Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

The Nether Update: The Nether Expansion Topics


  • Please log in to reply
1846 replies to this topic

#1

Zurich Antiock

Posted 19 January 2011 - 02:56 PM

*
POPULAR

Posted Image

GOOD NEWS! GUYS YOU DON'T HAVE TO WAIT ANYMORE. MY GOOD FRIEND FISH2 HAS BEEN WORKING VERY HARD ON THIS MOD, AND I APPRECIATE ALL THE HARD WORK THAT HE'S DONE. PLEASE GO HERE TO DOWNLOAD THE LATEST VERSION OF THE MOD.

I HAVE OFFICIALLY QUIT WORKING ON THIS, DUE TO IMPORTANT LIFE AFFAIRS. SCHOOL, WORK AND PLAYING MINECRAFT HAVE ALL GOTTEN IN THE WAY OF THIS PROJECT. ITS THE PRIORITIES THAT MATTER IN LIFE. I THOUGHT IT WAS ONLY FAIR THAT I LET YOU ALL KNOW I WAS QUITTING THE THREAD. THANKS FOR EVERYONE'S CONTRIBUTION. -PEACE.

This is not the mod post. This is a thread to discuss more ideas for the Nether. It is a suggestion Thread. We are working on a mod... the link to that page is here:

http://www.minecraft...08#entry6852508

Right now, it basically talks about what's below... but eventually the two pages will carry some differences.

The page below need to have some tags and anchors... But I haven't done that yet. It will be some time before I get it all mapped out.

It should also be mentioned that this post is being revamped a little at a time. It is not a complete thread. BE PATIENT. Good posts take time... just like good mobs.


Some art that may interest you:
Spoiler:


+ MOBS


Coming up with mobs for the nether is a task most troublesome. There are so many possibilities and so many ideas out there, that finding a happy medium for all players is somewhat impossible. I've tried adding a few mobs that have been suggested in the past, but other suggested mobs will have to be left out for the reason of simplicity. We can always go back and implement more mobs later, but for now lets keep it simple silly. I'm thinking that these will be the selected mobs we add to our Nether Expansion:

Aggressive:
Evil Pigmen (NPC)
Nether Hounds
Red Slimes
Poison Spiders

Neutral:
Wights
Lava Tortoises
Salamanders

Passive:
Pordenfers
Iron Sheep
Mogus

For the sake of organization, I have given specifics for each of the mobs listed on the previous page. You will find details such as background information, implementation specifics such as where they spawn, the health and attack strength, their drops and much, much more for your guidance.

As far as difference in level hardness for each mob... I think I will allow the modders to make those decisions. The following details and specifics are based and defaulted to an easy level hardness. You can estimate on your own how much more should be added to these mobs for the normal and hard levels.

As can be rationally reasoned, black mob textures may seem too dark in the nether... for this reason, anything “black” in the nether should have a very low level of lightness. This may help the player to see the mobs just a little better.

A Legend...

Spoiler:

Aren't we nerdy? :P
And now for the mob specs and details, below. (We are looking for more mob suggestions!!! Please comment.)

Spoiler:

Changes to current mobs:

+Ghasts
In addition to their current state, ghasts should have a slight glowing brightness level added to their texture material.


+Zombie Pigmen

Zombie pigmen should do two things: Attack players if they're carrying gold and chase Evil pigmen (npcs).

Mobs are an essential part of the nether Expansion and it might even be considered the most important feature of the nether, because it sets the mood of challenging gameplay for the player. These mobs will make the nether a hard place to go to and survive in. Because of all this... there will need to be a reason for the player to experience such a troubles. Such a challenge should be equalled with some sort of reward. For this reason, we will also be implementing minerals, because These will be the incentives for players going into the nether.

Blocks
+ Current Blocks
To include:
Obsidian
Soulsand
Netherrack
Gravel
Glowstone
Lava


Minerals


Spoiler:

Liquids

Spoiler:

Other Blocks

Spoiler:

Vegetation/blocks
Generating concepts for growth in the nether is a little difficult to do, as the nether is supposed to be a barren wasteland of lifelessness. But isn't it true that some plants require little sun or moisture to survive? This is why the nether has some vegetation.

Spoiler:

More is on the way!!!

Music
I think that different music should be played in the Nether. I think specifically nether themed music should only be played there. Currently, if you have the music on, all the original "minecraft tracks" play there... and it is somewhat peaceful. This destroys the Nether for me, because it makes it much less scary then it should be. Listen to this sample of music that I have created on Garageband to get an idea of what similar music I think C418 should make for the Nether.


Hellish music for a Hellish place... right?


Support

Take the new poll!
Please post, whether it be criticism, comments, remarks or questions.

Also... you can help promote this thread by adding these banner codes to your signature:
Posted Image
[center][url=http://www.minecraftforum.net/viewtopic.php?f=1&t=146410][img]http://img832.imageshack.us/img832/2969/netherupdatebanner1.png[/img][/url][/center]
Posted Image
[center][url=http://www.minecraftforum.net/viewtopic.php?f=1&t=146410][img]http://img443.imageshack.us/img443/2536/netherupdatebanner2.png[/img][/url][/center]
Posted Image
[center][url=http://www.minecraftforum.net/viewtopic.php?f=1&t=146410][img]http://img59.imageshack.us/img59/2859/netherupdatebanner3.png[/img][/url][/center]

Posted Image
[center][url=http://www.minecraftforum.net/viewtopic.php?f=1&t=146410][img]http://img838.imageshack.us/img838/8235/mushroomy.png[/img][/url][/center]


Afterword

Dear Readers and Moderators,

Thank you for viewing The (unofficial) Nether Update thread.  It has been my great honor to have the opportunity to speak my voice and display my ideas. This suggestion thread is only one of the many that have been placed in the suggestions forum. I would like to say specifically, that some of the ideas I put here had already been thought of... and I think it would be good for everyone to look at those threads as well... in order to get the big picture when it comes to improving the Nether. I have linked to them here:


Some Words of Appreciation

First, I would like to thank Notch for his most popular and attractive indie game... if it wasn't for him, my life would be, like, 100 times as boring as it was about a year ago... LOL. I would like to thank him for time and energy he puts into his work and would like to say that Minecraft, even in its beta mode, is already worth the money.

Second, I would like to thank all of the Moderators of the Minecraft Forums. You make the space for my words and images and you keep it sanitized!

Third, I would like to thank everyone who decided to post on here when it was just a baby thread. You've all turned it into the beast it is now.

Lastly, I would like to thank future posters and inspired threaders, your voice has purpose and meaning... and you too can help to make Minecraft the most epic game ever programmed.


ENJOY THE NETHER EXPANSION THREAD!
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

Register or log in to remove.

#2

kingyoshi

Posted 19 January 2011 - 05:06 PM

Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.
Posted Image

#3

xXEverDowncastXx

Posted 19 January 2011 - 05:11 PM

I like the mushrooms, maybe give them a better purpose. I don't agree with the metals though.

#4

Zurich Antiock

Posted 19 January 2011 - 05:15 PM

kingyoshi said:

Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.

Absolutely. And there is no bubble bursted here. You need a diamond pickaxe to retreive it... then you have to smelt it. After that, it can't ever be destroyed or removed. Why doesn't that make sense?

If you're complaining about the crafting ability... then that's just silly. Why worry about titanium being crafted
when you craft anything else in the crafting box. There's no other primary process to handle the materials in minecraft, besides smelting. Just look at diamonds... that's a very hard mineral to process. In real life you need other diamonds to cut diamonds for jewelry, right? But, in Minecraft that doesn't matter... you just make the tools out of diamond. Why should it be different for Titanium.

Nice criticism. Did you like anything about my suggestion?
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#5

Zurich Antiock

Posted 19 January 2011 - 05:16 PM

xXEverDowncastXx said:

I like the mushrooms, maybe give them a better purpose. I don't agree with the metals though.

Thanks on the mushrooms. What else do you think they should be able to do?

There was only one ore. What don't you like about the Titanium?
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#6

TurkishCapybara

Posted 19 January 2011 - 05:17 PM

Titanium is only a bit stronger than steel, and is much lighter than steel. Mincrafts capability with furnaces wont get neer enough to make a Titanium Pickaxe. Fo true Rarity and Strength, go with Tungsten. Titanium oxide is also one of the most common Substances on earth.

#7

Zurich Antiock

Posted 19 January 2011 - 05:19 PM

TurkishCapybara said:

Titanium is only a bit stronger than steel, and is much lighter than steel. Mincrafts capability with furnaces wont get neer enough to make a Titanium Pickaxe. Fo true Rarity and Strength, go with Tungsten.

Hmmm... you're right about the furnace... I hadn't thought about that. Tungsten... hmm... an appropriate proposition. I like it. I'll perhaps change it to Tungsten.
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#8

kingyoshi

Posted 19 January 2011 - 05:32 PM

Zurich Antiock said:

kingyoshi said:

Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.

Absolutely. And there is no bubble bursted here. You need a diamond pickaxe to retreive it... then you have to smelt it. After that, it can't ever be destroyed or removed. Why doesn't that make sense?

If you're complaining about the crafting ability... then that's just silly. Why worry about titanium being crafted
when you craft anything else in the crafting box. There's no other primary process to handle the materials in minecraft, besides smelting. Just look at diamonds... that's a very hard mineral to process. In real life you need other diamonds to cut diamonds for jewelry, right? But, in Minecraft that doesn't matter... you just make the tools out of diamond. Why should it be differen't for Titanium.

Nice criticism. Did you like anything about my idea?

Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.

As for your ideas of mushrooms, I like it, it could be very useful in situations.
Posted Image

#9

Zurich Antiock

Posted 19 January 2011 - 05:39 PM

kingyoshi said:

Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.

As for your ideas of mushrooms, I like it, it could be very useful in situations.

Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#10

TurkishCapybara

Posted 19 January 2011 - 05:46 PM

Zurich Antiock said:

kingyoshi said:

Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.

As for your ideas of mushrooms, I like it, it could be very useful in situations.

Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?


I support Tungsten, as  with lots of redstone energy, it creates a fire sword.

#11

kingyoshi

Posted 19 January 2011 - 05:54 PM

Quote

Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?


Tungsten could be used to make improved furnaces that could be more efficient to use than the stone ones we have now. Perhaps it could be used to make pipes to move lava across large distances like my suggestion with copper could be used to make pipes to move water across distances. I'd suggest making it take twice as long to smelt than current ores due to its high melting point.
Posted Image

#12

Zurich Antiock

Posted 19 January 2011 - 05:56 PM

TurkishCapybara said:

Zurich Antiock said:

kingyoshi said:

Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.

As for your ideas of mushrooms, I like it, it could be very useful in situations.

Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?


I support Tungsten, as  with lots of redstone energy, it creates a fire sword.

OMGoodness. You know what?! That is simply brilliant... and it fits with the Nether being a hell world and all. I may add that to my suggestion, unless of course you heard about it somewhere else...
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#13

Zurich Antiock

Posted 19 January 2011 - 05:59 PM

kingyoshi said:

Tungsten could be used to make improved furnaces that could be more efficient to use than the stone ones we have now. Perhaps it could be used to make pipes to move lava across large distances like my suggestion with copper could be used to make pipes to move water across distances. I'd suggest making it take twice as long to smelt than current ores due to its high melting point.

Magnificent concept. Let me find a way to add it to my suggestion.
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#14

Filipus
    Filipus

    Zombie Killer

  • Members
  • 176 posts

Posted 19 January 2011 - 06:08 PM

The titanium is a bad, bad idea.
The rest is cool.
What doesn't kill you make's you more strong!

Posted Image

#15

The Nexus
  • Location: Outside, smashing my piece of crap computer to pieces. LONG LIVE QUAD-CORE!
  • Minecraft: TheNexus

Posted 19 January 2011 - 06:15 PM

I like this but...

1. Titanium/Tungsten. It shouldbe EXTREMELY rare, indestructable shiz is OP
2. the portal ore should be VERY rare, otherwise it's: Go to the Nether, mine a bit. and voilá! Instant fast travel.

All in all tho, the portal thing impressed me. I know a plugin that is similair, but it's just for fast travel in smp.

#16

PowerZ
    PowerZ

    Coal Miner

  • Members
  • 140 posts

Posted 19 January 2011 - 06:29 PM

xXEverDowncastXx said:

I like the mushrooms, maybe give them a better purpose. I don't agree with the metals though.

This.

#17

Zurich Antiock

Posted 19 January 2011 - 07:23 PM

Filipus said:

The titanium is a bad, bad idea.
The rest is cool.

Yep. Titanium sucks. I totally agree now. I didn't realize how complex of a metal was.
Tungsten works so much better. Thanks for the feedback!
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#18

Zurich Antiock

Posted 19 January 2011 - 07:24 PM

The Nexus said:

I like this but...

1. Titanium/Tungsten. It shouldbe EXTREMELY rare, indestructable shiz is OP
2. the portal ore should be VERY rare, otherwise it's: Go to the Nether, mine a bit. and voilá! Instant fast travel.

All in all tho, the portal thing impressed me. I know a plugin that is similair, but it's just for fast travel in smp.

Yes... I agree with you. Perhaps I need to change these values. Let me think it over a bit. And thanks for your insight.
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!

#19

Hubertus
    Hubertus

    Tree Puncher

  • Members
  • 36 posts

Posted 19 January 2011 - 07:37 PM

I like the mushrooms, but not the other two. I would never consider using tungsten or titanium just because blocks that can never be removed are one of the stupidest ideas I have ever heard. 1 mistake, and BAM! You're stuck with a door or window out of place forever. I make a lot of large scale structures, and even plot out every layer on a grid, but even I make a mistake now and again. Also, if I want prison doors or barred windows, I have a texture pack for that. Now, the portal making ore, while a nice idea, is in my opinion cheap and overpowered. Nether travel already cuts travel time by a factor of 8, minecarts can cover large distances in a fair amount of time, and boats will get you across water at a reasonable speed. If you could telleport 500 chunks away instantly, then we might as well just get rid of walking altogether.

On a happy note, I do really like the mushroom idea. There are many places around my bases that could use some mushroom lighting.  :o for the mushrooms.

#20

Zurich Antiock

Posted 19 January 2011 - 08:31 PM

Hubertus said:

I like the mushrooms, but not the other two. I would never consider using tungsten or titanium just because blocks that can never be removed are one of the stupidest ideas I have ever heard. 1 mistake, and BAM! You're stuck with a door or window out of place forever. I make a lot of large scale structures, and even plot out every layer on a grid, but even I make a mistake now and again. Also, if I want prison doors or barred windows, I have a texture pack for that. Now, the portal making ore, while a nice idea, is in my opinion cheap and overpowered. Nether travel already cuts travel time by a factor of 8, minecarts can cover large distances in a fair amount of time, and boats will get you across water at a reasonable speed. If you could telleport 500 chunks away instantly, then we might as well just get rid of walking altogether.

On a happy note, I do really like the mushroom idea. There are many places around my bases that could use some mushroom lighting.  :Orange: for the mushrooms.

Thanks for your opinion and comment.  :D
SPIDERSEZ AND BATZ, CANDIESEZ AND MASKS!