Why does Bane of Arthropods even exist?
Posted 13 July 2012 - 02:28 AM
Fire Aspect II. Okay, that's pretty cool.
Knockback II. Ooh, that's nice.
Looting II. I kinda wanted Looting III, but that's okay I guess.
Bane of Arthropods IV. Well, might as well throw this sword into the nearby lava pool.
What am I supposed to use this stupid thing for? It's only good against spiders, cave spiders, and silverfish. You only see spiders commonly because cave spiders are only in abandoned mineshafts and silverfish are only in strongholds. It is absolutely useless!
This is one of the points where I hate the random enchanting set-up, as well as getting Fortune II instead of Fortune III on a level 30 enchant.
Posted 13 July 2012 - 02:52 AM
Posted 13 July 2012 - 03:11 AM
I know it doesn't make it any weaker, but it's not as good as, say, Sharpness. I would rather have Smite than stupid Bane of Arthropods.
Posted 13 July 2012 - 03:12 AM
Posted 13 July 2012 - 03:58 AM
Posted 13 July 2012 - 05:02 AM
Posted 13 July 2012 - 07:11 AM
Posted 13 July 2012 - 08:21 AM
especially on the harder difficulties
Posted 13 July 2012 - 09:07 AM
In single player I do the same with knockback swords, and in multiplayer I add smite into the trash chest.
Posted 13 July 2012 - 09:08 AM
On a side note though, anyone else notice that it is next to impossible to get a level V enchantment in the snapshots. The only level V enchantment I got was Smite. No other enchants including the ones for tools, bows and armor, were level V. I even did some lengthy testing by going into a creative world and enchanting all enchant items with level 30 enchants. I filled a chest for each item, and yeah, only Smite reached level V with about a 1 in 60 chance of getting it. For swords, Bane of Arthropods and Knockback were close to a 1 in 3 chance for level IV. Oh, and for armor, it seems Fire Protection is by far the most common enchantment in 12w27a.
Posted 13 July 2012 - 09:25 AM
Posted 13 July 2012 - 09:35 AM
No, it isn't butter, it is gold
Now that we have that sorted out, can you please leave, thanks?
Posted 13 July 2012 - 10:09 AM
Ya know, things that Notch thought, Oh this could be cool, yawn, next.
Posted 13 July 2012 - 10:41 AM
Only in Vech's maps (and other maps of a similar style) because of the nature of the maps, where there are tons of cave spiders and what not.
But in actual survival, even on hard difficulty, it is very easy to defeat spiders.
The same goes for zombies and skeletons too, but you encounter them more often than spiders, so smite if more useful than BoA.
Jeb/Mojang should either make spiders harder or make them spawn more often.
Posted 13 July 2012 - 11:05 AM
As far as I know spiders have the same spawning rate as other regular mobs, the only thing that keeps them from spawning more often is the space they need to spawn (3x3x2), that hinders their spawning rates in caves, mines, etc. Raising the spawning rate probably wouldn't change much, changing the space required would. I would agree with that too. There's too few spiders everywhere, except on the surface. :\
Posted 13 July 2012 - 11:05 AM
Posted 13 July 2012 - 11:43 AM
Maybe they should change it to 2x2x2. I know the reason why it is 3x3x2, but would it be possible to change it to 2x2x2?