Posted 24 June 2012 - 10:58 AM
This has taken me over a week to get right. It uses 3281 blocks of TNT and 270 pistons for compression. It is very reliable with minimal failure rate and will consistently launch the player over 70000 blocks!
This is standard using TNT. Mods were only used to aid creation of the cannon and creation of the video. Extra RAM was allocated as well. Lots of it!!
Please note that although this is a fairly monstrous cannon it can be vastly improved on. Also this was a massive work in progress so some things got left in through laziness that may not be necessary. Like the pulse limiter activating the pistons.
I'm currently working on a cannon which holds nearly 4000 TNT but is proving difficult. Hopefully will have more to show of this in the coming weeks.
MCedit schematic: http://www.mediafire...ci9i5ltw9ck7fdk
World download: http://www.mediafire...6l8qtmd9dn5g5xm
Single player commands: http://www.minecraft...icial-download/
Minema mod (for lag free video creation): http://www.minecraft...now-with-sound/
30GB RAM allocation: http://www.minecraft...o-java-windows/
(To allocate so much RAM you will need to increase your systems virtual memory. Guide here: http://windows.micro...mory?SignedIn=1)
USE THESE MODS AND GUIDES AT YOUR OWN RISK! I will not be held responsible for issues they may cause.
Although this can be fired using virtual RAM it is not advisable. My PC specs are as follows and it took this over 15 mins to render the blast (while running Minema so may take less time with just MC running):
3930K @ 4.7Ghz
7970 @ 1200/1500
16GB RAM @ 2133mhz
Crucial SSD (this is waht the virtual RAM was running on)
I would like to give credit to the following people:
Without seeing this vid I would never of got anywhere near creating this monstrosity
I'd like to thank him for having a bit of healthy competition with me here on the minecraft forums and spurring me on. Watch this space as he may have something in the works as well!
Posted 24 June 2012 - 11:51 AM
Posted 24 June 2012 - 12:29 PM
Posted 24 June 2012 - 01:25 PM
Posted 24 June 2012 - 02:08 PM
Never really thought to try in survival. What difference would that make? It was designed to launch a player as far as possible. Very few people will be able to use this as it is extremely demanding on computer resources. Its more a technical achievement rather than something for people to use in their worlds.
Irrespective of this I will try in survival tonight and update with a video.
Posted 24 June 2012 - 04:12 PM
Yes I have seen that. I love his over-engineering vids. I think someone went over it in the comments and it only does a very small fraction of the damage.
Posted 24 June 2012 - 09:31 PM
Haha. Yes this a one time only event.
Posted 24 June 2012 - 09:40 PM
Only loses 3 1/2 hearts!
Kinda dissapointed, was hoping the vid would show the fall too
(hint: turn settings to "quake pro")
Posted 24 June 2012 - 09:47 PM
I could do but I don't see the point as death is certain. Plus an unedited video would be about 20 minutes long!
(Whats Quake pro settings. You referring to the FOV?)
Posted 24 June 2012 - 10:05 PM
Posted 24 June 2012 - 10:10 PM
The more physical RAM you have the more it speeds up the process as it runs much, much faster than virtual RAM running off your hard drive.
Posted 24 June 2012 - 10:13 PM
Makes me wonder, what is the Terminal Velocity for a player in MineCraft...
Posted 24 June 2012 - 10:20 PM