"Invisible" Block IDs?
Posted 01 July 2012 - 07:19 AM
So, I was wondering, what are some Block IDs that are invisible? Like, they don't appear in creative mode.
Posted 01 July 2012 - 07:22 AM
Posted 01 July 2012 - 07:24 AM
Posted 01 July 2012 - 07:32 AM
Posted 01 July 2012 - 07:47 AM
Posted 01 July 2012 - 08:09 AM
15 minutes in google yielded nothing, so probably not possible without editing the classes, or simply never been attempted. You could get crafty by using a set of block IDs to create the item, and then use meta data to set functions. Since creative lacks the ability to set this on its own (see the new mob spawner), its an indirect way to pulling it off.
Posted 01 July 2012 - 08:10 AM
NEW mob spawner?
Posted 01 July 2012 - 08:34 AM
Monster Spawners now support extra information for the mobs it spawns. This allows unmodified games to have spawners for special variants of mobs. The player still requires external or modified means to set these parameters, though. Some examples of what Monster Spawners can spawn are Charged Creepers, Endermen holding specific blocks, Green Robe Villagers, and Villagers with custom trade offers.
As of 12w26a, monster spawners support extra data pertaining to what they spawn. For example, they can spawn Charged Creepers, Endermen holding specific blocks, previously unavailable Green Robe Villagers, and Villagers offering specific deals.
Posted 03 July 2012 - 02:30 AM
"Excuse me, my fine gentleman. What is that you're selling?"
"Uh, an AK47."
"An AK47, you say?"
"Uh, yeah. An AK47."
"What year is it, my good fellow?"
"Do you want it or not?"
"It's sixteen thousand emeralds."
"I'll give you eleven."
Posted 06 August 2013 - 09:03 PM
Posted 15 August 2013 - 01:07 PM
Congratulations on necro-posting. This thread hasn't been posted in for over a full year. Learn to look at the date, goddamnit.
Posted 04 September 2013 - 10:25 AM
Posted 04 September 2013 - 10:32 AM
I don't know what the IDs are though...I can't imagine it being particularly useful to know anyways.