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[1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!


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#1181

KingLemmingCoFH
  • Minecraft: KingLemmingCoFH

Posted 23 January 2013 - 10:11 PM

View PostToo-DAMN-Much, on 23 January 2013 - 09:16 PM, said:

bug report:
you can still put lava cans into magmatic engines using hoppers and they land in the depreciated slot instead of filling it, to boot.

Just by the nature of how inventories work, you could use a Hopper to put diamonds in there as well. I could probably throw a quick hack into prevent it - not sure I consider this a bug so much as a quirk.

View PostLord//_Kimpton, on 23 January 2013 - 09:26 PM, said:

-stuff-

Honestly, I feel that the wiki does a pretty good job of explaining how to install the mod, and the mod itself is complex enough that people really need to be familiar with the wiki - as incomplete as it is - as well as NEI. I won't say no to an installation video, but I just don't see it as a huge deal myself.

View PostSymmetryc, on 23 January 2013 - 09:29 PM, said:

Really? Oh... I usually play with only Redpower and Mystcraft, because I don't like the imbalance of IC and BC, but when I saw your mod I really liked it, so I decided to try it out. When playing it though, I realized that there was practically no early game way of getting passive MJ energy since Blulectric engines can't hook up to conduits/cells(Are you/Elo going to change this?) and I don't have Forestry/Steve's carts so no early game tree farm for charcoal and I don't have any renewable lava accept in the magma crucible... Do you think you could make a config to change the lava for only the Magmatic engines? Thanks in advance!

Blulectric Engines work fine with both Cells and Conduits - the graphic issue on the conduits is entirely on Elo's end. You *may* have to temporarily place something else down next to the conduit that the engine is powering in order to change it from blue to orange (and see the change). You can then remove whatever powered device that was and it'll work fine. I believe Elo will be fixing this in the future.

I'll have to think on the Magmatic engine thing - the main point was that I wanted to prevent Cobblestone from being a viable fuel source; that's just too easy.
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#1182

Too-DAMN-Much

Posted 23 January 2013 - 10:38 PM

sounds like a simple enough fix then as far as the cobble -> lava, don't allow the magma crucible to do straight cobble to lava, it is a bit too easy for me to ever feel good about using to be honest at least personally and not only that it makes the magmatic engines a pain in the butt to automate cause of the not being able to overstock their inventory slot with cans.

maybe a good compromise would be allowing the magma crucible to turn cobble into nether rack and then turn that into lava, would be a lot more work and the MJ cost would be a bit more too since it would require two runs.

and yeah i agree on the quirk/bug status, just thought you should know about it just in case either way.

#1183

Exzeed
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Posted 23 January 2013 - 11:28 PM

View PostKingLemmingCoFH, on 23 January 2013 - 05:57 PM, said:

It's pretty clear on the wiki that you should absolutely not use Frames with Energy Conduit you risk chunk corruption.

Sorry, I miss this part. I'm not into programming much so I'ts hard hard to understand API's and such stuff. Now I know. Thanks! :)

View PostKingLemmingCoFH, on 23 January 2013 - 05:57 PM, said:

At the moment, it is the answer. I'll be adding some sort of Energy flow control blocks in the future - breakers and limiters basically.


Waiting with a great impatience. BIG THANKS to you and your team for the mod.

#1184

Symmetryc
  • Minecraft: JayJuly

Posted 24 January 2013 - 12:36 AM

View PostKingLemmingCoFH, on 23 January 2013 - 10:11 PM, said:

Just by the nature of how inventories work, you could use a Hopper to put diamonds in there as well. I could probably throw a quick hack into prevent it - not sure I consider this a bug so much as a quirk.



Honestly, I feel that the wiki does a pretty good job of explaining how to install the mod, and the mod itself is complex enough that people really need to be familiar with the wiki - as incomplete as it is - as well as NEI. I won't say no to an installation video, but I just don't see it as a huge deal myself.



Blulectric Engines work fine with both Cells and Conduits - the graphic issue on the conduits is entirely on Elo's end. You *may* have to temporarily place something else down next to the conduit that the engine is powering in order to change it from blue to orange (and see the change). You can then remove whatever powered device that was and it'll work fine. I believe Elo will be fixing this in the future.

I'll have to think on the Magmatic engine thing - the main point was that I wanted to prevent Cobblestone from being a viable fuel source; that's just too easy.
Oh! OK, that's great, now I can use my Blutricity with TE and have passive energy, thanks! Thank you so much for taking the time to reply, not many modders do that! Good luck in the future with Thermal Expansion!
A life? Where can I download one of those?

#1185

noskk
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Posted 24 January 2013 - 12:36 AM

nvm..

#1186

Too-DAMN-Much

Posted 24 January 2013 - 05:03 AM

i hate to say it, but i think at least temporarily my magmatic engines are getting taken down, bit of a shame they used to be so perfect for charging my machines line and redstone energy cubes, now they're constantly shut off, with absolutely no way of ensuring they run long enough to be useful without running tons of piping or liquiducts all over the house.

i suppose i'll have to replace them with electric engines or something to that effect, too bad too i was doing really good about not setting up the more obnoxious IC2 machines.

#1187

immibis
    immibis

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Posted 24 January 2013 - 10:23 AM

View PostExzeed, on 23 January 2013 - 05:10 PM, said:



This is not an answer. One of the reasons to implement my system is to cut off magma crucibles which eating all the incoming energy untill it gain 24000 MJ each, and shuts down all other machines untill them fully fills. So switching few hungry crucibles with one hungry redstone energy cell is not an option :) I'm just don't have enough time to wait them fully charge each time I want to pulverize some ores.
The only option for now is to running back and forth with the crescent hammer and manually destroy one of the redstone conduit to kill the flow of the energy.
Besides, I think it's some kind of a glitch, becouse it's works perfectly with the power engines directly connected wia buildcraft energy pipes.
Unfortunately, that method does require 600000MJ to fill up the energy cell, as the redstone signal disables the cell's output but not its input. However, once the cell is full it does act like a switch and doesn't waste energy. You can even set the exact amount of energy you want to go through the cell. You're right, it is a glitch that moving the conduit doesn't break the connection.

Perhaps try a combination of both. Make an energy cell, set the input and output to the exact amount of energy you want to go through (so it doesn't store any) and then use frames to move the cell.

#1188

Too-DAMN-Much

Posted 24 January 2013 - 10:35 AM

try using a block breaker and deployer as an interim work around until redstone energy cells are fixed or the breakers are added guys, not positive it works quite yet but i can't think of any reason why it wouldn't, may have to test it once to see the direction the conduit gets put in by the deployer and then setup a redstone pulse to a omni-wrench in the deployer to pulse it the right amount of times to re-orient them but hopefully they'll be placed correctly dumb-firing it.

#1189

Exzeed
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Posted 24 January 2013 - 11:38 AM

Thanks to Too-DAMN-Much advice, block breaker - deployer system works perfectly! Even better than the frames system since it doesn't needs blutricity to work. And there's no need to reorient deployed conduit since deployed conduit always orients flow to the machine (blue marker at the pipe). So, problem solved! Thanks! :)

#1190

Too-DAMN-Much

Posted 24 January 2013 - 12:40 PM

cool, i wasn't sure about the orientation thing but i had a hunch the conduits would figure out what was up. :)

#1191

MrChessPiece
  • Minecraft: xBishop

Posted 24 January 2013 - 06:54 PM

You should add something similar to the recycler from IC2. I want something to do with all my junk other than just throwing it away but I'm definitely not installing IC2.

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#1192

SebWhittle

Posted 25 January 2013 - 02:43 AM

I cant seem to install TE 1.4.7.3... cant seem to get it to work. Either way, the only reason I wanted to install it was to find out more about
"-Changed: Magma Crucible has been rebalanced a bit.
-Changed: Netherrack to Lava conversion is more expensive - this new default value IS enforced upon updating. You may still change it in the config file."
parts. Can you go into a little more detail?
If the default Netherrack to lava conversion exceeds 19k MJ, I may as well be using cobble, since theres no profit. I understand you dont want cobble to be a fuel source (too easy), but if Netherrack gets to this point, lava generation is nigh impossible. Anyway, can you let me know what values exactly were changed? And what the "re-balancing" involves? My idea is to get a fully automatic lava generator going. The only thing I need is a better way of getting soul sand than scrap boxes/ tunnel bore. Once passive soul sand is in, I can cook it to vile dust, combine it with glowstone dust (witch soul shard) for corrupted essence, which I can use to cook Cobblestone into Netherrack using a soul forge. Output that to a Magma Crucible and we would have passive Netherrack generation, without requiring power for recyclers for scrap boxes or a tunnel bore loading ridiculous amount of map in the Nether. Of course, if the default requirement is above 19k MJ that entire idea goes ut the window. Regardless, really enjoying the mod, and can't wait for those tesseracts ;-)

#1193

immibis
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Posted 25 January 2013 - 05:15 AM

View PostSebWhittle, on 25 January 2013 - 02:43 AM, said:

I cant seem to install TE 1.4.7.3... cant seem to get it to work. Either way, the only reason I wanted to install it was to find out more about
"-Changed: Magma Crucible has been rebalanced a bit.
-Changed: Netherrack to Lava conversion is more expensive - this new default value IS enforced upon updating. You may still change it in the config file."
parts. Can you go into a little more detail?
If the default Netherrack to lava conversion exceeds 19k MJ, I may as well be using cobble, since theres no profit. I understand you dont want cobble to be a fuel source (too easy), but if Netherrack gets to this point, lava generation is nigh impossible. Anyway, can you let me know what values exactly were changed? And what the "re-balancing" involves? My idea is to get a fully automatic lava generator going. The only thing I need is a better way of getting soul sand than scrap boxes/ tunnel bore. Once passive soul sand is in, I can cook it to vile dust, combine it with glowstone dust (witch soul shard) for corrupted essence, which I can use to cook Cobblestone into Netherrack using a soul forge. Output that to a Magma Crucible and we would have passive Netherrack generation, without requiring power for recyclers for scrap boxes or a tunnel bore loading ridiculous amount of map in the Nether. Of course, if the default requirement is above 19k MJ that entire idea goes ut the window. Regardless, really enjoying the mod, and can't wait for those tesseracts ;-)
Netherrack now costs 12000 MJ, and cobblestone/stone/obsidian 24000 MJ. You still make a profit from netherrack, but it's 3/4 of what it was before, assuming the energy you get from the lava in a magmatic engine is still equal to the energy needed to make the lava.

#1194

BLAMETHEGAM3R

Posted 25 January 2013 - 05:18 AM

Good Mod Amazing,
Mod spotlight coming soon

#1195

Dryad
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Posted 25 January 2013 - 08:19 AM

This is a review of this mod its not a Spotlight but a review



#1196

EyMemI
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Posted 25 January 2013 - 10:42 PM

Hi all,



I hope someone can help me. We have a Server with A LOT of mods. Everything (we tried until now) works fine, but some guys was trying the thermal expansion out and now we have a crash. Probably something with the magmatic crucible and Hoppers or maybe a combination with the Stacks of Netherrack inside the Hopper. Here the Crashlog:
Spoiler:
And we can not start the Server anymore, so fast help would be nice :/

Thanks in advance

#1197

KingLemmingCoFH
  • Minecraft: KingLemmingCoFH

Posted 25 January 2013 - 11:04 PM

View PostEyMemI, on 25 January 2013 - 10:42 PM, said:

Hi all,



I hope someone can help me. We have a Server with A LOT of mods. Everything (we tried until now) works fine, but some guys was trying the thermal expansion out and now we have a crash. Probably something with the magmatic crucible and Hoppers or maybe a combination with the Stacks of Netherrack inside the Hopper. Here the Crashlog:
Spoiler:
And we can not start the Server anymore, so fast help would be nice :/

Thanks in advance

There's a fix in the works for this, I'm pretty sure I've tracked down why this seems to happen.
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#1198

EyMemI
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Posted 25 January 2013 - 11:41 PM

Hi, thank you very much for the fast answer.

So I guess we have to wait until you have the fix done? :/
Or is there a possibility to just deleting the bugging blocks?

#1199

SinisterSi

Posted 26 January 2013 - 12:50 AM

Hi KingLemming!
I'm using your mod in the FTB Mod pack but I cant figure out how to use liquiducts, and I cant find a mod spotlight of the version with liquiducts.
So basicly... How do you use them?

#1200

Too-DAMN-Much

Posted 26 January 2013 - 02:00 AM

they need a redstone signal is the problem, i've been hoping to get that flopped around too but kinglemming said they don't want to because it would break old worlds.