change what mob spawners spawn in creativemob creative spawn change
Posted 28 June 2012 - 04:57 PM
Posted 28 June 2012 - 05:14 PM
Also, you're way of doing it doesn't make sense. It should be a GUI if anything.
Give me a +1 if I was helpful, and leave me some feedback if you liked my ideas!
Posted 28 June 2012 - 05:19 PM
Dark Steves, Steves, Rana and Beast Boy got their code removed a LONG time ago when the developer that implemented those mobs left the Minecrat Development team.
Enderdragons are a Boss, they cause MASSIVE destruction in the regular world, making the entire world have block and updates every second. This will lag your computer very badly, resulting in a Crash or a glitched, inaccesible world. Enderdragons break every block except Bedrock, Obsidian, and Endstone, which they just fly right through.
Super Creepers are basically a creeper in armor... and with enhanced block destruction. If you look in the armor folder in the minecraft.jar, there's an armor image file for creepers, the electric one for charged creepers. Charged creepers aren't really considered a new mob, so it can't be spawned, like Spider Jockeys.
Iron Golems can be made by Iron blocks and pumpkins, which you can spawn infinitely in Creative Mode, so a spawner use will be unnecessary. It'll also cause people to abuse it in order to get iron ingots on servers.
Giants are in the code and can be spawned. However, they are kind of glitched, they do massive damage, but they can only damage you if you are directly below them, in a certain spot, which is pretty hard. They have the same health as iron golems, so if spawned too many, it'll take a job to kill all of them without the use of a /killall command to destroy all entities.
Plus, the mobs that appear inside spawners are scaled down by a certain amount, enough for zombies and skeleton sized mobs to fit in a miniature shape. This doesn't work too well with other bigger mobs, such as ghasts or giants. (Image Below From MinecraftWiki: http://www.minecraft...15_14.06.55.png)
Posted 28 June 2012 - 05:41 PM
Posted 28 June 2012 - 05:44 PM
Posted 28 June 2012 - 05:56 PM
Posted 28 June 2012 - 07:26 PM
Posted 22 September 2012 - 08:23 PM
Posted 04 December 2012 - 08:33 PM
Posted 31 December 2012 - 08:41 AM
Posted 31 December 2012 - 09:16 AM
Posted 03 March 2013 - 11:16 PM
And of course, all that isn't even getting into what the entity is riding, or what items they have equipped... You could easily have hundreds of different settings to adjust for a single spawner. Thus, Mojang lets you do all that yourself with editors like NBTExplorer, and doesn't implement it in a GUI because it's a pain in the butt, and most players will never use it.