Flan's Mod is back in action, and I have gotten Mekanism on it's feet. I have decided it is time to get this updated once and for all.
Sadly, my old source code was erased, so I've decompiled my old code and am working with that. There are a ton of things to change, which is expected as I have let this go 4 major versions outdated! I will keep you all posted with my progress, and once I have a stable build, I will upload the source to GitHub for others to contribute to. Thanks for all your support!
A Quick Notice
As merlwiz79 once said, this is SDK's mod. All credit goes to him, for the textures, sounds, and ideas. I have sent him the source code, and no, you may not have it for your own mod.
Update Log
1.0.4*Fixed bug where pressing 'I' while not in ATV crashes game. [Forge]*Fixed bug where packets stop working [Forge]*Code cleanup [Forge]
1.0.3
*Added ModLoaderMP edition. Details above and below.
*Fixed bug where pressing 'C' opens CraftingPack inventory even when you don't have it in your inventory.
*Fixed other SMP bugs. Sorry about everything guys.
1.0.2
*Fixed several texture glitches, for nuke and grappling hook.
*Nuke now shows up in Creative Mode inventory.*Fixed other texture glitches, block textures and armor now render in older Forge versions.*Fixed packets, 99% of SMP stuff functions correctly now, unlike before.*Pressing 'C' with CraftingPack GUI open now closes it.*Fixed bug where random textures show up on ATV gun slots.*Fixed other minor bugs, this should be stable.
1.0.1
*Added crafting recipes for guns, as well as other gun-related items.*Added ATV, support in SSP and SMP.*Moved to Forge *Now uses Forge's unlimited sprite indexes.*Many bug fixes and improvements.*5 new textures, expect more in next update.
Features
Modern Warfare combines SDK's utility mod, gun mod, and grappling hook mod into one major, stable, powerful addition. All the primary code I have re-typed into an easy, readable format, and I plan to update this mod with features at least once a month. Let's go through the new features.
*CraftingPack
Need to craft up a sword, but don't have a crafting table? Take a CraftingPack with you! Either right click it or press 'C' (configurable) with it in your inventory, and a full 3x3 crafting grid will appear. Yippee!
*Ghillie armor
Sneaking up on a fellow Minecrafter? You need camo! Put on some ghillie armor and you are good to go. You'll blend right in!
INSTRUCTIONS:I expect you to have already installed the required APIs (above) for 1.2.5.There will be one folder:1. Modern WarfarePC:AFTER INSTALLING APIs:Click on the 'Start' menu, and click run. In run, type in, '%appdata%.' From there, locate the .minecraft folder, and open the folder called 'mods.' If it doesn't exist, just create it. Now, place the 'ModernWarfare' folder directly into 'mods.' You can close out of all these windows now. Run the game and you should be good to go!Mac:AFTER INSTALLING APIs:In finder, on the top toolbar, click on the 'Go' drop-down menu and then click 'Go to Folder.'In that text box, type in '/Users/YourName/Library/Application Support.' Please note to type in your computer's username in the place where I said 'YourName'. From there, locate your 'minecraft' folder, and after opening it find the folder called 'mods.'If it doesn't exist, just create it. Now, place the 'ModernWarfare' folder directly into 'mods.' Yay, you're finished! Close out of all these windows now, and run Minecraft. You should be good to go!NOTE:Be sure to not place the mod's folder's contents into 'mods,' place the entire folder in itself.THIS MOD WORKS WITH ALL MODS I HAVE TESTED IT ON.If a mod is INCOMPATIBLE with Modern Warfare, PM me with it's name.If it doesn't work, please contact me at [email protected].Thank you for installing!
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Any plans to make this forge (FML) compatible rather than modloader and MP?
Great work btw, miss SDK's stuff alot, was hoping he would return at some point
Sure do, I converted it already for testing, but there's something wrong with the scope. Something's up with onTick I think. I'll release it as soon as I can, yeah, making it forge compatible will help a ton.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
it says 1.0.0 when you download it and btw do you only have those 2 things in the features box added?
EDIT: can you also add npcs? enemy npcs with aks etc and friendly npcs (which will follow you if right clicked and you can equip them with any gun by right clicking them with it)
Good work continuing it since it doesn't seem that SDK has the time nor the will to keep up with it. However, it shouldnt fall onto others to keep HIS mod updated. First it was jamioflan, and now you. Nethertheless good work. there arent any other good gn mods since axciom never finished before giving up. Also, i think you should consider eventually making your own gun mod.
Thanks for all the support guys. ATV is done, finished adding in crafting recipes, looking into Forge. Update should be out by Friday.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
The mod now runs entirely on Forge, SSP and SMP. Crafting recipes added, as well as ATV. More stable client, less stable server.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Why would you move it to FORGE!!! ARGH!!! Forge is the worst ModLoader I have ever used!
It crashes non-stop and claims to have compatibility but I can find very few mods that DON'T NEED A SPECIFIC VERSION OF FORGE!!!
Also, all your instructions are now outdated and now there is no instructions for SMP.
You just made it harder on yourself.
ALSO, You can't use ModLoader and Forge now because they use almost ALL the same classes.
ALSO, I just tested it. The mod doesn't even run anymore. Where can I download the previous version?
First of all, calm down.
Second, the mod runs. I just tested it, everything runs fine.
Third, as long as you have a version of Forge above 3.2, it'll run fine.
Fourth, instructions for SMP are in the download.
Fifth, instructions HAVE been updated.
Sixth, the last version isn't up for download anymore, but I plan to have cross compatibility in the future.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
mind posting some pics please? I believe it's real but I just want to be sure and I'm sure other people would want to be sure as well.
EDIT: Page Claim for Flut Fluts!
EDIT EDIT: also is a name change available? I just don't like the current one because it reminds me of CoD too much, (which I don't like because I don't like CoD) just call it "Unofficial SDK update"
EDIT EDIT EDIT: ok then, apparently I'm either an idiot and somehow not installing this right, or it just doesn't work, because I installed it and none of the items appear
It does work on forge just fine, and forge's modloader does almost the exact same thing as the original modloader, which is why almost all mods are compatible with forge now. The only downside is lack of modloadermp. SO dont go raging what is likely bedt modding API ever made.
ok, Back from testing, with very happy results, works great, only a few minor bugs
1: the jetpack.... seems a bit touchy, cant get it to register much fuel...
2: the graphics for the ammo bar seems off, its solid white and the counter shows 0 at all times no matter the ammo count
Also, wanted to check to see if you would be taking advantage of the forge database for oil, I am pretty sure its registered in there... dont hold me to that
Over all, well done sir, you have ported a classic favorite for many in a considerably small amount of time, Thanks a ton for updating this. Also, and this one is completely pet pevie, is there any change you will be molding the config file by what seems to be the running standard with mods currently? I only ask as a curiosity in no way a complaint
Thanks again for a great update, for those who are however complaining about the move to forge.... get over it, its gonna happen, forge is a corner stone in all the most popular mods currently, and the rest are moving to it quickly, to complain over this is..... pointless
i do everything u tell me to do but i cant run it. i out it in the mods folder and i have mod loader modloader mp and forge but it wont say that its a loaded mod. i also have the stuffed animals mod, paintball mod, and too many items and those mods are shown i can run the game with those mods but it wont run modern warfare please any body help i really want this mod!
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Great work btw, miss SDK's stuff alot, was hoping he would return at some point
Sure do, I converted it already for testing, but there's something wrong with the scope. Something's up with onTick I think. I'll release it as soon as I can, yeah, making it forge compatible will help a ton.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Working on it right now.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
EDIT: can you also add npcs? enemy npcs with aks etc and friendly npcs (which will follow you if right clicked and you can equip them with any gun by right clicking them with it)
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
First of all, calm down.
Second, the mod runs. I just tested it, everything runs fine.
Third, as long as you have a version of Forge above 3.2, it'll run fine.
Fourth, instructions for SMP are in the download.
Fifth, instructions HAVE been updated.
Sixth, the last version isn't up for download anymore, but I plan to have cross compatibility in the future.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
EDIT: Page Claim for Flut Fluts!
EDIT EDIT: also is a name change available? I just don't like the current one because it reminds me of CoD too much, (which I don't like because I don't like CoD) just call it "Unofficial SDK update"
EDIT EDIT EDIT: ok then, apparently I'm either an idiot and somehow not installing this right, or it just doesn't work, because I installed it and none of the items appear
No error report = no help, simple
It does work on forge just fine, and forge's modloader does almost the exact same thing as the original modloader, which is why almost all mods are compatible with forge now. The only downside is lack of modloadermp. SO dont go raging what is likely bedt modding API ever made.
1: the jetpack.... seems a bit touchy, cant get it to register much fuel...
2: the graphics for the ammo bar seems off, its solid white and the counter shows 0 at all times no matter the ammo count
Also, wanted to check to see if you would be taking advantage of the forge database for oil, I am pretty sure its registered in there... dont hold me to that
Over all, well done sir, you have ported a classic favorite for many in a considerably small amount of time, Thanks a ton for updating this. Also, and this one is completely pet pevie, is there any change you will be molding the config file by what seems to be the running standard with mods currently? I only ask as a curiosity in no way a complaint
Thanks again for a great update, for those who are however complaining about the move to forge.... get over it, its gonna happen, forge is a corner stone in all the most popular mods currently, and the rest are moving to it quickly, to complain over this is..... pointless