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[1.7.2][SMP/Bukkit][Forge][DungeonPack][+24 Dungeons][+3 Bosses][+2 NPC-Villages] Mod Support!

ssp smp bukkit terrain dungeon adventure forge generation 1.6

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898 replies to this topic

#321

Sodisna
    Sodisna

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Posted 10 October 2012 - 01:35 PM

You could disable some biomes, you know.

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#322

Stuuupiiid
  • Location: Germany
  • Minecraft: Stuuupiiid

Posted 10 October 2012 - 03:59 PM

View PostNevyn4, on 09 October 2012 - 10:06 PM, said:

Do u have any other download links? it seems the mediafire isn't working for me.
No, sry

View PostSodisna, on 09 October 2012 - 10:27 PM, said:

So, the lower the more frequent?
Yes

View PostRustyXXL, on 10 October 2012 - 12:30 PM, said:

How about ExtrabiomesXL support? Because it is really hard to find a lot of the Biome-Specific Structures, when the vanilla biomes are kinda rare...^^
Today I was thinking about adding it, so Im working on it now

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#323

RustyXXL
    RustyXXL

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Posted 10 October 2012 - 04:43 PM

View PostSodisna, on 10 October 2012 - 01:35 PM, said:

You could disable some biomes, you know.

Yeah, but I like all of them, you know ;)

View PostStuuupiiid, on 10 October 2012 - 03:59 PM, said:

Today I was thinking about adding it, so Im working on it now

That's really cool :D

#324

LordCreeperThe3rd
  • Location: Placing TNT in Herobrine's toliet.
  • Minecraft: creeperbait123

Posted 10 October 2012 - 08:09 PM

is there a seed for the fort duengon?

#325

FryoKnight
  • Location: In my Zap Apple Orchard, waiting for Zap Apples to grow.
  • Minecraft: FryoKnight
  • Xbox:Fyro Knight

Posted 10 October 2012 - 08:21 PM

View Postsurvivedcreeperexpolsion, on 10 October 2012 - 08:09 PM, said:

is there a seed for the fort duengon?
No, seeing as the dungeons are generated after World generating it would not be in the same place as it would be if you first used the seed.

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#326

LordCreeperThe3rd
  • Location: Placing TNT in Herobrine's toliet.
  • Minecraft: creeperbait123

Posted 10 October 2012 - 08:23 PM

Oh.  I cannot find the configuration file though....................

#327

caleb311o
  • Location: Somewhere on the Earth
  • Minecraft: caleb311o
  • Xbox:KA Key Hole

Posted 11 October 2012 - 02:57 AM

Is NPC villages the only flying structures? Sorry if it shows in the original post because my computer can't load the Spoilers.

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#328

FryoKnight
  • Location: In my Zap Apple Orchard, waiting for Zap Apples to grow.
  • Minecraft: FryoKnight
  • Xbox:Fyro Knight

Posted 11 October 2012 - 03:22 PM

View Postcaleb311o, on 11 October 2012 - 02:57 AM, said:

Is NPC villages the only flying structures? Sorry if it shows in the original post because my computer can't load the Spoilers.
Currently yes,though you can change the max height for the Treasure Dungeon for it to spawn somewhat above ground, or explore a SuperFlat world and Mystery Rooms and Treasure Dungeons will spawn above the surface.

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#329

Stuuupiiid
  • Location: Germany
  • Minecraft: Stuuupiiid

Posted 11 October 2012 - 04:51 PM

View Postsurvivedcreeperexpolsion, on 10 October 2012 - 08:23 PM, said:

Oh.  I cannot find the configuration file though....................
Maybe the config folder is on your desktop?

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#330

alluringcloth45

Posted 11 October 2012 - 08:30 PM

Is there any way you could make this not require forge to run server side? My friends and I are going to do a survival LP on  a server, but for some of them they either can't or won't install mods, and even with forge it requires people to have forge installed client side in order to join. Since all this adds is new generation, using vanilla blocks, I don't see why it requires forge.

#331

RustyXXL
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Posted 12 October 2012 - 01:36 AM

View Postalluringcloth45, on 11 October 2012 - 08:30 PM, said:

I don't see why it requires forge.
  • compatibility with other mods
  • more blockids
  • infinite itemsprites
  • less hacky coding
  • more possibilities for adding stuff

Just to name a few easier to understand advantages of Forge...
And coding a proper forge version and none-forge version is almost equal to double the work, as you can't simply "leave out the forge stuff".
For the ones who can't install mods: The install process for installing forge is pretty much the same as installing Modloader, so a non-forge version wouldn't really make a difference, right?
Well with the ones who don't want to install mods....well it won't help making a non-forge version of a mod for someone who don't want to install mods either, right?

#332

Stuuupiiid
  • Location: Germany
  • Minecraft: Stuuupiiid

Posted 12 October 2012 - 04:14 PM

View Postalluringcloth45, on 11 October 2012 - 08:30 PM, said:

Is there any way you could make this not require forge to run server side? My friends and I are going to do a survival LP on  a server, but for some of them they either can't or won't install mods, and even with forge it requires people to have forge installed client side in order to join. Since all this adds is new generation, using vanilla blocks, I don't see why it requires forge.
Forge allows me to add the loot of other mods into my dungeons and it gives me a funktion that checks every biome.

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#333

Stuuupiiid
  • Location: Germany
  • Minecraft: Stuuupiiid

Posted 12 October 2012 - 05:16 PM

90% of v4 is finished! If v4 is out you can sen me shematic files of YOUR dungeons and Ill add them to the mod!

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#334

francogp
    francogp

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Posted 12 October 2012 - 09:26 PM

View PostStuuupiiid, on 12 October 2012 - 05:16 PM, said:

90% of v4 is finished! If v4 is out you can sen me shematic files of YOUR dungeons and Ill add them to the mod!

Great!

PD: I would like to see generated castles "like" the mod "the twilight forest" does.. they look grat :D

#335

alluringcloth45

Posted 13 October 2012 - 02:38 AM

Is there any chance you would release one that doesn't require forge?

#336

francogp
    francogp

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Posted 13 October 2012 - 06:27 AM

View Postalluringcloth45, on 13 October 2012 - 02:38 AM, said:

Is there any chance you would release one that doesn't require forge?

If you read this page and the last one you will know. Forge is compatible with Modloader mods. So, whats the problem using forge?

#337

Stuuupiiid
  • Location: Germany
  • Minecraft: Stuuupiiid

Posted 13 October 2012 - 08:59 AM

Im adding some new dungeons now and Ill upload v4 today

First screens

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#338

Stuuupiiid
  • Location: Germany
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Posted 13 October 2012 - 09:54 AM

next screen

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#339

Stuuupiiid
  • Location: Germany
  • Minecraft: Stuuupiiid

Posted 13 October 2012 - 11:02 AM

Update!

Changelog:
Finished DungeonPackAPI
Fixed Bug - Only one item in loot chests
Fixed Bug - NPC-town wall is made of whitestone
Improved Performance (yes, again)
Added Igloo
Added Small Temple
Added Floating Island
Added Nether Temple
Added Swamp Temple

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#340

Notorious

Posted 13 October 2012 - 11:14 AM

That's great! More buildings= More fun
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