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[Forge][1.4.7][Tech Mod][Pre Release] XyCraft

xycraft tech forge 1.4.5

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#1

Soaryn
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Posted 13 June 2012 - 12:56 AM

*
POPULAR

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Now on my Wiki:

How to support:
  • Use the banner at the top of this thread to spread the word of XyCraft  Posted Image
  • Contribute a donation via the link below Posted Image
  • Download my mod Posted Image
  • Inform me of any bugs that may occur Posted Image (See Wiki for Bug Report Link)
  • Make a mod spotlight of it and send me a link Posted Image

‚Äč

About Donating:


I try my best to ensure that all work put into this mod is quality Work. Which means that this takes a vast majority of my time. Though I do not expect donations, I would greatly appreciate them as it would help me to make this mod even better. Currently I am using tools that you can download for free to make the textures, and models, but I'd like to see if I can get some better software.

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Pictures for your enjoyment will be posted later today! (2/28/13)


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#2

Soaryn
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Posted 15 June 2012 - 01:39 AM

I hope to have this mod out as soon as I can, but please keep in mind, quality takes time.

EDIT: I am not choosing Testers anymore until more development has been completed. 1.3 will be a bear to my mod, but I am confident that it will not be so bad.
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#3

tastybunns
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Posted 15 June 2012 - 03:31 AM

i would love to see what you can come up with
in future updates can you code in my custom crystals with your mod?
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#4

Soaryn
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Posted 15 June 2012 - 08:40 AM

I might add some additional features to the crystals. but the idea is that I'm trying o keep one kind of natural crystal.
I could make it so you can mix my planned gems to the crystals coloring them, and possibly adding affects but no promises :D
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#5

Soaryn
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Posted 15 June 2012 - 12:12 PM

If anyone has had any experience with NEI plugins please shoot me a message please! :D
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#6

Soaryn
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Posted 15 June 2012 - 06:22 PM

Just Updated some pictures and added a progress log at the bottom of my post, check back for more progress updates. Suggestions re still being taken if you'd like to submit one.
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#7

Editedcub

Posted 16 June 2012 - 02:07 PM

I'd be happy to try and test this for you once it's closer to a working alpha.

#8

Soaryn
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Posted 17 June 2012 - 06:17 PM

Ok great! Im going to see if I can get some of the core and world done today and send a link but we shall see
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#9

Soaryn
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Posted 17 June 2012 - 08:47 PM

Added most if not all of my naturally spawning Blocks! Hooray!

Alpha version of Core and World will not be done today, and I may be busy tomorrow. However, I don't want to rush this as I'd rather not release something (even the alpha) that isn't ready for testing. I know of some bugs I need to fix and features I want to add: I.E. utilize the ore dictionary and actually generate the blocks.

In most terms the Core and World without an expansion will probably be useless, but testing is still needed. Coding is running smoothly and a little faster than I anticipated.

Let me know what you guys think and any suggestions you might have.
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#10

Twololcats
  • Location: The Aether
  • Minecraft: Twololcats

Posted 17 June 2012 - 10:49 PM

Awesome mod! it looks great and has alot of potential, I love your somewhat futuristic style that kind of reminds me of tron
the engineering table model and texture are really good as well as everything else. I'd love to see what you have planned for future versions and I'd be happy to help by alpha/beta testing (possibly even with coding etc if I acquired the skills, but its not likely)

PS: is the xy in xychronium and xycraft pronounced zy like in XYlophone?

Edit: i came up with some ideas but since we/i dont know what the "Style" of the mod really is yet they might be out of place

for a power and item transport possibility there could be laser transmission, the lasers are power and emit from some machine and are recieved by another, power loss over distance is higher unless you have some sort of laser containment pipes used, and there would be laser-guided minecarts that follow the beam, a regular lasercart you can ride and a chest lasercart that stores and transports items.
thats one of the only ideas i have so far, sorry if its completely out of place in the mod XD
That cheezburger? I ate it...twice

#11

Soaryn
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Posted 17 June 2012 - 11:36 PM

View PostTwololcats, on 17 June 2012 - 10:49 PM, said:

PS: is the xy in xychorium* and xycraft pronounced zy like in XYlophone?

Why, Yes it is! Posted Image  But it is xychorium not xychronium :P.  I may need to post that so everyone knows. As for the rest of your post, I will hopefully have a alpha version of Core and World up this week. It Won't Do much as it has no utilities, but the plan is to get rid of the bugs in the base areas then elaborate on those with the expansions (mostly machines), I have a lot of code to do, and that engineering table is probably going to kill me, but I shall get it done! Posted Image

For me to be able to release the Machines Expansion, These must be done First (At Minimum):
  • Core and World need to be reasonably workable with all of the natural gen, etc
  • Power Gen (at least Low Tier)
  • Engineering Table Complete Functionality
  • My Secret to being original Tech Mod
  • More models need to be made, to me if I have a capability to make a different shape, I should as blocks are lame now. (unless they do cool things already)
  • Functionality to those Blocks

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#12

Twololcats
  • Location: The Aether
  • Minecraft: Twololcats

Posted 18 June 2012 - 12:18 AM

View PostSoaryn, on 17 June 2012 - 11:36 PM, said:

Why, Yes it is! Posted Image  But it is xychorium not xychronium Posted Image.  I may need to post that so everyone knows. As for the rest of your post, I will hopefully have a alpha version of Core and World up this week. It Won't Do much as it has no utilities, but the plan is to get rid of the bugs in the base areas then elaborate on those with the expansions (mostly machines), I have a lot of code to do, and that engineering table is probably going to kill me, but I shall get it done! Posted Image

For me to be able to release the Machines Expansion, These must be done First (At Minimum):
  • Core and World need to be reasonably workable with all of the natural gen, etc
  • Power Gen (at least Low Tier)
  • Engineering Table Complete Functionality
  • My Secret to being original Tech Mod
  • More models need to be made, to me if I have a capability to make a different shape, I should as blocks are lame now. (unless they do cool things already)
  • Functionality to those Blocks
Ah sorry about xychorium i misread it. thats awesome that a alpha release will be up this week, and dont worry about too many features, its really early alpha anyways
and if your interested i believe there is an electricity API called universal electricity which might help (not really trying to advertise and/or say your a bad coder, im just saying in case it actually would help in any way shape or form)

oh and your secret to being original tech mod, it intrigues me, well everything in your mod intrigues me because i dont even know what you have planned :P
That cheezburger? I ate it...twice

#13

Soaryn
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Posted 18 June 2012 - 01:20 AM

Twololcats said:

Ah sorry about xychorium i misread it.
No problem happens all the time

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There is an electricity API called universal electricity which might help (not really trying to advertise and/or say your a bad coder, im just saying in case it actually would help in any way shape or form)

No Offense Taken, but Im gonna try to use my own and make it accessible to others. I need this to be different as it will do different things. Ill look into it more though.

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oh and your secret to being original tech mod, it intrigues me, well everything in your mod intrigues me because i dont even know what you have planned Posted Image

Well as soon as the Secret is out there is a VAST amount of work to be done still :P

The Alpha though is a "hopefully" this week, so don't be disappointed if it is not, but It should be as soon as the world gen code is ready, Im trying to use the more Long term method here so it could take longer than; Youtube it, Get the answer, Bam works for 3 days :P

Glad to hear you are interested
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#14

Twololcats
  • Location: The Aether
  • Minecraft: Twololcats

Posted 18 June 2012 - 03:04 AM

View PostSoaryn, on 18 June 2012 - 01:20 AM, said:


No problem happens all the time

No Offense Taken, but Im gonna try to use my own and make it accessible to others. I need this to be different as it will do different things. Ill look into it more though.


Well as soon as the Secret is out there is a VAST amount of work to be done still :P

The Alpha though is a "hopefully" this week, so don't be disappointed if it is not, but It should be as soon as the world gen code is ready, Im trying to use the more Long term method here so it could take longer than; Youtube it, Get the answer, Bam works for 3 days :P

Glad to hear you are interested

Honestly I think it's better that your trying to do this on your own and being original, thats what makes certain mods stand out against others
And no problem about the release, stuff (specifically coding) takes time, my biggest pet peeve is when people beg/demand/etc for modders to update (suggesting ideas and helpful criticism are mostly good though)
So take your time, don't rush, just keep up the good work :D

That cheezburger? I ate it...twice

#15

Editedcub

Posted 18 June 2012 - 03:00 PM

By all means man, take your time and work through it.  I don't think we're in any rush to get into it, although I'm sure that everyone is feeling a bit of that "kid on Christmas morning" feeling.

I like what I see in the pics so far, everything looks really good, and very identifiable from all the other ore blocks.  I'd definitely like to see what else you have in store.

#16

Soaryn
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Posted 18 June 2012 - 09:39 PM

Got a little sidetracked in researching World Gen. Hehe I found it easier to make an Auto Id Resolver in the config File. See "Progress" for more info ^
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#17

Pixelman
  • Location: Denmark
  • Minecraft: Tolini

Posted 20 June 2012 - 09:22 AM

If you still have place for alpha/beta testers, i'd definitely want to join in. This mod really looks awesome from what i've read and seen in the pictures.
Also with your permission ofc i'd be happy to do some kind of mod spotlight on this, when you get further into the development :)

#18

Soaryn
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Posted 20 June 2012 - 03:55 PM

Currently having issues with crystal cluster amounts dropping the correct amount (For now I made it drop one per crystal cluster). Getting closer for alpha though. I think after a little bit more code the alpha testing will begin. Again since this is only Core and World, there will be little actual functionality as I don't want this (even the WorldGen) to become another ore/tool mod.

The purpose of Core and World again is to allow my expansions to not require new worlds upon adding or removing them. Therefore all functionality will basically be in the expansions themselves.
The Core:
  • Allows me to code a little easier without having to rewrite code for all of my expansions.
The World...
  • Generates the world with Xychorium Ore and Crystal Clusters
  • Also adds recipes for basic Xychorium. (i.e. smelting)

Glad to see the interest in this mod.

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If you still have place for alpha/beta testers, I'd definitely want to join in.

Sure the alpha testing will pretty much be open I think. A lot of my code needs to be reworked already, but as a standing point this is pretty good


Quote

Also with your permission I'd be happy to do some kind of mod spotlight on this, when you get further into the development

Great! :D. I suggest making one when the Machines Expansion comes out. As you'd only have aesthetics to show in the World/Core
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#19

Pixelman
  • Location: Denmark
  • Minecraft: Tolini

Posted 20 June 2012 - 04:44 PM

Alright awesome :D

#20

Twololcats
  • Location: The Aether
  • Minecraft: Twololcats

Posted 20 June 2012 - 05:16 PM

View PostSoaryn, on 20 June 2012 - 03:55 PM, said:

Currently having issues with crystal cluster amounts dropping the correct amount (For now I made it drop one per crystal cluster). Getting closer for alpha though. I think after a little bit more code the alpha testing will begin. Again since this is only Core and World, there will be little actual functionality as I don't want this (even the WorldGen) to become another ore/tool mod.

The purpose of Core and World again is to allow my expansions to not require new worlds upon adding or removing them. Therefore all functionality will basically be in the expansions themselves.
The Core:
  • Allows me to code a little easier without having to rewrite code for all of my expansions.
The World...
  • Generates the world with Xychorium Ore and Crystal Clusters
  • Also adds recipes for basic Xychorium. (i.e. smelting)
Glad to see the interest in this mod.


Sure the alpha testing will pretty much be open I think. A lot of my code needs to be reworked already, but as a standing point this is pretty good




Great! Posted Image. I suggest making one when the Machines Expansion comes out. As you'd only have aesthetics to show in the World/Core

Nice! glorious progress! i cant wait!
and Will the engineering table be included in the first alpha?

EDIT: this actually reminds me of thaumcraft 2 a little bit, azanor releasing only little teasers and keeping everything else secret, and the mod in question looks awesome :D
That cheezburger? I ate it...twice