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Minecraft Dayz

cool 1jamster1 best arma 2 mod for minecraft with zombies

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2352 replies to this topic

#1921

HoBoS_TaCo
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Posted 11 December 2012 - 08:18 AM

View Postnextgen, on 11 December 2012 - 07:47 AM, said:

I'll write a lot of text Posted Image
Bug with blood bags not fix
Spoiler:
And more. Can you give a working version of the mod ThirstMod 1.2.0? The one that I'm downloading them does not work on 1.4.5Posted Image
We need the ForgeModLoader-client.log file from your minecraft directory to fix it.

Thirst 1.2.0

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#1922

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Posted 11 December 2012 - 09:41 AM

View PostHoBoS_TaCo, on 11 December 2012 - 08:18 AM, said:

We need the ForgeModLoader-client.log file from your minecraft directory to fix it.

Thirst 1.2.0
If you get Zombified ( Poison ), You'll turn into a zombie when you die. It was a amazing :D
Posted Image

#1923

nextgen
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Posted 11 December 2012 - 11:31 AM

View PostHoBoS_TaCo, on 11 December 2012 - 08:18 AM, said:

We need the ForgeModLoader-client.log file from your minecraft directory to fix it.

Thirst 1.2.0
Server crashes, not the client

#1924

HoBoS_TaCo
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Posted 11 December 2012 - 11:55 AM

View Postnextgen, on 11 December 2012 - 11:31 AM, said:


Server crashes, not the client
Then we need the ForgeModLoader-server.log from the server folder.

#1925

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Posted 11 December 2012 - 12:10 PM

View PostHoBoS_TaCo, on 11 December 2012 - 02:25 AM, said:

You need someone else to apply it.
What!? I'm playing singleplayer. :(
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#1926

hyperfang8

Posted 11 December 2012 - 12:31 PM

Where is the source code??
I checked svn like instructed on: http://code.google.c...source/checkout but it seems empty ???

#1927

HoBoS_TaCo
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Posted 11 December 2012 - 12:33 PM

View Posthyperfang8, on 11 December 2012 - 12:31 PM, said:

Where is the source code??
I checked svn like instructed on: http://code.google.c...source/checkout but it seems empty ???
Why are you looking for source code?


#1928

hyperfang8

Posted 11 December 2012 - 12:36 PM

View PostHoBoS_TaCo, on 11 December 2012 - 12:33 PM, said:

Why are you looking for source code?

I already found it, it was on github...
https://github.com/DayZ-Minecraft/DayZ

Whats up with double hosting Google + Github ???

As for your own question: i will try and add new stuff into it and maybe learn new things (just for practice)...

EDIT:
According to google code (http://code.google.c...ay-z-minecraft/) license is Eclipse Public License: http://opensource.org/licenses/EPL-1.0 ...
Which states that users have right to modify, redistribute code!

But on the github (https://github.com/D...raft/DayZ#readme) author sates that users are not allowed to redistribute mod.

This is just confusing, can someone explain me?

#1929

nextgen
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Posted 11 December 2012 - 02:47 PM

View PostHoBoS_TaCo, on 11 December 2012 - 11:55 AM, said:

Then we need the ForgeModLoader-server.log from the server folder.
I posted above in the spoiler crash ...
Spoiler:


#1930

XerainGaming

Posted 11 December 2012 - 06:09 PM

Hey,

This mod is amazing, it's incredible how much this mod adds and how well it is implemented within Minecraft. Definitely enjoyed checking it out =)



#1931

keksas
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Posted 11 December 2012 - 07:40 PM

Hi guys i have a question. Is possible to run this mod on bukkit server?

#1932

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Posted 11 December 2012 - 07:54 PM

It's great to see this mod is still going! I got some ideas.... again. Survivors/followers? It'd make minecraft seem less lonely I guess. Also on a config option or something people could choose some items they would like to spawn in chests? Like if they have an item from another mod they could spawn it in or something.

#1933

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Posted 12 December 2012 - 01:32 AM

View Posthyperfang8, on 11 December 2012 - 12:36 PM, said:

I already found it, it was on github...
https://github.com/DayZ-Minecraft/DayZ

Whats up with double hosting Google + Github ???

As for your own question: i will try and add new stuff into it and maybe learn new things (just for practice)...

EDIT:
According to google code (http://code.google.c...ay-z-minecraft/) license is Eclipse Public License: http://opensource.org/licenses/EPL-1.0 ...
Which states that users have right to modify, redistribute code!

But on the github (https://github.com/D...raft/DayZ#readme) author sates that users are not allowed to redistribute mod.

This is just confusing, can someone explain me?
To make a google code page, which we have for download tracking, it needs a license. The license on the google code page refers to the code held on there, which is nothing. In short, the license on Github is what counts.

View Postnextgen, on 11 December 2012 - 02:47 PM, said:

I posted above in the spoiler crash ...
Spoiler:
That's a crash log, not an error report. We need the contents of the ForgeModLoader-server.log file in your server directory to be able to fix it.

View Postkeksas, on 11 December 2012 - 07:40 PM, said:

Hi guys i have a question. Is possible to run this mod on bukkit server?
No, Forge cannot run on a bukkit server. There are however many mods for forge that are like bukkit plugins such as ForgeEssentials.

View PostAFreakingLemon, on 11 December 2012 - 07:54 PM, said:

It's great to see this mod is still going! I got some ideas.... again. Survivors/followers? It'd make minecraft seem less lonely I guess. Also on a config option or something people could choose some items they would like to spawn in chests? Like if they have an item from another mod they could spawn it in or something.
What other mods are you thinking of?

#1934

nextgen
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Posted 12 December 2012 - 08:38 AM

View PostHoBoS_TaCo, on 12 December 2012 - 01:32 AM, said:

That's a crash log, not an error report. We need the contents of the ForgeModLoader-server.log file in your server directory to be able to fix it.
http://www.mc-fast.n...er-server-0.log
Here. I beg to fix Posted Image Posted Image
There still is a strange problem with the spawn chests. Look at the logs.

#1935

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Posted 12 December 2012 - 10:41 AM

hello,

a suggestion, as it is now when you build a fence (stone or wooden) around your base you are safe.it would be nice if the zombies could break (some of the zombies) in the fences, or could dig beneath the fence...

#1936

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Posted 12 December 2012 - 10:46 AM

View Postnextgen, on 12 December 2012 - 08:38 AM, said:

http://www.mc-fast.n...er-server-0.log
Here. I beg to fix Posted Image Posted Image
There still is a strange problem with the spawn chests. Look at the logs.
Thanks, i'll look into them.

View Postkazim, on 12 December 2012 - 10:41 AM, said:

hello,

a suggestion, as it is now when you build a fence (stone or wooden) around your base you are safe.it would be nice if the zombies could break (some of the zombies) in the fences, or could dig beneath the fence...
Or perhaps climb over if it's not topped with barbed wire?

#1937

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Posted 12 December 2012 - 11:03 AM

View PostHoBoS_TaCo, on 12 December 2012 - 10:46 AM, said:

Thanks, i'll look into them.
Or perhaps climb over if it's not topped with barbed wire?

yes.. that would be nice too...  (althow they should be able to go over even with barded wire.. they are zombies they dont feel pain. they would be damaged but they would go over...).the thing is that a player should not have his mind at ease that he is protected and nothing can get him...

also a question. i read almost all the posts (almost...) is there a custom map or the map is generated normaly. if i search will i find cities? also. i spawn every time near a vilage. there i find carrots / potatos. this is not very good as it is easyer to survive (althow some zombies will eat me later...)

thank you.

#1938

KingOfHacker

Posted 12 December 2012 - 01:45 PM

View Postkazim, on 12 December 2012 - 11:03 AM, said:

yes.. that would be nice too...  (althow they should be able to go over even with barded wire.. they are zombies they dont feel pain. they would be damaged but they would go over...).the thing is that a player should not have his mind at ease that he is protected and nothing can get him...

also a question. i read almost all the posts (almost...) is there a custom map or the map is generated normaly. if i search will i find cities? also. i spawn every time near a vilage. there i find carrots / potatos. this is not very good as it is easyer to survive (althow some zombies will eat me later...)

thank you.

View Postkazim, on 12 December 2012 - 11:03 AM, said:

yes.. that would be nice too...  (althow they should be able to go over even with barded wire.. they are zombies they dont feel pain. they would be damaged but they would go over...).the thing is that a player should not have his mind at ease that he is protected and nothing can get him...

also a question. i read almost all the posts (almost...) is there a custom map or the map is generated normaly. if i search will i find cities? also. i spawn every time near a vilage. there i find carrots / potatos. this is not very good as it is easyer to survive (althow some zombies will eat me later...)

thank you.
Y Not replace all the villagers into zombie so they turn hostile and eat you thats is the suggestion i can think of but i dont reccommend it but if thats good then i wont object ...(bad idea if you think)
You are being hacked !

#1939

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Posted 12 December 2012 - 08:03 PM

have first crash on my server on 7.0
Spoiler:


#1940

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Posted 12 December 2012 - 10:21 PM

­F**king awesome! only downside is...it needs more guns Posted Image other than that its awesome Posted Image