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[1.5.1][UNIVERSAL] PLASMACRAFT 0.3.3 - The Legacy Continues! {3/30/2013}

forge liquid smp

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311 replies to this topic

#1

Malkierian

Posted 23 June 2012 - 04:17 AM

*
POPULAR

PlasmaCraft for Minecraft 1.5.1
If you like this mod, please keep it alive by replying to this thread and giving it a +1 reputation

PlasmaCraft is a mod for Minecraft that adds in 8 new caustic liquids, and various blocks and items based on them, like weapons, glowing neon wool, acid TNT and acid barriers.

News (3/30/2013):
0.3.3 for MC 1.5.1 is out now!
Changelog:
  • Built against Forge 7.7.1.621
  • Should have NPE fixed
  • Caustic reactions are back, and better than ever!
  • Caustics SHOULD now work with Buildcraft/Railcraft/RedPower, etc, liquid movement and storage mediums.  It is untested, however, because these mods are not updated yet.
Normally, I wouldn't release another one so quickly (I'm not a money grubber, after all), but enough people had come to me with the NullPointerException issue surrounding the "akx" class that I felt this needed to be done.  Fortunately, the issue seemed to be only a reobfuscation error on my part.

As a caveat to the caustic reactions being back, for some reason Minecraft's createExplosion doesn't actually destroy blocks.  It merely creates the explosion force and smoke.  I'm hoping they fix that soon, but I don't know why the heck it's broken like that in the first place.

Everything should once again be working as expected (with the sole exclusion of the caustic boat.  Still not sure what's going on with that thing...).

I request everyone test it as much as they can and post anything that doesn't work properly on the GitHub Issues Page so I can fix it ASAP.

Universal Download:
0.3.3: Download
That's right, only one file for both client and server, as is the standard for Forge nowadays.  Install information below, as always.

Older Version Downloads:
Spoiler:

Planned For Next Release:
See the Planned Features list for specifics.

PlasmaCraft requires the following mods to work:
MineCraft Forge :http://www.minecraft...inecraft-forge/- Requires 7.7.1.621 or greater.  May work with anything back to build 600.

Installing:
Extract the archive into the root of your Minecraft folder (where the mods, coremods, etc folders are).  Works for both server and client.

All the information about this mod can be found here on the wiki.
Direct link to Liquids:http://plasmacraft.w...Caustic_Liquids
Direct link to Ores: http://plasmacraft.w...i/Category:Ores
Direct link to Weapons: http://plasmacraft.w...ategory:Weapons
Direct link to Blocks: http://plasmacraft.w...Category:Blocks
Direct link to Items: http://plasmacraft.w.../Category:Items
Something out of date?  Sign up on the Wiki and help out!  Any help is always appreciated.

Planned features:
Finished
Planned for next release
Planned soon
Planned, but much later
Spoiler:

Known bugs:
  • Caustic boat is somewhat slow to respond/unresponsive
  • Caustic reaction explosions don't destroy blocks (core Minecraft issue)
Contact us
Our IRC chat: http://bit.ly/f8syFD
If you ask a question, don't expect an answer within 10 seconds (don't leave right after you join).


Suggestions
Suggestions? Post them here: HERE at our UserEcho thread you can vote up/down ideas so we know what the community wants! Also, you can report bugs there and ask questions aswell.

Like PlasmaCraft?
If you like this mod, show your support by adding it to your signature or donating any amount you choose.
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[URL=http://www.minecraftforum.net/[/size]topic/1305647-151smpssp-plasmacraft-032-the-legacy-continues62212[size=4]][IMG]http://i.imgur.com/zQyLz.jpg[/IMG][/URL]
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[URL=http://www.minecraftforum.net/[/size]topic/1305647-151smpssp-plasmacraft-032-the-legacy-continues62212[size=4]][IMG]http://i.imgur.com/QDIWu.png[/IMG][/URL]


Changing IDs
Warning: Changing the ID of an item you already have in your inventory will destroy the item or make your savefile unplayable.
How to use the config file: The config file is located at "\.minecraft\config\" You can change the block and item IDs that collide with other mods.


Crashing?
Saying: "Help I get teh black screen" doesn't help at all, tell me exactly what you did etc. Copy-paste the contents of your ./minecraft/ForgeModLoader-client-0.log to www.pastebin.com and post the link.

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Want your own server capable of running mods like PlasmaCraft? Take a look at the power packages at mossycobble.com, you have the ability to host multiple Minecraft servers with their power packages and you can easily setup your server with custom mods.

Changelog:
Lastest Release
  • Built against Forge 7.7.1.621
  • Should have NPE fixed
  • Caustic reactions are back, and better than ever!
  • Caustics SHOULD now work with Buildcraft/Railcraft/RedPower, etc, liquid movement and storage mediums.  It is untested, however, because these mods are not updated yet.
Previous Versions
Spoiler:

Plasmacraft Videos
New tutorial/review by MrM3noh!

Spoiler:

The Hall of Awesome
Spoiler:

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I have posted this with Soundmaniac's permission.  I would appreciate if a mod would go and lock the other thread.
I will also be updating the wiki very soon with all the changes that have happened over the past few months.
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#2

cambobambo
  • Location: In Cognito
  • Minecraft: Pop2139
  • Xbox:Not Yet

Posted 23 June 2012 - 04:29 AM

Nice! First to comment. XD I would play this version but my other mods installed use 3.1.3.105 :(

#3

JohnMosuela

Posted 23 June 2012 - 08:29 AM

Im going to make a spotlight so is there anything I should point out?
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#4

kkabcd
    kkabcd

    Iron Miner

  • Members
  • 277 posts
  • Location: In Advanced Soldier rig
  • Minecraft: KKABCD

Posted 23 June 2012 - 08:48 AM

THANK GOD!!! Someone finally updated!
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#5

Malkierian

Posted 23 June 2012 - 09:41 AM

View PostJohnMosuela, on 23 June 2012 - 08:29 AM, said:

Im going to make a spotlight so is there anything I should point out?
Umm...  Nothing in particular, really.  I mean, it's not exactly the BEST time to do something like that, but it's still going to take me a while to get the mod to where I want it to be.  So go ahead, but keep in mind it's still very much a work in early progress.

View Postkkabcd, on 23 June 2012 - 08:48 AM, said:

THANK GOD!!! Someone finally updated!
LOL, you're welcome.
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#6

schlomoo
    schlomoo

    Out of the Water

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Posted 23 June 2012 - 08:29 PM

nice work! will test it tomorrow.

What Block ids are used?

#7

The_Order

Posted 23 June 2012 - 10:08 PM

Great job, got it to work with Industrial Craft 2, Built craft 3, and Red Power 2. However one bug I noticed is when two liquids touch each other they don't explode. In older videos of this mod I've seen them exploding when two different liquids touch but not sure if this was changed.

#8

Malkierian

Posted 23 June 2012 - 11:09 PM

View Postschlomoo, on 23 June 2012 - 08:29 PM, said:

nice work! will test it tomorrow.

What Block ids are used?
It's configurable.  Right now, 23 block IDs are used.

View PostThe_Order, on 23 June 2012 - 10:08 PM, said:

Great job, got it to work with Industrial Craft 2, Built craft 3, and Red Power 2. However one bug I noticed is when two liquids touch each other they don't explode. In older videos of this mod I've seen them exploding when two different liquids touch but not sure if this was changed.
It was a temporary change.  One thing I forgot to mention for the changelog (that I will go and fix) is that massive flowing doesn't lag the game near like it used to.  It's barely more than water is now.  It was all the checking for that stuff that was causing it.  Once I can figure out how to streamline that and make it not lag, then it will be put back in.
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#9

The_Order

Posted 25 June 2012 - 12:06 AM

Any chance you could change the uranium ores/bars to be the same one used by forge and industrial craft 2? I have 2 separate ones in the game and I can only use your uranium ores in the plasmifcator, not the uranium ore harvested from Industrial craft (the green ones lol).

#10

Malkierian

Posted 25 June 2012 - 02:54 AM

View PostThe_Order, on 25 June 2012 - 12:06 AM, said:

Any chance you could change the uranium ores/bars to be the same one used by forge and industrial craft 2? I have 2 separate ones in the game and I can only use your uranium ores in the plasmifcator, not the uranium ore harvested from Industrial craft (the green ones lol).
Industrialcraft is the one that is causing issues, because they decided to drop a specific item when mining their uranium instead of dropping the block.  Because of this unorthodox method, there's nothing I can do to directly tie in to their system.

Now granted there is other stuff I can do, and was already planning to do, but those ideas are far secondary to the overall rework.
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#11

Omnplayer

Posted 26 June 2012 - 06:45 PM

Disable the industrialcraft Uranium. For some reason my minecraft won't start. Is this mod completely incompatible with Modloader MP?

#12

Malkierian

Posted 26 June 2012 - 07:25 PM

View PostOmnplayer, on 26 June 2012 - 06:45 PM, said:

Disable the industrialcraft Uranium. For some reason my minecraft won't start. Is this mod completely incompatible with Modloader MP?
Yes, because Forge has its own MLMP equivalent (and its on ML, but ML mods can still run on forge.  They just don't like MLMP very much).
Most forge mods will be removing their MLMP requirement soon.
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#13

DJ Arctic 2454
  • Location: You wish you could know

Posted 26 June 2012 - 09:10 PM

Okay, I'm a little confused as to how to install the mod. All you say is to extract the .zip into the minecraft folder, but that doesn't work. Can anyone help me? I'm on a mac too, if that changes anything.
P.S. I love the idea of this mod and am glad that you're continuing it!

Disregard the above, I've figured it out! As it turns out, tutorials for installing previous versions of the mod work wonders! As for anything I'd like added, some more colors for glow wool would be nice, as well as some caustic enemies (acid creepers, anyone?), a light source block specific to the mod (perhaps plasma or radeonite based glow rods), and some mod-specific machinery to be powered by a nuclear reactor with thermonuclear pellets and uranium as fuel sources. Still, this is an awesome mod!
http://djarctic.webs.com/ My website. Go check it out if you like electronic/dance music! ... among other things...

#14

Malkierian

Posted 26 June 2012 - 09:44 PM

View PostDJ Arctic 2454, on 26 June 2012 - 09:10 PM, said:

Okay, I'm a little confused as to how to install the mod. All you say is to extract the .zip into the minecraft folder, but that doesn't work. Can anyone help me? I'm on a mac too, if that changes anything.
P.S. I love the idea of this mod and am glad that you're continuing it!
Did you install Forge?  That's required before it will even load.  And yes, extracting the client zip into /.minecraft/ is exactly how it's supposed to work.  The structure of the archive is such that the mod and the audio stuff will both be placed where they need to be by doing so.
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#15

Ninite
    Ninite

    Carpenter

  • Members
  • 48 posts

Posted 26 June 2012 - 11:54 PM

I got a bug when using LAser rifle on a server.It 's a client sided bug. There is :
2012-06-27 01:53:30 [FINER] THROW
java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
	at java.lang.Class.getConstructor0(Unknown Source)
	at java.lang.Class.getConstructor(Unknown Source)
	at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
	at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
	at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
	at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
	at adl.a(NetClientHandler.java:1170)
	at ee.a(SourceFile:46)
	at lg.b(NetworkManager.java:343)
	at adl.b(NetClientHandler.java:71)
	at je.c(SourceFile:50)
	at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
	at net.minecraft.client.Minecraft.x(Minecraft.java:822)
	at net.minecraft.client.Minecraft.run(Minecraft.java:750)
	at java.lang.Thread.run(Unknown Source)
2012-06-27 01:53:41 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
	at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:406)
	at ModLoader.throwException(ModLoader.java:787)
	at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:142)
	at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
	at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
	at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
	at adl.a(NetClientHandler.java:1170)
	at ee.a(SourceFile:46)
	at lg.b(NetworkManager.java:343)
	at adl.b(NetClientHandler.java:71)
	at je.c(SourceFile:50)
	at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
	at net.minecraft.client.Minecraft.x(Minecraft.java:822)
	at net.minecraft.client.Minecraft.run(Minecraft.java:750)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
	at java.lang.Class.getConstructor0(Unknown Source)
	at java.lang.Class.getConstructor(Unknown Source)
	at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
	... 12 more
2012-06-27 01:53:41 [SEVERE] 10 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
	mod_MinecraftForge : Available (minecraft.jar)
	mod_JammyFurniture : Available (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
	mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
	mod_ElementalCreepers : Available (ElementalCreepers_v2.3_mp_MC1.2.5.zip)
	mod_AnimalBikes : Available (forge animalbikes client 1.2.5 v2.zip)
	mod_Jimmynator : Available (Jimmynator_client.zip)
	mod_Paintball : Available (Paintball.zip)
	mod_PlasmaCraft : Available (Plasmacraft-0.3.0.zip)
	mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
	mod_SecretRooms : Available (SecretRoomsMod+Forge-latest.zip)



#16

Malkierian

Posted 27 June 2012 - 05:18 PM

View PostNinite, on 26 June 2012 - 11:54 PM, said:

I got a bug when using LAser rifle on a server.It 's a client sided bug. There is :
2012-06-27 01:53:30 [FINER] THROW
java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
	at java.lang.Class.getConstructor0(Unknown Source)
	at java.lang.Class.getConstructor(Unknown Source)
	at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
	at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
	at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
	at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
	at adl.a(NetClientHandler.java:1170)
	at ee.a(SourceFile:46)
	at lg.b(NetworkManager.java:343)
	at adl.b(NetClientHandler.java:71)
	at je.c(SourceFile:50)
	at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
	at net.minecraft.client.Minecraft.x(Minecraft.java:822)
	at net.minecraft.client.Minecraft.run(Minecraft.java:750)
	at java.lang.Thread.run(Unknown Source)
2012-06-27 01:53:41 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
	at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:406)
	at ModLoader.throwException(ModLoader.java:787)
	at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:142)
	at forge.PacketHandlerClient.onPacketData(PacketHandlerClient.java:34)
	at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:420)
	at forge.ForgeHooksClient.onCustomPayload(ForgeHooksClient.java:618)
	at adl.a(NetClientHandler.java:1170)
	at ee.a(SourceFile:46)
	at lg.b(NetworkManager.java:343)
	at adl.b(NetClientHandler.java:71)
	at je.c(SourceFile:50)
	at net.minecraft.client.Minecraft.k(Minecraft.java:1873)
	at net.minecraft.client.Minecraft.x(Minecraft.java:822)
	at net.minecraft.client.Minecraft.run(Minecraft.java:750)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodException: Plasmacraft.EntityLaser.<init>(xd)
	at java.lang.Class.getConstructor0(Unknown Source)
	at java.lang.Class.getConstructor(Unknown Source)
	at forge.PacketHandlerClient.onEntitySpawnPacket(PacketHandlerClient.java:91)
	... 12 more
2012-06-27 01:53:41 [SEVERE] 10 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
	mod_MinecraftForge : Available (minecraft.jar)
	mod_JammyFurniture : Available (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
	mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
	mod_ElementalCreepers : Available (ElementalCreepers_v2.3_mp_MC1.2.5.zip)
	mod_AnimalBikes : Available (forge animalbikes client 1.2.5 v2.zip)
	mod_Jimmynator : Available (Jimmynator_client.zip)
	mod_Paintball : Available (Paintball.zip)
	mod_PlasmaCraft : Available (Plasmacraft-0.3.0.zip)
	mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
	mod_SecretRooms : Available (SecretRoomsMod+Forge-latest.zip)

Would you mind posting the entire logs of both client and server?  Make sure to surround in [spoiler] tags, or use pastebin.com.
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#17

the_firefly_collector
  • Location: Washington (the state not DC)
  • Minecraft: Creedite

Posted 27 June 2012 - 05:26 PM

you should add plasma goop monsters XD

#18

Ikaika
    Ikaika

    Tree Puncher

  • Members
  • 10 posts

Posted 28 June 2012 - 06:20 AM

are different liquids not supposed to explode when they touch or is that intended in this version?

#19

Draugwyn

Posted 28 June 2012 - 11:35 AM

Why can buttons not be placed when this mod is active on my smp server? Any ideas?

#20

Telomerase

Posted 28 June 2012 - 12:53 PM

disregard