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Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on Esper

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#1

EvilSeph
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Posted 26 June 2012 - 02:56 PM

Note: This is a post from EvilSeph, part of the Minecraft development team.


Hi everyone!

While we continue working on the foundation of Minecraft itself, we'd like to get started on our promise to involve the community in shaping the official API by having our first planned Minecraft API discussion. This Saturday we're hoping to have an informal discussion on the community's thoughts and ideas on what they feel the API should provide and how it should be shaped. We already have some topics in mind of our own that we'd like to cover, but we encourage you to prepare some of your own topics of interest for the discussion for you and us to get the most out of the opportunity.

To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If you're a part of a group that is interested in attending, please elect two representatives (one backup in case the first can't make it) and RSVP in a post below.

If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry. If you believe that there is a better way to go about doing this, feel free to mention it in a post below and we'll take it into consideration.

If you're interested in joining us for the discussion, we're planning to hold the meeting this Saturday at 20:00 CEST on the Esper IRC network in the channel #minecraftdev. If you can't make it, we'll be providing logs of the meeting after the fact. For people who won't be actively participating in the meeting, we'll have another channel #minecraftdev-discuss where anyone is able to discuss the current topic in the meeting.

Who:
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry.

If you're a part of a group that is interested in attending, please elect two representatives (one backup in case the first can't make it) and RSVP in a post below.

What:
An informal discussion to get an idea for what future discussions should be about, a feel for what ideas people have regarding the API and so on.

When:
This Saturday, June 30th 2012, at 20:00 CEST (check what time this is in your time zone).

Where:
Moderating meeting will take place in #minecraftdev on the Esper IRC network, irc.esper.net. Regular discussion will be taking place in #minecraftdev-discuss.

List of Attendees:
  • Afforess from Spout
  • Searge from MCP
  • Amaranth from Bukkit
  • UltraMoogleMan of WEDGE fame
  • RoyAwesome of Spout GUI fame
  • TkTech of #mcdevs and MCEdit fame
  • Jarvix from Canary
  • LexManos from Minecraft Forge
  • FlowerChild of Better Than Wolves fame
  • ShaRose of GuiAPI and ID Resolver fame
  • Cojo of Tropicraft fame
  • Corosus of ZombieCraft and Tropicraft fame
  • medsouz of SocialMiner fame
  • Xie of Xie's Mods fame
  • Snowl of MCForge (classic) and LibMinecraft fame
  • DV8FromTheWorld from Minecraft Port Central
  • Kulttuuri from MinecraftEDU
  • Eloraam of Minecraft Forge and RedPower fame
  • sk89q of WorldEdit, WorldGuard and CraftBook fame

Agenda:
  • Our plans for involving the community in the API development process for the future.
  • Our considerations on how we might handle contributions.
  • Our plans for keeping the community in the loop.
  • The direction we're taking to prepare for the API.
  • General Q&A.

Hope to see you there!

// The Minecraft Team

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#2

battlefield

Posted 26 June 2012 - 03:01 PM

I hope I'll make it
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#3

njits23
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Posted 26 June 2012 - 03:03 PM

W00t, I hope I can be there and join in with the discussion!

#4

Ixinon
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Posted 26 June 2012 - 03:11 PM

This may sound kinda noob, but when you say Player API what exactly do you mean?

#5

RexBox1337
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Posted 26 June 2012 - 03:15 PM

Well, I'd say  the creaters of the Eather-mod should go there.
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#6

ibhh
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Posted 26 June 2012 - 03:19 PM

Please dont forget the communication between client and server. it would be nice if there are features in the API.

#7

peterdetmig
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Posted 26 June 2012 - 03:21 PM

OH MY GAWT...
Now i have 3 things i want to do at once T^T SAAAAD
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#8

Sims_doc
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Posted 26 June 2012 - 03:26 PM

Then theres seamless Core-File editing. Don't forget that also.
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#9

TnT
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Posted 26 June 2012 - 03:27 PM

I will do what I can to be there EvilSeph.

#10

batiskaf
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Posted 26 June 2012 - 03:27 PM

let's make minecraft better) I'll be there.(if everything will be allright Posted Image  )

#11

Psychotic

Posted 26 June 2012 - 03:34 PM

" but ask that you elect a representative from your respective modding groups"... lets see how well this blows over. Personally I think someone such as Flowerchild should make his voice heard during this.
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#12

EvilSeph
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Posted 26 June 2012 - 03:43 PM

Based on discussions already taking place, it's clear that we need to clarify some things.

To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry.

I've updated the announcement to reflect this change in information.

#13

computerdude5000
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Posted 26 June 2012 - 03:50 PM

this should be very intresting
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#14

23553
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Posted 26 June 2012 - 03:51 PM

Wouldn't it just make sense to implement something similar to minecraft forge, and then make the texture pack and mods button open either the texturepacks or mods folder, making mods as easy to add as texture packs? Seems like the easiest way to do this.

#15

FantasyWar
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Posted 26 June 2012 - 03:56 PM

Nice :D

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#16

viper283
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Posted 26 June 2012 - 04:03 PM

The one thing i really want added is more dimension support
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#17

bergerkiller

Posted 26 June 2012 - 04:05 PM

I will probably be present at that meeting, though I do recommend posting at least one forum message stating the current plans for the API. This way people can ask more intelligent question and it avoids simple questions like "Is it event-based?" or "When will it be finished?", making room for the questions that are of more importance.

#18

FreePlayer42

Posted 26 June 2012 - 04:05 PM

I really hope you get some devs from Forge into the discussion.  They really seem to know what they're doing.

#19

HeilKaiba

Posted 26 June 2012 - 04:10 PM

View Post23553, on 26 June 2012 - 03:51 PM, said:

Wouldn't it just make sense to implement something similar to minecraft forge, and then make the texture pack and mods button open either the texturepacks or mods folder, making mods as easy to add as texture packs? Seems like the easiest way to do this.
I think that would only work if absolutely all the necessary hooks for all mods were in the API. Texture packs only work that way because all the functionality is available in the base code. The API would need to be fairly extensive for it to service all the big mods which in turn would make it difficult to maintain.
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#20

ZeroLevels
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Posted 26 June 2012 - 04:16 PM

I'm going to try and be there to see what's talked about. I'm very much interested in modding. Though, I think I should take a class in java or something before trying to do much besides the ModLoader basics. I have high hopes for this API. :D

View Post23553, on 26 June 2012 - 03:51 PM, said:

Wouldn't it just make sense to implement something similar to minecraft forge, and then make the texture pack and mods button open either the texturepacks or mods folder, making mods as easy to add as texture packs? Seems like the easiest way to do this.
Nothing beyond the concept itself of that is "easy".

View PostPsychotic, on 26 June 2012 - 03:34 PM, said:

" but ask that you elect a representative from your respective modding groups"... lets see how well this blows over. Personally I think someone such as Flowerchild should make his voice heard during this.
I agree with this. :)

Looking for mods? Check out the Minecraft Forums Mod List that I maintain.

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If you know of any mods not currently on the list, please let me know in this thread!