I follow this mod via Skydoesminecraft, and i got to say, i love it so far! I think the mutant enderman should be able to teleport both himself and hostile endermen that he spawns to you.
Its been a while since we heard progress of the ME, so, hows it going, what attack are you working/coding on now? just wanna hear progress, OH, do you know the Animator: "Pivot"? ive made ALL of the current mutants (including the ME ), as stickfigures, having even 2 animations of it (first one is a minecraft adventure, second are mutants in it, inspirined by you, Not the same mutants (srry for bad english, im actually german xD) ive also made a few extras on it: MUTANTEH PIGGIES and... MUTANTEH ENDAHDRAGONEAH (i i know youre never gonna make one, it was just a extra,)) im kinda a pro with this stuffs, if youre playin pivot too, just quote me, and i will give you tips ;D edit: i could help you wit stykz too, if ya want ;D
It hasnt actually been to long....
i mean, he DID just update the spoiler picture...
on the subject of pivot, interesting... maybe i will play around with pivot sometime.
Well I do think that Hippo is waiting till the release of 1.5 to update. Which I think they might be releasing it within a week or two, but thats my theory. Anyway I did just take a look at the sneak peak and I loving it!
Keep it up Hippo!
@accolade & rodentlover & IAmMarkThePro
Alright, I've fixed the bug. I've never seen a bug like that before, but luckily it is now fixed. You'll be able to use chemical X in SMP by the next update. Sorry about that!
@accolade (only)
I increased the volume of the creatures' sounds that's a nice idea
does increasing XP actually make a player stronger? I never understood XP in minecraft
@ownage
Ha ha ha ha
@fearlessfart
unfortunately not yet. I'm gonna take a stab at it now, and if I can't fix it, I'll take a different approach to mutant creeper eggs hatching
@mosterhunter
I meant the minecraft config. try typing "/gamerule mobgriefing false" into your console. it's something like that
thanks the picture with the mutant enderman's mouth open is its scream. it's gonna have more attacks than the mutant creeper and the mutant zombie. I'm still thinking about the drop
The drop should probably be an awesome pet. P.S I have one more halloween suggestion but I'm too lazy to write it. |:
I would like to know if is possible to ADD a Entity ID changeable in Configs .... because I have some ID conflicts in the Entity =(
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 10 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 11 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity CreeperMinionEgg as MutantCreatures.CreeperMinionEgg
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 13 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 14 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 15 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity Chemical X as MutantCreatures.Chemical X
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity Skull Spirit as MutantCreatures.Skull Spirit
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 18 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity Snow Golem Block as MutantCreatures.Snow Golem Block
@lilgrei
I'm adding a new attack right now, but I don't want to say too much
I haven't played that game before
@mcferson
I think there's something called Tekkit which allows you to play mods on a bukkit server
@Tandest
thanks I might wait for 1.5, but I'm not done yet either, so heh
@mosterhunter
maybe, but I've made a pet before already
@Golum_Mechanic
thanks! I'd say I'm about 60% done with the mutant enderman, but I'm trying to speed production now
@Ludy
I'm not sure what you mean. there is an id you can change in the config file that will change all mutant creatures ids, if that's what you're looking for
@lilgrei
I'm adding a new attack right now, but I don't want to say too much
I haven't played that game before
@mcferson
I think there's something called Tekkit which allows you to play mods on a bukkit server
@Tandest
thanks I might wait for 1.5, but I'm not done yet either, so heh
@mosterhunter
maybe, but I've made a pet before already
@Golum_Mechanic
thanks! I'd say I'm about 60% done with the mutant enderman, but I'm trying to speed production now
@Ludy
I'm not sure what you mean. there is an id you can change in the config file that will change all mutant creatures ids, if that's what you're looking for
Fine, but when are you gonna start working on that evolution suggestion? It should be an armor set for a drop. (Mutant ender leggings, mutant ender chest plate and so on.) It should have 50% damage reduction and a special bonus if you have the full set: Blast Protection, upgraded damage reduction to 75%, fire protection and everything ender won't be hostile to you anymore unless you hit it.
EDIT: with support for the divinerpg mod of course.
I'm not sure it does actually. it doesn't seem to be in the code
@accolade
oh, I didn't know that. maybe i'll make the mutants spawn more when the player has higher xp in hardcore mode or smoething
Actually, it is...
the update page says nothing about exp making you stronger, it is used for enchanting items, such as swords, tools, or armour.
I am a representative of VudooHosting
That would be awesome.
I agree.
and one new nice ally, mutant iron golems.
hope you make it :-)
This has happened to mods too many times to count...
I Think the mod already had this
Glad you liked it
@komododraco
oh, yesss
@sondrex
I think their page was removed heh
@IAmMarkThePro
I'm pretty sure there's already a config file. check the OP again?
It hasnt actually been to long....
i mean, he DID just update the spoiler picture...
on the subject of pivot, interesting... maybe i will play around with pivot sometime.
Keep it up Hippo!
The drop should probably be an awesome pet. P.S I have one more halloween suggestion but I'm too lazy to write it. |:
DEATH TO THE GREENBLOODS(Creepers)!!!
He is still working on it.
Dont worry, there have been alot of complaints about this, it will probably be fixed in the next update.
I would like to know if is possible to ADD a Entity ID changeable in Configs ....
because I have some ID conflicts in the Entity =(
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 10 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 11 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity CreeperMinionEgg as MutantCreatures.CreeperMinionEgg
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 13 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 14 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 15 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity Chemical X as MutantCreatures.Chemical X
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity Skull Spirit as MutantCreatures.Skull Spirit
2013-02-21 15:30:48 [SEVERE] [ForgeModLoader] The mod MutantCreatures has attempted to register an entity ID 18 which is already reserved. This could cause severe problems
2013-02-21 15:30:48 [FINEST] [ForgeModLoader] Automatically registered mod MutantCreatures entity Snow Golem Block as MutantCreatures.Snow Golem Block
I'm adding a new attack right now, but I don't want to say too much
I haven't played that game before
@mcferson
I think there's something called Tekkit which allows you to play mods on a bukkit server
@Tandest
thanks I might wait for 1.5, but I'm not done yet either, so heh
@mosterhunter
maybe, but I've made a pet before already
@Golum_Mechanic
thanks! I'd say I'm about 60% done with the mutant enderman, but I'm trying to speed production now
@Ludy
I'm not sure what you mean. there is an id you can change in the config file that will change all mutant creatures ids, if that's what you're looking for
Fine, but when are you gonna start working on that evolution suggestion? It should be an armor set for a drop. (Mutant ender leggings, mutant ender chest plate and so on.) It should have 50% damage reduction and a special bonus if you have the full set: Blast Protection, upgraded damage reduction to 75%, fire protection and everything ender won't be hostile to you anymore unless you hit it.
EDIT: with support for the divinerpg mod of course.
DEATH TO THE GREENBLOODS(Creepers)!!!