Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.5.2] Lunatrius' mods

forge monster spawn highlighter stackie ingame info xml ingame info light level

  • Please log in to reply
275 replies to this topic

Poll: Poll TIme! (559 member(s) have cast votes)

Would you mind installing a core/util mod as a prerequisite for all my mods?

  1. Yes. (132 votes [23.61%])

    Percentage of vote: 23.61%

  2. No. (333 votes [59.57%])

    Percentage of vote: 59.57%

  3. I hate mods with prerequisites. (94 votes [16.82%])

    Percentage of vote: 16.82%

What do you use? (only informational, for now)

  1. Minecraft Forge (458 votes [90.16%])

    Percentage of vote: 90.16%

  2. ModLoader (44 votes [8.66%])

    Percentage of vote: 8.66%

  3. Nothing (6 votes [1.18%])

    Percentage of vote: 1.18%

What do you prefer? (only informational, for now)

  1. Minecraft Forge (454 votes [89.37%])

    Percentage of vote: 89.37%

  2. ModLoader (54 votes [10.63%])

    Percentage of vote: 10.63%

Vote Guests cannot vote

#1

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 18 June 2012 - 08:04 PM

Screenshot Gallery
Development Screenshot Gallery

Sources
You can find all the mod sources over at github.

_____________________


Schematica
Schematica is now located here.

_____________________


Monster Spawn Highlighter
The name basically says it all. The mod will highlight any blocks where monsters can spawn.


Videos
Spoiler:


Screenshots
Spoiler:


Downloads [last update: 03.05.2013 05:45 CET]
  • [Forge] [latest release - v1.4.1.17] Download
  • [Forge] [old releases + latest with version tag] Download

  • [ModLoader] [latest release - v1.4.1.17] Download
  • [ModLoader] [old releases + latest with version tag] Download

_____________________


Posted Image

Stackie
It will group all items of the same type and experience orbs into stacks of maximum size. For example: 6 towers, 64 high of sand will give you 384 entities. With this mod I ended up with only 15. Cool, eh?


Screenshots
Spoiler:


Downloads [last update: 03.05.2013 05:45 CET]
  • [Forge] [latest release - v1.3.1.12] Download
  • [Forge] [old releases + latest with version tag] Download

  • [Bukkit] [latest release - v1.3.0.9] Download
  • [Bukkit] [old releases + latest with version tag] Download

_____________________


InGame Info XML
Display various information directly only you ingame screen.


Note
This mod is a fork of bspkrs' version which he keeps updated with all Minecraft versions past 1.0 (the original author of the mod is DaftPVF).


Authors (in chronological order)
DaftPVF (latest update for 1.0 - click!)
bspkrs (latest update for 1.5.1, simple text syntax - click!)
Lunatrius


Screenshots
Spoiler:


Downloads [last update: 03.05.2013 05:45 CET]
  • [Forge] [latest release - v2.4.1.18] Download
  • [Forge] [old releases + latest with version tag] Download

  • [ModLoader] [latest release - v2.4.1.18] Download
  • [ModLoader] [old releases + latest with version tag] Download


Conversion to the XML format
You can download this tool to automatically convert your old config to the new format. If you're using the pct tag you'll have to manually edit that, because it functions differently.


Optional tools

Configuration
You'll find all instructions and available tags on the download page.

_____________________


Mirrors
_____________________


Installation
Installation (Forge)
  • Install Forge (forum, file server with the latest versions - builds with a star are recommended)
  • Start Minecraft and exit it (this will create the mods folder for you)
  • Open the .minecraft/mods folder
  • Copy/Move/Paste the jar file into the folder

_____________________


Configuration
Mod configuration is not required, but if you want to tweak things find the config file in the /config/ folder. Things are explained in the config file itself.

_____________________


Incompatibilities (last update: 24.08.2012 5:21 CET)
  • ???

_____________________


Crash reports
Click here for instructions.

_____________________


Special thanks
In alphabetical order. Make sure to check out their awesome mods!
_____________________


License
Posted Image
All mods and their sources are released under the Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.

Note: even though the mods are licensed under the CC liccense I'd appreciate it if you linked to this page or any of the links on this website (lunatri.us). Thank you.

Edited by Lunatrius, 20 May 2013 - 09:51 PM.


Register or log in to remove.

#2

UltraMoogleMan

Posted 18 June 2012 - 08:44 PM

Looks great! I'm definitely going to be using this when I need to light up the village on my SMP server. :)

#3

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 22 June 2012 - 03:39 AM

The renderer no longer checks for blocks. Instead it creates a virtual spider and zombie entity as a reference to check for spawnable blocks.

Human language: it's more accurate now.

#4

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 01 July 2012 - 12:25 AM

Released the schematic renderer for 1.2.5. Links, screenshots and description in the first post.

#5

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 03 July 2012 - 03:08 AM

Updated the Schematic Renderer to 1.1. You may now import schematic files of any size - it will only render blocks in a 20 radius by default (can be changed to anything up to 50). You are also able to flip and rotate schematics by using + and -.

#6

plaguedplatypus
  • Minecraft: plaguedplatypus

Posted 03 July 2012 - 03:38 AM

looks pretty cool. definitely gonna try it out.

#7

EduardoTA
  • Location: São Paulo,São Paulo,Brazil
  • Minecraft: EduardoTA

Posted 04 July 2012 - 03:48 PM

Monsters Spawn Highlighter dosen't work,It creates a config file but simply dosen't work,pressing L or any other bind dosen't work.
Hi I'm EduardoTA from Youtube and a lot of othere services around the Web.I live in São Paulo(capital),São paulo(State),Brazil(Country).

#8

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 05 July 2012 - 10:56 PM

View PostEduardoTA, on 04 July 2012 - 03:48 PM, said:

Monsters Spawn Highlighter dosen't work,It creates a config file but simply dosen't work,pressing L or any other bind dosen't work.

Sorry for the late response, was getting bombarded with the free "gift code threads" and I totally missed your response. What are you using, Forge or ModLoader? And do you have any other mods that might use the L key as a key binding?

---

Also updated the schematic renderer to 1.1.1. It will now no longer draw blocks that are already placed (decreases the amount of blocks that have to be drawn and the derpy effect is gone - basically textures overlapped almost every tick).

Also moved the changelog to the zip/jar files in case you're interested checking them out.

#9

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 09 July 2012 - 09:17 PM

Released the Stack Drops mod. This brings the upcoming feature (in 1.3) to 1.2.5. If you have huge farms or anything that produced a lot of drops, this will help you a lot. On my 29x8 wheat farm I usually got about 700 drops - 700 entities which caused huge lags spikes. Now I'm getting about 100 entities when I start harvesting and about 3 or 4 when they all get to my collection point.

#10

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 13 July 2012 - 05:47 AM

Updated the Schematic Renderer. The user doesn't have to go into the config at all and all schematics are loaded on the fly from .minecraft/schematics/ (put all your schematics into the folder and when you're in just use the load item to load the next schematic - it can't get simpler).

#11

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 15 July 2012 - 12:54 PM

Updated the Stack Drops mod. It will now stack experience orbs as well. These can be packed into a single orb if they're close enough together (0.75 blocks), which gets rid of a lot of lag when collecting them one by one.

#12

Neon_ColorsFTW22
  • Minecraft: NeonColors123

Posted 27 July 2012 - 06:06 PM

I like your Schematic render mod!

It's kinda how FVDisco shows his redstone creation builds at the end with the same function you use! Awesome.

Posted Image


#13

AbrarSyed
  • Location: IL, USA
  • Minecraft: AbrarSyed

Posted 27 July 2012 - 06:35 PM

I Approve.
Posted Image

#14

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 28 July 2012 - 05:42 PM

Thanks for all the feedback, I appreciate it!

On another note, updated the Stackie mod. I've optimized the stacking code and moved it into a separate package for a smoother update to 1.3 when it's out. I've also added a config file that has some basic configuration available (some people might want the stacking range higher/lower).

The next mod that I'll be updating is the schematic updater. Here's a sneak peek of what I'm currently working on. What you can see on this image:
  • export a schematic from inside Minecraft (on the left, the red/blue blocks/cubes determine the larger, green cuboid, which is the area that will be exported)
  • export and import mod items along with the schematics (on the image there's pistons from the more pistons mod and leaves from ExtraBiomesXL)
  • imported schematics now draw a purple cuboid around the schematics, so you know how large the schematic actually is (by default only blocks that are up to 20 blocks away from you are rendered, this cuboid should help you determine the exact size of the schematic)

Edit: forgot one thing. I moved the adf.ly links behind the direct links (they're optional, I won't really mind because I don't have enough downloads to begin with ;)).

#15

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 30 July 2012 - 10:46 PM

Released, the Stackie mod for CraftBukkit. I used craftbukkit-1.2.5-R4.1-MCPC-SNAPSHOT-176.jar to compile it and it works fine on my end.

Make sure to go check out AbrarSyed's mods and thank him. He was the one to bug me for the past 2 days, he's the one who made me release a server version before 1.3 (even though it's just 1(2?) days before the 1.3 release).

#16

AbrarSyed
  • Location: IL, USA
  • Minecraft: AbrarSyed

Posted 30 July 2012 - 11:43 PM

hehe ^^

you must admit, this mod helps make your giant cactus farm not die :P
Posted Image

#17

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 02 August 2012 - 10:10 PM

True, true. :P

Updated Schematica, being the last 1.2.5 update (unless I have to fix a critical bug) for anyone staying on 1.2.5. You can now load schematics from a texturepack-like selection (AbrarSyed's suggestion :)). You may also save parts of your world as a schematic file, allowing you to share your creations with your friends or to assist people. The items that were added in the previous version were replaced with a GUI along with optional keybindings that can be turned on from the config.

#18

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 08 August 2012 - 03:26 PM

Updated Schematica and added layer by layer rendering. Also fixed some issues with mod blocks and it should correctly load/save the schematic files now. Blocks that are different from the blocks in the schematic will have a red border. This is just an indicator to show if you did something wrong (ignore them for building blocks etc).

#19

chrismack

Posted 10 August 2012 - 12:44 AM

Hey i am having a issue with your mod. The schematic rendering does not seem to be working properly. I just renders black and white blocks instead of the blocks in the schematic.

I am using forge 3.4.9.171 and just your mod.

Picture of my problem:
Posted Image

Other than this problem it looks like a awesome mod and i hope that it gains some traction soon and more people start to see it.

Thanks for your time
Chris

Posted Image

"I don't suffer from insanity. I enjoy every second of it"


#20

Lunatrius
  • Location: Slovenia
  • Minecraft: Lunatrius

Posted 12 August 2012 - 12:03 AM

View Postchrismack, on 10 August 2012 - 12:44 AM, said:

Hey i am having a issue with your mod. The schematic rendering does not seem to be working properly. I just renders black and white blocks instead of the blocks in the schematic.

I am using forge 3.4.9.171 and just your mod.

Picture of my problem:
Posted Image

Other than this problem it looks like a awesome mod and i hope that it gains some traction soon and more people start to see it.

Thanks for your time
Chris
Sorry, didn't notice the post earlier (MCF doesn't send out email notifications for some reason :/). What exactly are those blocks? Vanilla or mod blocks? Mod blocks that use the addOvverride method to set the texture don't work yet, because I haven't figured out a way to include them.