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[32x][1.0.0] Jadoku - Merged with Tydoku for the definitive Doku's RPG Pack![v3][22/11/11]
Started by Jademalo, Jan 16 2011 02:23 PM
426 replies to this topic
#42
Posted 26 January 2011 - 04:30 PM
Great texture pack I used original doku pack but I upgraded to this one and its alot better but a 64 by 64 would be even better
#43
Posted 28 January 2011 - 12:19 PM
Jademalo said:
Quick question to anyone out there - How many people would be interested in a 16 bit verion of these textures?
Oh heck yes! I love this pack and it's the main one I use, but I also like looking at other pack or trying to one I'm making. If it were 16 bit too, I could check out other packs for a while, then go back to 32 after I'm done.
Meh.
#44
Posted 28 January 2011 - 02:34 PM
I adore this. Noticed the texture the Yogscast guys use and fell in love, so came searching. Love the muted colours. Thanks so much for updating and gathering so much to make this perfect. I'm telling all my server friends about it.
My only complaint is that the bricks are not red; they don't seem to be really distinguished much from the stone which makes them pointless to bother with due to the hassle of creating them. I think that if you returned them to redness it would give them back the visual appeal of brick; simply a matter of personal taste, though, of course.
My only complaint is that the bricks are not red; they don't seem to be really distinguished much from the stone which makes them pointless to bother with due to the hassle of creating them. I think that if you returned them to redness it would give them back the visual appeal of brick; simply a matter of personal taste, though, of course.
#46
Posted 28 January 2011 - 09:04 PM
With regards to the bricks, I always thaught the red heavily clashed. I had tried making them red, but eventually went back to the classic stone colorued bricks. I feel theyre just a nicer texture for paving and stuff like that.
And with regards to the difference between biome.non-biome, the biome version coloures the grass depending on the biome, and the non biome has a static grass colour
And with regards to the difference between biome.non-biome, the biome version coloures the grass depending on the biome, and the non biome has a static grass colour
#47
Posted 28 January 2011 - 09:38 PM
Bricks aren't always red. The point of bricks was for creeper proofing, anyway.
Meh.
#48
Posted 29 January 2011 - 08:00 AM
Thank you for this. I spent an hour or so looking for an updated Dokus and all I could find was 16 bit versions. I ended up just patching the mixcraft mod so it had the main Dokus Elements but Jadoku is sooo much better.
Once again, Thank you.
Once again, Thank you.
#49
Posted 29 January 2011 - 04:46 PM
Jademalo said:
Quick question to anyone out there - How many people would be interested in a 16 bit verion of these textures?
#52
Posted 02 February 2011 - 04:57 PM
Had a quick go at a 16p version of the textures, And its not looking good. They look INCREDIBLY pixelated and quite frankly, a bit ugly.
If you want a 16p pack that looks good, Search the 16p RPG.
Ill try and work on mine to gt it a bit better, but there are no promises sadly.
Anyway, Ive updated the purple wool.
If you want a 16p pack that looks good, Search the 16p RPG.
Ill try and work on mine to gt it a bit better, but there are no promises sadly.
Anyway, Ive updated the purple wool.
#53
Posted 03 February 2011 - 04:35 PM
Best Dokus-Mixpack/updatepack whatever. I love how it feels like its actually dokus work, and not just some random things.
especially fitting are the icons.
I love you
especially fitting are the icons.
I love you
REMOVE KEBAP
#54
Posted 03 February 2011 - 05:03 PM
Now THIS is exactly what I've been looking for. A remix pack that actually looks like the original Doku's RPG pack. Downloading now. My hat is off to you, good sir.
#55
Posted 05 February 2011 - 04:32 PM
[Diamond] http://www.JezzaWebs.com.au/MineCraft/DiamondsV1/Image.php?Name=MaceInTheFace [Diamond]
#58
Posted 07 February 2011 - 12:40 PM
the furnace is fine.
i just wonder, is that stone-sword supposed to be a mace?
i just wonder, is that stone-sword supposed to be a mace?
REMOVE KEBAP
#60
Posted 08 February 2011 - 08:39 PM
Jademalo said:
Fandan said:
the furnace is fine.
i just wonder, is that stone-sword supposed to be a mace?
i just wonder, is that stone-sword supposed to be a mace?
Yep.
And ive seen a 4 split top somewhere in the Gerudoku thread.. It looks.. Odd.
but it looks good. maybe you could make the other weapons unique, too
REMOVE KEBAP
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