GOOD NEWS! GUYS YOU DON'T HAVE TO WAIT ANYMORE. MY GOOD FRIEND FISH2 HAS BEEN WORKING VERY HARD ON THIS MOD, AND I APPRECIATE ALL THE HARD WORK THAT HE'S DONE. PLEASE GO HERE TO DOWNLOAD THE LATEST VERSION OF THE MOD.
I HAVE OFFICIALLY QUIT WORKING ON THIS, DUE TO IMPORTANT LIFE AFFAIRS. SCHOOL, WORK AND PLAYING MINECRAFT HAVE ALL GOTTEN IN THE WAY OF THIS PROJECT. ITS THE PRIORITIES THAT MATTER IN LIFE. I THOUGHT IT WAS ONLY FAIR THAT I LET YOU ALL KNOW I WAS QUITTING THE THREAD. THANKS FOR EVERYONE'S CONTRIBUTION. -PEACE.
This is not the mod post. This is a thread to discuss more ideas for the Nether. It is a suggestion Thread. We are working on a mod... the link to that page is here:
Right now, it basically talks about what's below... but eventually the two pages will carry some differences.
The page below need to have some tags and anchors... But I haven't done that yet. It will be some time before I get it all mapped out.
It should also be mentioned that this post is being revamped a little at a time. It is not a complete thread. BE PATIENT. Good posts take time... just like good mobs.
Some art that may interest you:
Coming up with mobs for the nether is a task most troublesome. There are so many possibilities and so many ideas out there, that finding a happy medium for all players is somewhat impossible. I've tried adding a few mobs that have been suggested in the past, but other suggested mobs will have to be left out for the reason of simplicity. We can always go back and implement more mobs later, but for now lets keep it simple silly. I'm thinking that these will be the selected mobs we add to our Nether Expansion:
Evil Pigmen (NPC)
For the sake of organization, I have given specifics for each of the mobs listed on the previous page. You will find details such as background information, implementation specifics such as where they spawn, the health and attack strength, their drops and much, much more for your guidance.
As far as difference in level hardness for each mob... I think I will allow the modders to make those decisions. The following details and specifics are based and defaulted to an easy level hardness. You can estimate on your own how much more should be added to these mobs for the normal and hard levels.
As can be rationally reasoned, black mob textures may seem too dark in the nether... for this reason, anything “black” in the nether should have a very low level of lightness. This may help the player to see the mobs just a little better.
Aren't we nerdy?
And now for the mob specs and details, below. (We are looking for more mob suggestions!!! Please comment.)
Changes to current mobs:
In addition to their current state, ghasts should have a slight glowing brightness level added to their texture material.
Zombie pigmen should do two things: Attack players if they're carrying gold and chase Evil pigmen (npcs).
Mobs are an essential part of the nether Expansion and it might even be considered the most important feature of the nether, because it sets the mood of challenging gameplay for the player. These mobs will make the nether a hard place to go to and survive in. Because of all this... there will need to be a reason for the player to experience such a troubles. Such a challenge should be equalled with some sort of reward. For this reason, we will also be implementing minerals, because These will be the incentives for players going into the nether.
+ Current Blocks
Generating concepts for growth in the nether is a little difficult to do, as the nether is supposed to be a barren wasteland of lifelessness. But isn't it true that some plants require little sun or moisture to survive? This is why the nether has some vegetation.
More is on the way!!!
I think that different music should be played in the Nether. I think specifically nether themed music should only be played there. Currently, if you have the music on, all the original "minecraft tracks" play there... and it is somewhat peaceful. This destroys the Nether for me, because it makes it much less scary then it should be. Listen to this sample of music that I have created on Garageband to get an idea of what similar music I think C418 should make for the Nether.
Hellish music for a Hellish place... right?
Take the new poll!
Please post, whether it be criticism, comments, remarks or questions.
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Dear Readers and Moderators,
Thank you for viewing The (unofficial) Nether Update thread. It has been my great honor to have the opportunity to speak my voice and display my ideas. This suggestion thread is only one of the many that have been placed in the suggestions forum. I would like to say specifically, that some of the ideas I put here had already been thought of... and I think it would be good for everyone to look at those threads as well... in order to get the big picture when it comes to improving the Nether. I have linked to them here:
- [*:30wf1tvf]Nether Wildlife Fund
[*:30wf1tvf]The Aether Thread
Some Words of Appreciation
First, I would like to thank Notch for his most popular and attractive indie game... if it wasn't for him, my life would be, like, 100 times as boring as it was about a year ago... LOL. I would like to thank him for time and energy he puts into his work and would like to say that Minecraft, even in its beta mode, is already worth the money.
Second, I would like to thank all of the Moderators of the Minecraft Forums. You make the space for my words and images and you keep it sanitized!
Third, I would like to thank everyone who decided to post on here when it was just a baby thread. You've all turned it into the beast it is now.
Lastly, I would like to thank future posters and inspired threaders, your voice has purpose and meaning... and you too can help to make Minecraft the most epic game ever programmed.
ENJOY THE NETHER EXPANSION THREAD!