Diamond meter is a device that, when held in your quick-bar, will indicate if there is any diamond ore near to you. Cause lets just admit it, all of us have better things to do than strip mine the bottom layers of your world, looking for diamonds.
This will be my first mod for Minecraft, so enjoy, be patient if you have any issues, and of course, leave comments about how you like it, improvement suggestions, bug reports, etc.
[MC 1.6.1 Forge] Diamond Meter 2.2.3: (Adf.ly) (Bit.ly)
[MC 1.6.2 Forge] Diamond Meter 2.2.4: (Adf.ly) (Bit.ly)
For this mod to work, you will need the corresponding version of minecraft, and the correct version of Forge installed first to work.
To install, once you have installed Forge, simply copy the "DiamondMeter X.X.X.zip" file (replacing X.X.X with the version number) into the mods folder. On a windows machine, it is found at "%appdata%\.minecraft\mods\" (without quotes) by default.
*pre 1.5.2 only*
Some people are probably thinking "Diamond meter? That's cheap!", but you actually need a few diamonds to construct it (11 total).
The recipe is:
To use this tool, simply have it on you while walking around in the bottom layers of the overworld. It will change colors based on how close you are to diamond ore. It is best to keep it in your quick-bar, but it will update as long as it is in your inventory. (Images below)
This mod has a config file that can be modified to get different effects. It is located in your MineCraft folder (%appdata%\.minecraft by default), and is named DiamondMeter.txt. In this file, you will see a few settings, in the format <setting>=<value>. If at any point you wish to restore the default value for a setting, delete the line for that setting, save the config file, and restart the game (or "use" the Diamond Meter to reload the config).
Please keep in mind that "Diamond Meter" was designed with the default values. The config was added to allow users to customize as they please.
The settings have these effects:
toFind (default 56): the block id to look for.
distanceMax (default 8): changes the maximum distance to look for the block. Setting this too high may crash your game, so keep it within reason.
playSound (default false): tells the Diamond Meter whether or not to play a sound every time it transitions.
soundVolume (default 1.0): changes the volume level of the Diamond Meter (if enabled).
soundFurther (default note.bd): this is the sound that plays everytime the Diamond Meter transitions down (further away)
soundCloser (default random.pop): this is the sound that plays everytime the Diamond Meter transitions up (closer)
A bunch of people have made some helpful reviews for this mod (including one in German!)