Amazing news! (Yes, its a bit late.) I have merged packs with Tyken, and now we are going to be collaborating on the packs!
Our idea was to essentially create a one stop shop for these textures, in the same sense as DokuCraft's massive pack on the customizer. Sorry for me taking so long to get everything sorted, I've been insanely busy!
Please use the Customizer!
If you are wanting a standard download of the pack, You simply have to click download at the bottom of the page without changing any textures. This will give you the normal version that I used to have as the main download.
The reason I've switched to MinecraftCustomizer.net over the conventional downloads is simply because it's a fantastic tool, and requires so much less work from me with regards to managing everthing, leaving me more time to actually focus on updating the textures themselves. The guys behind it are really great, and the site needs to get known a lot more. Also, it means I can provide a heck of a lot more alternatives to certain textures, so that even if you don't like certain aspects of the pack, they can be changed. As always, I'm open for texture submissions to be used as alts - maybe even become the new standard.
Credits:
Shadounnet for the new Beta 1.2 blocks
Hozz for the Halloween update blocks JohnSmith for the WildGrass Textures - Using different ones now, this only applies to 1.2 and below vamediah for his Doku's Items - Currently however the new 1.2 items just use the default icons - Using new items now.
dubca7 for the yellow flowers
Geru/tombones for the Cart, Lapis Block, WildGrass, Bookcase, Armour and Partially the items
Dusty for the Paintings - I am using them from his pack, The correct credits for the artists are in the art folder.
zack for the cake icon
ComicIronic for the bed.
xchainblade for the rails from dokus pack - I love the detector!
Th3_Survivor for the achievement GUI
Myself for a few tweaks and fixes
16-Bit for the 16-Bit version. Thanks! (Its only a quick fix, but I cant get it to look right any other way, So its probably going to stay like this.)
snowyomen for the new items.
koenverd1000 for the two new saplings.
FalconAT for a couple of WildGrass things and some shrub edits.
Tyken for the lapis block
Krayloon for the map icons
JohnSmith for the original rail that I adapted for use in this pack. I love the mechanical style!
And finally, of course, Doku for the amazing original texture pack. Also, Thank you for the permission to continue doing this =]
(If any of you have any objections, Please send me a PM and I will remove anything you have done)
Changelog:
Spoiler
v1.17_1 Biome Non-Biome Changelog
- Tweaks on the Pistons. Theres something wrong with the black lines, But I cant get them to look right. If anyone could have a crack at it, Id appreciate it. Still, Fixed the back and improved the front.
v1.17 Biome Non-Biome Changelog
- Added 1.7 support.
- Added AloSec's Glowstone.
- Some other crap
v1.16 Biome Non-Biome Changelog
- Completed CTM support.
- New Lapis block from Tyken.
- New Map indicator from Krayloon.
- New Powered rails - JohnSmith made, adapted to fit this pack by me.
- A few tweaks ive completley forgotten about.
v1.15_1 Biome Non-Biome Changelog
- Added support for the Connected Textures mod.
v1.15 Biome Non-Biome Changelog
- Completed 1.6 support with dead tree and shrub.
- Made Tall Grass thicker.
- Fixed a few WildGrass things.
v1.13_1 Biome Non-Biome Changelog
- Fixed Redstone - Really this time! Honest.
- Added support for Better Glass
- Added Support for Better Chests
v1.13 Biome Non-Biome Changelog
- Added the new Sapling sprites from koenverd1000. Thanks!
- New items! Finally some half decent ones compiled by snowyomen These will however be replaced by Doku's new ones - They will probably fit with only one or two tweaks needed.
- New armour - Geru's. its better than default, you've gotta admit. Again, will probably be replaced by Doku's new stuff.
v1.12_1 Biome Non-Biome Changelog
- Hopefully fixed the redstone bug on fast graphics
- Loads of tiny little pointless to list changes
v1.12 Biome Non-Biome Changelog
- 1.5 Update! New rails of various types.
- Side grass shading.
- Achievement GUI
v1.11_1 Biome Non-Biome Changelog
- Various alt blocks - a new Lapis and two new duvet covers.
v1.11 Biome Non-Biome Changelog
- New Bed! Same as ComicIronic's, but blue. I dunno, think it looks nicer blue. Also, the way its done now means if coloured beds are ever added, its easy as pie to make them.
- Minor tweaks on the repeater blocks, giving them a ltitle bit more depth and flow.
- Darkened the inside edges of the furnace top a bit, makes it have a bit more depth.
- Got rid of the face on the default pumpkins. If you want it, stick a torch in it. It just seems.. wrong when you find them.
v1.10 Biome Non-Biome Changelog
- New Beta 1.3 Blocks!
- The pack should be updated for everything apart from beds.
- Im dead chuffed with my repeater texture.
v1.9 Biome Non-Biome Changelog
- Redone the Stained glass - Its now 50%. And its much better.
v1.8 Biome Non-Biome Changelog
- New Lapis Block - From Gerudoku
- New Furnace top - Inspired by Gerudoku, But remade. (I actually like this one)
- New WildGrass Lily, From Gerudoku.
v1.7 Biome Non-Biome Changelog
- Stained Glass Support!
- Redone Wild Grass - Now uses the Modloader Format
- Pictrues! I really liked Dusty's pictures, so I've added them. In my opinion they look great =]
v1.6 Biome Non-Biome Changelog
- New Purple block. Very minor change, but makes the colour flow much better.
v1.5 Biome Non-Biome Changelog
- New furnace/dispenser top texture. Ill get it right eventually.
v1.4 Biome Non-Biome Changelog
- Darkened the Wild grass textures to fit better
- Changed the top of the furnace - Might change it back
v1.3 Biome Non-Biome Changelog
- New WildGrass Textures
- Wooden Beam on Dispenser. Its nicer.
The biome grass is aweful, please change it back to the original green colour.
Ive got two versions up - One with the biome grass and one with the original grass. You need to install the original grass version into the minecraft.jar however. The downloads are at the bottom of the post, the terrain.png on the main page is just a preview
Anyway, new update, 1.1 fixes yellow and orange blocks, and uses Shad's fantastic jukebox + Note block texture
Great work, but you should replace orginal bookcase with this one from Gerudoku pack.
Ooooh, thats Nice. Ill have a play around with it and see if i can get it looking right, gerudoku has been lightened and its kind of hard to get everything to look right.
Pwnly said:
This is excellent! I can't stand the gerudoku pack's cactus or glass, or the replacements for the animal textures.
Need some opinions - Should I keep the Lapis Lazuli 9x block how it is (a Crate like diamonds/gold/iron) or try to make/find a new block thats incredibly pretty (the original purpose of it.)
After all, Iron/Gold/Diamond blocks are mainly used for storage, but I doubt you need to store Lapis since its only got one use. Im fairly sure its meant to just be a pretty decorative block.
There are some things that i'd like to ask.
First,Tree's seems to have to kinds of leaves now. Some that change with the biomes,and some that doesn't.
It looks very wierd and i don't know if its your terrain.png in the back or if notch put this in the patch.
Second,I have problems with the water and lava getting to work. I can clearly see it's not the default water and lava textures but in-game it's default. Am i the only one with this problem?
-Thanks
Are you patching it with the texture fixer? If so, make sure you have custom water/lava ticked, and animated water/lave UNticked.
Also, the wierdly coloured leaves are an error on old maps to do with the new trees. It should be fine on a newly generated one.
Both of those issues are definatley not with the pack.
I hope that fixes it =]
Edit: Been trying this myself, Unfortunatley I cant get the new trees to not shade to biomes. the old trees and grass work fine however. Im not sure what I can do.
New Update, Made the dispenser slightly more in line with everything else, and added a completley new WildGrass texture. (Unfortunatley I cant find who originally made it, if anyone can tell me id much appreciate it.)
The new Wild Grass is compatible with both biome and non biome
I'm currently working off of a Macbook Pro and I'd like to download your texture pack, but I'm not sure what to do or where to put the files to make it work correctly. Is there a tutorial somewhere that I might've missed, or could you possibly help me? Thanks.
For some reason it doesn't open a folder though, so I'm not sure how I'll manage this. Crap!
Ive had a quick look, and im not sure. And unfortunatley I dont have a mac to test. If you can search around and find a guide to installing textures on a mac, my textures should work.
The WildGrass textures are now fantastic, I messed around with the colours a bit then regreyscaled, and they really do seem to fit seamlessly now. The tips are light, but the base pixels pretty much are the same colour as the grass itsself.
Ive also changed the top of the furnace - but I might revert it. Im not happy with it, and I cant find one that I do like.
Finally, Ive gotten myself dropbox. This should mean you always get the latest version, and also means i can be lazy and not have to really upload anything since it does it automatically =]
What should I do? I downloaded this (biome) and after installing it, I was positively suprised! Everything looked cool and I thought that this is the best thing ever, but after going to nether, this is what I saw:
Netherrack isn't so good anymore.
v1.5 Changelog
- New furnace/dispenser top texture. Ill get it right eventually.
FinDefaulted said:
What should I do? I downloaded this (biome) and after installing it, I was positively suprised! Everything looked cool and I thought that this is the best thing ever, but after going to nether, this is what I saw:
Netherrack isn't so good anymore.
Easy fix - install it with xau's HD texture pack fix, its linked in the main post.
The reason being is water textures are hardcoded into that texture location, which on a 32x32 texture pack is right inside netherrack.