How do you join a single player world Snapshot 12w24a?
#1
Posted 14 June 2012 - 03:06 PM
#2
Posted 14 June 2012 - 03:13 PM
#4
Posted 14 June 2012 - 03:17 PM
#5
Posted 14 June 2012 - 03:18 PM
Don't forget to rate me, by pressing ↑ if I helped you
#7
Posted 14 June 2012 - 03:24 PM
It works for me,
Don't forget to rate me, by pressing ↑ if I helped you
#8
Posted 14 June 2012 - 03:27 PM
#9
Posted 14 June 2012 - 03:46 PM
I need the help of a dev for a bukkit plugin!
#10
Posted 14 June 2012 - 03:50 PM
Edit:
Wow, price is $26.99 now .. got my account for $15 .... Looks like he may have to wait a little bit. poor kid, he was all excited about finding Papa in Minecraft. ooh well. maybe someday
#11
Posted 14 June 2012 - 03:57 PM
CoffeeCow, on 14 June 2012 - 03:50 PM, said:
EDIT - Empty post.
#12
Posted 14 June 2012 - 03:58 PM
#13
Posted 14 June 2012 - 05:01 PM
Don't forget to rate me, by pressing ↑ if I helped you
#14
Posted 14 June 2012 - 05:37 PM
We got it to work once but now it wont work. On one comp it says Unknown host and on the other it says End of stream :/
#15
Posted 14 June 2012 - 05:52 PM
iFalcon, on 14 June 2012 - 05:37 PM, said:
We got it to work once but now it wont work. On one comp it says Unknown host and on the other it says End of stream :/
#16
Posted 15 June 2012 - 07:04 AM
#17
Posted 15 June 2012 - 10:43 AM
Heatran543, on 15 June 2012 - 07:04 AM, said:
Connection type (router/modem?), what router (if applies), what os...
I need the help of a dev for a bukkit plugin!
#18
Posted 15 June 2012 - 12:45 PM
However, in Linux, instead of binding to ANY IP on the computer, it bound to a specific alternate localhost address (127.0.1.1) and netstat and nmap from another computer showed that is was not even listening on my LAN connection. My details are in reply to another post about this. There may be a way to get around that to the localhost IP using an ssh tunnel or iptables (in Linux), but that is not automatic, or something most people know how to do.
#19
Posted 15 June 2012 - 08:43 PM
Epicness1324, on 14 June 2012 - 03:15 PM, said:
Twitter: @EvanLange7737
#20
Posted 17 June 2012 - 08:35 PM
We managed to get it to work 1/10 times, always seemed to get "End of Stream" errors.
Awesome feature.. assuming they get it to work reliably.












