mari0guyman

Posted 19 July 2012 - 03:23 AM

Looks very nice! I'll be downloading this! :D

#19

TheFighter

Posted 19 July 2012 - 03:40 AM

Have you considered making this for Mac. Please consider. Thanks

#20

citricsquid
  • Location: Stafford, England
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  • Xbox:citricsquid

Posted 19 July 2012 - 05:34 AM

Nice work!