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[1.6.4][Forge] Grimoire of Gaia 2 (1.8.2c) Mobs, Monsters, Monster Girls (Updated Mar 20)

mobs monster monster girls forge mob 1.6.2 1.6.4

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2378 replies to this topic

#1

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 03:14 PM

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POPULAR

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Introduction:
My intention with this mod was make Minecraft remain a challange and to give it a more unique experience. Because I lack the skill in programming enhanced AI or equipment, I intented for this mod to add mobs and make the game harder while more powerful and well coded mods provide high-end enhancements to the player. It is playable without mods, but I would not recommend it due to its possible high difficulty for beginners.


News:

20/03/14
- Released Grimoire of Gaia 2 1.8.2c for 1.6.4.

14/03/14
- Released Grimoire of Gaia 2 1.8.2b for 1.6.4.

14/03/14
- Released Grimoire of Gaia 2 1.8.2a for 1.6.4.


Information:

Grimoire of Gaia 2 wiki

Has information on mobs, blocks, items, crafting and changelog.


Download:


Grimoire of Gaia 2 v1.8.2c for Minecraft 1.6.4 and 1.6.x



Old versions:
Spoiler:


View changelog on the wiki.

View configuration settings on the wiki.

Download available Sound Packs from the wiki.



Videos:

None available for the latest version(s).

Old videos (Grimoire of Gaia 2 1.5.2 and below):
Spoiler:


View list of videos on the wiki.


Credits:

Silentine - Owner, Ideas, Art (Logo/Banner), Coder, Models, Textures

Akjosch - Additional Code


References:
Spoiler:


Misc:
Guides:
MohawkyMagoos list of additional mob configuration mods

Artwork:
20k hits on January 18 2013:
Spoiler:


100k hits:
Spoiler:



Special Thanks:
Contributors:
FryoKnight - for the previous logo, previous banners and previous Entity Encyclopedia used in the original Grimoire of Gaia

Tutorials/Code/Works:
Wuppy29 - for his Forge tutorials
Zeux - for Techne

DrZhark - for helping me fix the config file to properly disable mobs
FinAndTonic - for helping me fix mobs from not spawning during the day
tuiko - for providing a bug fix and item config for Grimoire of Gaia 2 (1.1.0)


Donator(s):
Jeroen Verplanke - ($4.00)


Banners:
Spoiler:


Copyright:
Spoiler:

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#2

Jblade35
  • Location: United Kingdom
  • Minecraft: Jblade35

Posted 15 July 2012 - 03:26 PM

Looks great - if you plan on making new content, letting us craft a friendly version of the Giga Knight (similar to how the Iron Golem is constructed, maybe using diamond blocks or something?) would be amazing! I'll add this to my world and edit my post with thoughts when I have time.

#3

MrGraphic

Posted 15 July 2012 - 04:13 PM

Very, very nice models!

#4

Azradun
    Azradun

    Redstone Miner

  • Members
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Posted 15 July 2012 - 04:37 PM

Incredible work :) This looks really, really nice...
"wtf?! Why are you trying to argue with a professional modder? He knows a hell of a lot more than you do about this stuff and its not him, but you who is in the wrong here. Just stop it, you cant win." - This is what I fight! Rock star mentality.

#5

Marcus Eralice

Posted 15 July 2012 - 04:41 PM

Slight incompatibilities with Extra Biomes. Might need to change block values.

Spoiler:

And oh gods, this mod will be brutal with infernal mobs.

#6

Evaleia
    Evaleia

    Iron Miner

  • Members
  • 266 posts
  • Minecraft: Evaleia

Posted 15 July 2012 - 04:48 PM

Not like I didnt expect and error when I have 29 other mods installed.
Still, know what the problem is by any chance and/or how to fix it?





Spoiler:


#7

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 05:24 PM

View PostJblade35, on 15 July 2012 - 03:26 PM, said:

Looks great - if you plan on making new content, letting us craft a friendly version of the Giga Knight (similar to how the Iron Golem is constructed, maybe using diamond blocks or something?) would be amazing! I'll add this to my world and edit my post with thoughts when I have time.

Thanks. I might look into that possibility into the future.

View PostMrGraphic, on 15 July 2012 - 04:13 PM, said:

Very, very nice models!

View PostAzradun, on 15 July 2012 - 04:37 PM, said:

Incredible work Posted Image This looks really, really nice...

Thank you. I wanted to make up my lack in knowledge in coding by producing a variety of models Posted Image.

View PostMarcus Eralice, on 15 July 2012 - 04:41 PM, said:

Slight incompatibilities with Extra Biomes. Might need to change block values.

Spoiler:

And oh gods, this mod will be brutal with infernal mobs.

I have not tested if my mobs are affected my infernal mobs. Just thinking about it feels like it may get a bit crazy if they are affected.

View PostEvaleia, on 15 July 2012 - 04:48 PM, said:

Not like I didnt expect and error when I have 29 other mods installed.
Still, know what the problem is by any chance and/or how to fix it?

Spoiler:

I am guessing that there are not enough sprite indexes available for the items? Sorry, I am rather uncertain. I have never attempted playing Minecraft with that many mods. The code I used is pretty basic so I can't really imagine that there could be any collision with other mods except for Block IDs.

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#8

Marcus Eralice

Posted 15 July 2012 - 05:27 PM

I'd change the block id's myself as need be, if I knew how, because this definitely looks like something I'd add to my collection of mods.

#9

Shagrith
    Shagrith

    Newly Spawned

  • Members
  • 1 posts

Posted 15 July 2012 - 05:32 PM

Awesome mod :3

#10

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 05:34 PM

View PostMarcus Eralice, on 15 July 2012 - 05:27 PM, said:

I'd change the block id's myself as need be, if I knew how, because this definitely looks like something I'd add to my collection of mods.

I believe that some mods come with a .cfg file (located in .minecraft/config) which can be edited in a text editor to modify their Block IDs.

View PostShagrith, on 15 July 2012 - 05:32 PM, said:

Awesome mod :3

Thanks Posted Image.

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#11

Evaleia
    Evaleia

    Iron Miner

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  • Minecraft: Evaleia

Posted 15 July 2012 - 05:44 PM

View PostSilentine, on 15 July 2012 - 05:24 PM, said:


I am guessing that there are not enough sprite indexes available for the items? Sorry, I am rather uncertain. I have never attempted playing Minecraft with that many mods. The code I used is pretty basic so I can't really imagine that there could be any collision with other mods except for Block IDs.


Three of the mods I had installed are incompatible with yours, and they are mods I use fairly often too ._.
SwordsPlus1.4.2
Decoratives Mod 1.4.2
More Recipes 1.2.5

#12

ZDeztroyerz
  • Minecraft: ZDeztroyerz

Posted 15 July 2012 - 06:00 PM

Great Job on the mod
My Youtube Is http://www.youtube.com/ZDeztroyerz
And I'm a fan of Toonami

#13

Laskeri
    Laskeri

    Nether Resident

  • Members
  • 2105 posts

Posted 15 July 2012 - 06:10 PM

Looks pretty good, although I'm not sure on the changing world gen bit - IMO Minecraft has enough ores and such.
For the future, an item as a rare drop from higher tier mobs/chests that can tame most mobs, as long as you have enough of it? It would likely double the amount of work though because you'd have to code a tamed version of all the mobs.

What exactly do the Assist mobs do?

#14

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 06:11 PM

View PostEvaleia, on 15 July 2012 - 05:44 PM, said:

Three of the mods I had installed are incompatible with yours, and they are mods I use fairly often too ._.
SwordsPlus1.4.2
Decoratives Mod 1.4.2
More Recipes 1.2.5

I tried Decoratives Mod, it seems to work for me (Could not find More Recipes). I think SwordsPlus may be causing the problem because my mod uses the same code for adding blocks to the creative menu. I'll try to search for an alternate code in my next update.

View PostZDeztroyerz, on 15 July 2012 - 06:00 PM, said:

Great Job on the mod

Thanks. I really put a lot of work into it :).

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#15

Evaleia
    Evaleia

    Iron Miner

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  • Minecraft: Evaleia

Posted 15 July 2012 - 06:19 PM

View PostSilentine, on 15 July 2012 - 06:11 PM, said:

I tried Decoratives Mod, it seems to work for me (Could not find More Recipes). I think SwordsPlus may be causing the problem because my mod uses the same code for adding blocks to the creative menu. I'll try to search for an alternate code in my next update.

I get this when I try to add it.

Spoiler:

Also, the link to the more recipes mod: http://www.minecraft...nd-things-mrat/

#16

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 06:20 PM

View PostLaskeri, on 15 July 2012 - 06:10 PM, said:

Looks pretty good, although I'm not sure on the changing world gen bit - IMO Minecraft has enough ores and such.
For the future, an item as a rare drop from higher tier mobs/chests that can tame most mobs, as long as you have enough of it? It would likely double the amount of work though because you'd have to code a tamed version of all the mobs.

What exactly do the Assist mobs do?

I understand. The only reason why I included ores was because initially the mod as going to be another ore mod. It eventually ended up as such. Because I already put effort into texturing the ores and tools, it would be quite a waste to remove them. Although because of recent Block ID problems, I might rethink that idea and make the ores drop from mobs instead.

I tried the idea of a tamed mob "Creeper Girl Peaceful" which is a rare drop from Creeper Girl. But your idea is pretty nice. A drop which has a chance to tame mobs or not. I might look into it, though I hope it is not as complicated as it sounds.

"Assist: Will attack if similar mob type is attacked (Ex: Zombie Pigman)"
It's basically Zombie Pigman AI, attack one and they all attack you. Sorry for the confusion :).

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#17

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 06:29 PM

View PostEvaleia, on 15 July 2012 - 06:19 PM, said:

I get this when I try to add it.

Spoiler:

Also, the link to the more recipes mod: http://www.minecraft...nd-things-mrat/

I can't get more recipes mod to work on mine, even if I remove all my mods. But based on your error report, it a Block ID problem. "Slot 253 is already occupied by BlockPhilosiumPalladiumOre" which is the name I used for Palladium Ore. Unless More Recipes mod has an included .cfg file which can edit its Block ID's, I'm afraid they are not compatible :(.

Posted Image


#18

Laskeri
    Laskeri

    Nether Resident

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Posted 15 July 2012 - 06:30 PM

Oh, ok.
No problem :P

#19

SpitefulFox
  • Location: California
  • Minecraft: SpitefulFox

Posted 15 July 2012 - 06:30 PM

Holy cow!  And this is your first mod?! :o

#20

Silentine
  • Location: Asia-Pacific

Posted 15 July 2012 - 06:38 PM

View PostSpitefulFox, on 15 July 2012 - 06:30 PM, said:

Holy cow!  And this is your first mod?! Posted Image

Yes :). I am afraid I am a perfectionist which is pretty much a bad thing in my case. Spent weeks retexturing and remodelling the entire thing if I felt something was out of place, even with the slightest digit in dimension.

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