[1.4.6][SP|MP] The Stalker mod - Look into its eyes! [v0.6]
#61
Posted 05 October 2012 - 05:09 PM
#62
Posted 06 October 2012 - 01:15 AM
I bet it'll be fun to use once i try it!
Hot Wheels, :)
#64
Posted 08 October 2012 - 06:28 AM
Fabiulu, on 06 October 2012 - 01:11 PM, said:

Here's the Nightcrawler! He's almost half of an half of a Stalker
I can't wait until this is forge compatible.
#65
Posted 08 October 2012 - 07:00 AM
A long, thin man much like the stalker, his back is crooked, and his hunch is distinct, his hands are also long, thin, and clawlike, his eyes are distinctly yellow and he wears a rag down to his chest, he stands a long way away from you, he is nuetral, and can only be seen through glass, he moves closer to you whenever you cannot see him, when you look away for instance, he will travel closer to you, he sounds like a child laughing, and will laugh every time you look back at him, as if it's a game. He is not super fast, he is fairly slow, treating it like a hide and seek game, when you look at him he stops, when you look away he continues to get closer.
Glass does not stop him, as he goes through every block except for wood (all wood, not planks), ore blocks, ores, stone, obsidion, bedrock, dirt, grass, and Birch wood planks.
When you see him, and he is close to you, he will have his hands positioned outward, as if hes about to grab you, in this state, he is vulnerable, and will not act further as you are looking at him, looking away again will make you loose exactly 5 hearts, ignoring armor, and he will then teleport away again 5 blocks to continue to stalk you. While he is vulnerable, he is easy to kill, 2 hits, but when you hit him once, he will teleport away 20 blocks. He is extremely rare, and drops the Essence of the Senseless, this essence will let you walk through walls when you activate it.
Very hard suggestions, have fun with them, i just think it would be creepy as .
#66
Posted 08 October 2012 - 07:12 PM
Mr_boness, on 08 October 2012 - 07:00 AM, said:
A long, thin man much like the stalker, his back is crooked, and his hunch is distinct, his hands are also long, thin, and clawlike, his eyes are distinctly yellow and he wears a rag down to his chest, he stands a long way away from you, he is nuetral, and can only be seen through glass, he moves closer to you whenever you cannot see him, when you look away for instance, he will travel closer to you, he sounds like a child laughing, and will laugh every time you look back at him, as if it's a game. He is not super fast, he is fairly slow, treating it like a hide and seek game, when you look at him he stops, when you look away he continues to get closer.
Glass does not stop him, as he goes through every block except for wood (all wood, not planks), ore blocks, ores, stone, obsidion, bedrock, dirt, grass, and Birch wood planks.
When you see him, and he is close to you, he will have his hands positioned outward, as if hes about to grab you, in this state, he is vulnerable, and will not act further as you are looking at him, looking away again will make you loose exactly 5 hearts, ignoring armor, and he will then teleport away again 5 blocks to continue to stalk you. While he is vulnerable, he is easy to kill, 2 hits, but when you hit him once, he will teleport away 20 blocks. He is extremely rare, and drops the Essence of the Senseless, this essence will let you walk through walls when you activate it.
Very hard suggestions, have fun with them, i just think it would be creepy as .
#67
Posted 11 October 2012 - 10:43 AM
#68
Posted 20 October 2012 - 11:20 PM
Felicitations
Two questions... how the mod does know where is your house for the scavenger essence? and will you make another creature?
Felicitations again
#69
Posted 21 October 2012 - 01:02 PM
Karasu6, on 20 October 2012 - 11:20 PM, said:
Felicitations
Two questions... how the mod does know where is your house for the scavenger essence? and will you make another creature?
Felicitations again
par3EntityPlayer.getSpawnChunk().posX
If you want to know your initial spawn point use
par2World.getSpawnPoint().posX
I wanted to make this mod only to have the Stalker and the Scavenger but I've been getting some requests to make another mob so I started working on the Nightcrawler. It's Nightmare it's still a WIP.
#70
Posted 21 October 2012 - 03:28 PM
PLEASE I SUFFER EVERY MOMMENT SEEING THIS BUT IT CANT WORK WITH FORGE!!
#71
Posted 21 October 2012 - 08:54 PM
Mr_boness, on 08 October 2012 - 07:00 AM, said:
A long, thin man much like the stalker, his back is crooked, and his hunch is distinct, his hands are also long, thin, and clawlike, his eyes are distinctly yellow and he wears a rag down to his chest, he stands a long way away from you, he is nuetral, and can only be seen through glass, he moves closer to you whenever you cannot see him, when you look away for instance, he will travel closer to you, he sounds like a child laughing, and will laugh every time you look back at him, as if it's a game. He is not super fast, he is fairly slow, treating it like a hide and seek game, when you look at him he stops, when you look away he continues to get closer.
Glass does not stop him, as he goes through every block except for wood (all wood, not planks), ore blocks, ores, stone, obsidion, bedrock, dirt, grass, and Birch wood planks.
When you see him, and he is close to you, he will have his hands positioned outward, as if hes about to grab you, in this state, he is vulnerable, and will not act further as you are looking at him, looking away again will make you loose exactly 5 hearts, ignoring armor, and he will then teleport away again 5 blocks to continue to stalk you. While he is vulnerable, he is easy to kill, 2 hits, but when you hit him once, he will teleport away 20 blocks. He is extremely rare, and drops the Essence of the Senseless, this essence will let you walk through walls when you activate it.
Very hard suggestions, have fun with them, i just think it would be creepy as .
Emeralding, on 21 October 2012 - 03:28 PM, said:
PLEASE I SUFFER EVERY MOMMENT SEEING THIS BUT IT CANT WORK WITH FORGE!!
#72
Posted 12 November 2012 - 07:36 PM
Karasu6, on 21 October 2012 - 08:54 PM, said:
This next update won't bring any new content but it will have compatibility with Forge
#73
Posted 16 November 2012 - 06:18 PM
Fabiulu, on 12 November 2012 - 07:36 PM, said:
This next update won't bring any new content but it will have compatibility with Forge
When is the next update?
#74
Posted 25 November 2012 - 03:13 PM
#75
Posted 25 November 2012 - 04:37 PM
InsectKing142, on 25 November 2012 - 03:13 PM, said:
FearsomeKong, on 16 November 2012 - 06:18 PM, said:
#76
Posted 11 December 2012 - 07:43 PM
Emeralding, on 21 October 2012 - 03:28 PM, said:
PLEASE I SUFFER EVERY MOMMENT SEEING THIS BUT IT CANT WORK WITH FORGE!!
FearsomeKong, on 16 November 2012 - 06:18 PM, said:
Forge version doesn't work for SMP, for now.
Yavimayan, on 30 September 2012 - 09:54 PM, said:
I think these mobs look incredibly tough so, being the hardcore addict I am, I feel like it's kind of a shame that they are so weak to fight. This mod is so absolutely amazing and I really want to download it, but I've got a lot of really strong mob downloads already and the Stalker / Scavenger would just end up being filler.
Thank you for replying : )
and sorry for the bad english!
#77
Posted 16 December 2012 - 12:29 PM
Fabiulu, on 12 July 2012 - 02:35 PM, said:
How to Install:
- If you have an old version installed you will need to remove it from the mods folder;
- Extract TheStalker_vX.X_toExtract.zip into your .minecraft folder;
- Play the game;
- Have fun.
#78
Posted 16 December 2012 - 01:12 PM
Reintjebadboy, on 16 December 2012 - 12:29 PM, said:
#80
Posted 23 December 2012 - 07:11 PM
Fabiulu, on 23 December 2012 - 02:06 AM, said:










