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Greg's Lighting 1.9.1 for Minecraft 1.6.4


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#1

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 16 July 2012 - 09:31 AM

*
POPULAR

News

Version 1.9.1
Updated for Minecraft 1.6.4.
Fixed crash on sprinting and jumping into a floodlight beam.

Version 1.9.0 - Updated for Minecraft 1.6.2.

Version 1.8.4 - Fixed failure to recognise Forestry water capsules.

See the Forge Forum Topic for older news.

Greg's Lighting

In one of his videos, Direwolf20 was lamenting how hard it is to light up very large rooms adequately without putting light sources near the floor. So, I created a small mod to help with that. This mod currently provides just one item, the Floodlight. It produces light that propagates at full brightness for up to 64 blocks or until it hits a nonempty block.

The following screenshots illustrate the effect. The first one is lit just with a torch near the ceiling, and the second one has the floodlight turned on.

Posted Image

Home Page

Further information and download instructions can be found here:

http://www.cosc.cant.../GregsLighting/


Minecraft Forge Forum Topic

See here for change history and development discussion.

http://minecraftforg...opic,860.0.html



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#2

Apeguy
    Apeguy

    Out of the Water

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Posted 16 July 2012 - 11:26 AM

This mod ain't so bad. (Downloading)

#3

EvanCmeh

Posted 16 July 2012 - 05:42 PM

nice, ima make a spotlight vid. Message me if you want a link to it when its done so you can use it :)

also heres some of my other spotlights so you can decide if youd like it:




#4

supra107
    supra107

    Redstone Miner

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  • 555 posts
  • Location: Poland

Posted 16 July 2012 - 06:14 PM

Yo bro, need a help with textures? I can make some.

Anyways, good mod! It should be called "Reflector Mod"

REMEMBER TO ADD A VERSION NUMBER ON FRONT OF TITLE!!!
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#5

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 16 July 2012 - 10:16 PM

View Postsupra107, on 16 July 2012 - 06:14 PM, said:

Yo bro, need a help with textures? I can make some.
If you have a better idea for what the texture should look like, I'm open to suggestions. I don't claim to be the world's greatest texture artist. :-)

#6

Azradun
    Azradun

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Posted 16 July 2012 - 10:48 PM

This looks both nice and useful :) Plus, it's open source? Even better.

Good work!
"wtf?! Why are you trying to argue with a professional modder? He knows a hell of a lot more than you do about this stuff and its not him, but you who is in the wrong here. Just stop it, you cant win." - This is what I fight! Rock star mentality.

#7

aser96\
    aser96\

    Stone Miner

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Posted 16 July 2012 - 11:00 PM

awesome i was looking for something like this!
Posted Image

#8

Jblade35
  • Location: United Kingdom
  • Minecraft: Jblade35

Posted 16 July 2012 - 11:18 PM

Very cool! I hate building a great looking place for my industrial stuff and then having to stick torches all over the place just so monsters won't spawn. A good simple mod, nice work :)

#9

supra107
    supra107

    Redstone Miner

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  • Location: Poland

Posted 17 July 2012 - 07:56 AM

Anyways, good mod! It should be called "Reflector Mod"

REMEMBER TO ADD A VERSION NUMBER ON FRONT OF TITLE!!!

Maybe add possibility to place block in other ways like light facing the wall. And maybe light wireless lightswichtes?
Posted Image

#10

Muazrmar
    Muazrmar

    Tree Puncher

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  • Location: U.K
  • Minecraft: TheMuaz28

Posted 17 July 2012 - 08:06 AM

Great mod :D This is awesome and pretty useful.
[url="http://www.minecraft...t-protect-125/"]
[img]http://i.imgur.com/MsD3w.png[/img][/url]

#11

knightwolf153
  • Location: At Work in Adelaide, Australia
  • Minecraft: knightwolf153

Posted 17 July 2012 - 11:39 AM

Hey mate, saw your post in Direwolf20's lets play thread, great mod, so many times I've wanted to light up a large room but don't like the idea of torches everywhere...

Maybe add an API so you can change the "spot" of the light, maybe from a 5x5 block radius to 20x20 block radius??
MY CREATIONS - Flat worlds, with caves, that assist in eliminating LAG caused by the Millenaire mod.

#12

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 17 July 2012 - 10:33 PM

View Postknightwolf153, on 17 July 2012 - 11:39 AM, said:

Maybe add an API so you can change the "spot" of the light, maybe from a 5x5 block radius to 20x20 block radius??
That could be a bit tricky to implement. Currently it works by placing a column of invisible blocks having a light level of 15, and the light falls off sideways from there according to the usual rules. I could reduce the spot size by lowering the light level, but that would make it less bright overall. To make it any larger, I would need to make the invisible block column bigger than 1x1, which could get messy.

Also I want to be careful how I use the 4-bit metadata field. I'm already using 1 bit for the on/off status, and I'd like to reserve the rest for possible orientation support in the future. I know I could attach a tile entity, but it would be nice if I could avoid that much complexity.

#13

CAM3LS
    CAM3LS

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  • Location: Suffocating in falling gravel...
  • Minecraft: Camell
  • Xbox:Analyt

Posted 17 July 2012 - 11:04 PM

Wow.. This is a amazing idea. The other day I was playing minecraft, and had to place like 2 stacks of torches (literally) to cover my entire mine. and house area, this really helps alot :D
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#14

xchainblade
  • Minecraft: xChainblade

Posted 18 July 2012 - 03:58 AM

Hey greg, Zerren from IRC here, just gonna post here too about the small issue for posterity:

Quote

Any transparent block placed under the direct beam does NOT allow light to propagate downward, instead stopping the beam completely at the block. A glass block placed directly adjacent to the floodlight lamp face blocks any light whatsoever.


#15

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 18 July 2012 - 08:14 AM

View Postxchainblade, on 18 July 2012 - 03:58 AM, said:

Any transparent block placed under the direct beam does NOT allow light to propagate downward
Fixed (as much as I can) in version 1.1.

#16

SpAcE_mOnKeY126
  • Minecraft: SpAcE_mOnKeY126

Posted 22 July 2012 - 08:58 AM

would it be possible to make it so you can aim the beam of light up, left and right as well?

wonder if it would create a lot of lag if you place it sideways a little high up and turned it on

Posted Image

#17

Bomberjosh143
  • Location: Philipines

Posted 22 July 2012 - 09:59 AM

i like this..

Posted Image


#18

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 25 July 2012 - 12:28 PM

(Due to a bit of a faux pax on my part in the Minecraft Forge Forums, I'm unable to post there just at the moment, so I'm posting this here.)

I've uploaded a prerelease of version 1.2 for anyone who would like to try it out. Main features of this version are:
  • Floodlights are more expensive to craft (1 diamond required for every 4 lights)
  • Power source required -- currently calcium carbide and water; electric ones coming in a future version
  • Can be supplied with fuel via pipes and tubes
  • Will accept water cells, cans and capsules from IC2 and forestry as water sources
http://www.cosc.cant...ing/prerelease/

#19

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 28 July 2012 - 09:57 AM

Greg's Lighting 1.2pre2 Available

http://www.cosc.cant...ing/prerelease/

New in this release: IC2 Electric Floodlights

#20

Greg_Ewing
  • Location: Christchurch, NZ
  • Minecraft: gcewing

Posted 02 August 2012 - 05:05 AM

Haven't received any bug reports since the last prerelease, so I'm making an official release of 1.2.

I've made one small change since 1.2pre2 -- the IC2 floodlights are now more of a greenish-grey colour. I'm saving the blue-grey for a future Blulectric version.