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Enderman grinder - How much efficiency is too much?


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#1

Markscape
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Posted 15 June 2012 - 08:46 AM

So, My enderman grinder takes about 1 minute to reach the mob cap, which is great and I'm not complaining. There are a total of 340 spawning spaces in the trap, and probably 30 or so blocks they can spawn on outside (I'll be working on this shortly) I'm wondering, would it be worth it to add 170 more spawning spaces to the trap?  And would the difference in which the trap fills up be noticeable? I would like to increase the efficiency and I have the resources - but I don't want to do it if the the change is nearly un noticeable. Also, 170 spawning spaces is the max I can cram into the trap without going over y: 128.

View Postlins05, on 22 February 2012 - 05:20 PM, said:

hey peps i need a ckicken house ida.i just luv ckhickens and i want to build a manchin for them..........

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#2

Tempus64
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Posted 15 June 2012 - 10:02 AM

I'd probably wait until 1.3 as gaining XP will be much faster and you may find it's perfect the way it is.. I've got 228 spawning pads in my SMP enderman ender.. Currently it can't keep up with how fast I can kill them off due to the 70 mob limit on the server... I've been thinking of adding more levels but have been putting it off due to 1.3 probably coming out within a month.

#3

Nelan_Nachtbringer

Posted 15 June 2012 - 01:41 PM

Wow. Then something's wrong with my grinder. I'm over 150 blocks away from any spawnable block.  I have 17 layer's with 30 spawning places per layer. It's no problem for me to clear my whole killing area, because the respawn is very slow. The highest block is below the magic border of 128. Can someone tell me what's wrong with my grinder?

#4

aheberle

Posted 15 June 2012 - 01:56 PM

If you do upgarde, I believe the mob cap would be reached in sufficiently less than a minute, due to the extra spawning pads. But it doesm't matter because you must have the time to kill them, and it would take longer to kill them all then it might be worth.
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#5

rodabon
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Posted 15 June 2012 - 03:49 PM

Markscape I'm betting that could possibly get it down to about 45 seconds.  You're getting down to the point where you will realize smaller and smaller gains.  Theoretically if you made a trap where no spawning check would fail, it would fill up in about 4 seconds.  If you do add them let us know what you find out, I'm interested to know the results.
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#6

Deacon_Blue

Posted 15 June 2012 - 09:59 PM

You could go as much overkill as I did on mine and have 1120 spawn blocks, I reach mob cap in 30-40 seconds depending on the other players on the server.

I recommend NOT doing that in legit. That took WAY too many stone bricks to create and enclose it.

#7

Wolfpax
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Posted 15 June 2012 - 10:45 PM

I'd suggest adding enough that it keeps a steady stream of mobs so any food breaks happen about the same time you'd run out of endermen to quickly kill.
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#8

Sergeant1337
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Posted 15 June 2012 - 10:48 PM

Doing that would just be an overkill

#9

DiggyDiggyHole

Posted 15 June 2012 - 10:51 PM

How do you even make endergrinders? I want to know DX
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#10

Wolfpax
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Posted 15 June 2012 - 11:20 PM

DocM has a great tutorial on it on Youtube, best suggestion I have to see how to make one.
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#11

Markscape
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Posted 15 June 2012 - 11:35 PM

View PostTempus64, on 15 June 2012 - 10:02 AM, said:

I'd probably wait until 1.3 as gaining XP will be much faster and you may find it's perfect the way it is.. I've got 228 spawning pads in my SMP enderman ender.. Currently it can't keep up with how fast I can kill them off due to the 70 mob limit on the server... I've been thinking of adding more levels but have been putting it off due to 1.3 probably coming out within a month.

That's exactly what I am thinking. I could just silk touch a stockpile of coal/diamond ores and get to level 100 no problem in 1.3. However, I'm probably going to be using a 1.2.5 enchanting mod for 1.3, if anyone does decide to make one. Or I might not just upgrade.


View PostDeacon_Blue, on 15 June 2012 - 09:59 PM, said:

You could go as much overkill as I did on mine and have 1120 spawn blocks, I reach mob cap in 30-40 seconds depending on the other players on the server.

I recommend NOT doing that in legit. That took WAY too many stone bricks to create and enclose it.

I'd actually have to create a whole new trap if I wanted to add more than 170 more spawning spaces. So I know I'm not doing that.


View Postaheberle, on 15 June 2012 - 01:56 PM, said:

If you do upgarde, I believe the mob cap would be reached in sufficiently less than a minute, due to the extra spawning pads. But it doesm't matter because you must have the time to kill them, and it would take longer to kill them all then it might be worth.

That's the thing, I'm usually waiting for enderman to drop onto the killing floor, and I get pretty impatient because theres not much I can do for a minute.


View Postrodabon, on 15 June 2012 - 03:49 PM, said:

Markscape I'm betting that could possibly get it down to about 45 seconds.  You're getting down to the point where you will realize smaller and smaller gains.  Theoretically if you made a trap where no spawning check would fail, it would fill up in about 4 seconds.  If you do add them let us know what you find out, I'm interested to know the results.

I will do some tests if I decide to upgrade it, and I think I will soon. :)

View Postlins05, on 22 February 2012 - 05:20 PM, said:

hey peps i need a ckicken house ida.i just luv ckhickens and i want to build a manchin for them..........

#12

Sphlank
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Posted 15 October 2012 - 12:42 AM

I built a DocM spawner on my friends SMP server, and it has 680 spawnable spaces, yet, no endermen are spawning at all. I'm not sure what i did wrong?

#13

LeMasterTJ
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Posted 15 October 2012 - 01:17 AM

View PostSphlank, on 15 October 2012 - 12:42 AM, said:

I built a DocM spawner on my friends SMP server, and it has 680 spawnable spaces, yet, no endermen are spawning at all. I'm not sure what i did wrong?
Wow, nice Necro'ing buddy. Also, you may want to ask on the actual vid or create a topic for it, not post on a random topic somewhat related.
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#14

Boundegar
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Posted 15 October 2012 - 01:58 AM

View PostSphlank, on 15 October 2012 - 12:42 AM, said:

I built a DocM spawner on my friends SMP server, and it has 680 spawnable spaces, yet, no endermen are spawning at all. I'm not sure what i did wrong?
Neither are we.  Make a new thread, and add pictures, and maybe we can help.

#15

Venari
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Posted 15 October 2012 - 03:30 AM

I've never understood why people are against necroing old threads, when many of the "tips" and "rules" in the forums are to use the search function, and post in currently existing threads.
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