Usage:
Each block will move blocks that are connected to it. They can be activated by placing a lever/button on it or activating it with redstone. Blocks that are moved can hold items, but do not work well with water or lava.
Recipes:
Spoiler:
Slider:
On Block:
Off Block:
Rotator:
Insulation Plate:
Controller:
TNT Cannon:
Ammunition for TNT Cannon:
Spoiler:
The Slider block will cause blocks to slide in either the vertical or horizontal direction. You can change its acceleration with the controller. It will need to be connected to an On Block. Some basic examples of things that can be created with the slider block include cranes, elevators, and vehicles such as monorails.
On Block:
Spoiler:
The On Block is used with the Slider Block.
Off Block:
Spoiler:
The Off Block will stop any sliding blocks when it comes in contact with it. Sliding blocks will start at an On block and stop at an Off Block.
Rotator:
Spoiler:
The Rotator Block will rotate blocks either horizontal or vertical. Some examples of things that can be made with this are drawbridges and windmills.
Insulation Plate:
Spoiler:
Placing the insulation plate on a block will prevent blocks that are in contact with it from moving.
Controller:
Spoiler:
The Controller is used to adjust the acceleration of the sliding block.
TNT Cannon:
Spoiler:
The TNT Cannon shoots exploding blocks far.
Ammunition for TNT Cannon:
Precautions:
Spoiler:
-This mod uses a lot of RAM and will not be smooth on slow computers.
-Backup your world before using this mod.
-Backup your world before using this mod.
Videos:
Spoiler:
Japanese:
English:
Spanish:
pardon my ignorance, as it gets to view the videos from this post? xD
English:
Spanish:
pardon my ignorance, as it gets to view the videos from this post? xD
Changelog:
Spoiler:
2012-09-08:1.3.2 _HS_20120904_02]
fix bug that crashes when turning on and off the power in a short time-block was attached to the plate cutoff will be transparent, and to destroy it
I suspect, perhaps no longer occur.
• If you have a situation where the power is turned on and off in a short period of time, change the core specification block is to not accept the behavior
, but it was not the direct cause of the crash of this is the on-off fast in fact, it is simply because I had implemented to things.
It will not allocate memory in vain in this open, I should rest a little too CPU.
[2012-09-04:1.3.2 _HS_20120904_01]
published.
[2012-05-12: 1.2.5_HS_20120503_04]
Modification of the display position of the torch Torch Red Stone. To lighten the processing, the introduction of experimental code. Together and give to comment spec (CPU, memory allocation, Gurabo) and the results of this, to rescue.
[2012-05-08:1.2.5 _HS_20120503_03]
Bug fixes for the block if you paste the blocking plate, using a syringe with a mouse wheel click function, did not get the block of interest. Bug fixes to freeze When you move the position of the bedrock below the UgoObject. If you are rotated at high speed, bug fixes become a place of the original position and the stop position is different when that stopped the UgoObject.
[2012-05-06:1.2.5 _HS_20120503_02]
Fine processing waste was omitted. So reducing the waste in a multi-drawing, may become a little lighter?
[2012-05-03:1.2.5 _HS_20120503_01]
Published.
2012-09-08:1.3.2 _HS_20120904_02]
fix bug that crashes when turning on and off the power in a short time-block was attached to the plate cutoff will be transparent, and to destroy it
I suspect, perhaps no longer occur.
• If you have a situation where the power is turned on and off in a short period of time, change the core specification block is to not accept the behavior
, but it was not the direct cause of the crash of this is the on-off fast in fact, it is simply because I had implemented to things.
It will not allocate memory in vain in this open, I should rest a little too CPU.
[2012-09-04:1.3.2 _HS_20120904_01]
published.
[2012-05-12: 1.2.5_HS_20120503_04]
Modification of the display position of the torch Torch Red Stone. To lighten the processing, the introduction of experimental code. Together and give to comment spec (CPU, memory allocation, Gurabo) and the results of this, to rescue.
[2012-05-08:1.2.5 _HS_20120503_03]
Bug fixes for the block if you paste the blocking plate, using a syringe with a mouse wheel click function, did not get the block of interest. Bug fixes to freeze When you move the position of the bedrock below the UgoObject. If you are rotated at high speed, bug fixes become a place of the original position and the stop position is different when that stopped the UgoObject.
[2012-05-06:1.2.5 _HS_20120503_02]
Fine processing waste was omitted. So reducing the waste in a multi-drawing, may become a little lighter?
[2012-05-03:1.2.5 _HS_20120503_01]
Published.
Bug and specifications:
Spoiler:
[Bug]
Soil and stones and paste the cut-off plate, being converted to Ugo object ignores the setting.
[Bug]
Processing takes place when the explosion destroyed with (part of the block core block was in contact with) the fulcrum of the Ugo object that has been converted, Ugo object when huge, consuming large amounts of memory.I tried in a test environment, which found that one side stand the structure of about 20 blocks up to (but only the frame) is a 1GB memory allocation.Currently, or can be resolved during validation.
[Bug]
Game can not be resumed to consume large amounts of memory when you create a huge Ugo object, after the end of the game, while you resume to display the Ugo object.Occurs when the 49 × 9 + block of approximately 10 minutes.However, whether this cause is unknown.Probably on the fly during verification, so it also involved with the above problem.
[Bug]
Ugo object that it needs to be converted to a block by using the core block, pulling out a block of adhesion is possible to be converted by the piston, the block was pulled out when Ugo object has been returned to the block would have been reconfigured.He thought the resolution means, if there is no problem to implement a temporary solution which might be so heavily Once you have implemented.If you decide to specification in vain.
[Bug]
Ugo object to it needs to be converted to a block by using the core block, which can be converted to destroy the block, the block was destroyed when Ugo object has been returned to the block would have been reconfigured.Seems to be a problem with the above.
[Specifications]
When the speed, it may slip through the obstacle.He fell victim to lighten the process.
[Specifications]
Near the Ugo object, pressure-sensitive switch is pressed without permission of the tree.Because this is a specification of the code official, will not Donimo.How the stone can be used without problems.
[Specifications]
When converted to Ugo object, block disappears for a moment.It seems the situation will change depending on the size and distance transform, have given up as a specification of the Minecraft.But the corresponding code you're writing, absolutely incurable.
[Specifications]
The thing that is listed in the fall when the rotation.Minecraft for collision detection of the position can not be represented only by a rectangle placed at right angles, resulting in differences in the look and collision detection.But it can fill the hole if Sosogikome the resources to calculate your best, to be produced in large amounts because the specification is another problem.
[Specifications]
Cause strange behavior of the inertia of the things listed in the rotation.Has been attributed to the above problem as well.But here there is so easy to solve, because there is no time to have made the process, but for now the specification.
[Specifications]
Be able to block the move, slip through Ugo object when you try to enter.You're good problem to another goal.
[Specifications]
Jelly when I got to shake Ugo object, and to sneak state.Since the lifting force would slip through the process, what happens.Long time ago but did not take place, before I knew how to fix it by resurrection was unknown.What is it, anyway specification.
[Specifications]
Collision detection part is different from the normal block.So often does not work and let the rotation process, the block size of half-baked treats will be 1 × 1 block.
[Specification (limited Multi)]
Rise, when Ugo object returns to its original when the descent, players get stuck.Problem of synchronization.From the block may occur even in normal, specifications may Minecraft.
[Specification (limited Multi)]
When you are riding on the Ugo object, falling damage.And we like or not received or received.In a multi-might require special handling.
[Specification (limited Multi)]
Effects of explosion (cannon) core block does not occur.Does it have a special way and is usually something different?
[Specification (limited Multi)]
When Ugo object is generated, the afterimage is visible.
Translations made from Japanese into English
Soil and stones and paste the cut-off plate, being converted to Ugo object ignores the setting.
[Bug]
Processing takes place when the explosion destroyed with (part of the block core block was in contact with) the fulcrum of the Ugo object that has been converted, Ugo object when huge, consuming large amounts of memory.I tried in a test environment, which found that one side stand the structure of about 20 blocks up to (but only the frame) is a 1GB memory allocation.Currently, or can be resolved during validation.
[Bug]
Game can not be resumed to consume large amounts of memory when you create a huge Ugo object, after the end of the game, while you resume to display the Ugo object.Occurs when the 49 × 9 + block of approximately 10 minutes.However, whether this cause is unknown.Probably on the fly during verification, so it also involved with the above problem.
[Bug]
Ugo object that it needs to be converted to a block by using the core block, pulling out a block of adhesion is possible to be converted by the piston, the block was pulled out when Ugo object has been returned to the block would have been reconfigured.He thought the resolution means, if there is no problem to implement a temporary solution which might be so heavily Once you have implemented.If you decide to specification in vain.
[Bug]
Ugo object to it needs to be converted to a block by using the core block, which can be converted to destroy the block, the block was destroyed when Ugo object has been returned to the block would have been reconfigured.Seems to be a problem with the above.
[Specifications]
When the speed, it may slip through the obstacle.He fell victim to lighten the process.
[Specifications]
Near the Ugo object, pressure-sensitive switch is pressed without permission of the tree.Because this is a specification of the code official, will not Donimo.How the stone can be used without problems.
[Specifications]
When converted to Ugo object, block disappears for a moment.It seems the situation will change depending on the size and distance transform, have given up as a specification of the Minecraft.But the corresponding code you're writing, absolutely incurable.
[Specifications]
The thing that is listed in the fall when the rotation.Minecraft for collision detection of the position can not be represented only by a rectangle placed at right angles, resulting in differences in the look and collision detection.But it can fill the hole if Sosogikome the resources to calculate your best, to be produced in large amounts because the specification is another problem.
[Specifications]
Cause strange behavior of the inertia of the things listed in the rotation.Has been attributed to the above problem as well.But here there is so easy to solve, because there is no time to have made the process, but for now the specification.
[Specifications]
Be able to block the move, slip through Ugo object when you try to enter.You're good problem to another goal.
[Specifications]
Jelly when I got to shake Ugo object, and to sneak state.Since the lifting force would slip through the process, what happens.Long time ago but did not take place, before I knew how to fix it by resurrection was unknown.What is it, anyway specification.
[Specifications]
Collision detection part is different from the normal block.So often does not work and let the rotation process, the block size of half-baked treats will be 1 × 1 block.
[Specification (limited Multi)]
Rise, when Ugo object returns to its original when the descent, players get stuck.Problem of synchronization.From the block may occur even in normal, specifications may Minecraft.
[Specification (limited Multi)]
When you are riding on the Ugo object, falling damage.And we like or not received or received.In a multi-might require special handling.
[Specification (limited Multi)]
Effects of explosion (cannon) core block does not occur.Does it have a special way and is usually something different?
[Specification (limited Multi)]
When Ugo object is generated, the afterimage is visible.
Translations made from Japanese into English
Installation:
Spoiler:
Find your minecraft.jar file. On Windows, this can be found by going to %APPDATA%/.minecraft/bin.
Open minecraft.jar in a program such as WinRar or 7-Zip.
Delete META-INF from Minecraft.jar.
Drag all of the extracted files from the ModLoader and ModLoaderMP .zip files into Minecraft.jar.
Run Minecraft once.
Place the UgoCraft Client .zip file into the .minecraft/mods folder. Don’t extract it!
You’re done!
Tutorial installation:
Open minecraft.jar in a program such as WinRar or 7-Zip.
Delete META-INF from Minecraft.jar.
Drag all of the extracted files from the ModLoader and ModLoaderMP .zip files into Minecraft.jar.
Run Minecraft once.
Place the UgoCraft Client .zip file into the .minecraft/mods folder. Don’t extract it!
You’re done!
Tutorial installation:
Download:
Spoiler:
The mod requires:
Spoiler:
I am not the creator.
Creator
Excuse my English, not very good.

















