- Developed in Blender 2.6 for full compatibility.
- Works with regular skin images—no adjustments required!
- Supports the hat slots of Minecraft skins.
- Displays properly in the 3D Viewport except for the head transparency.
- Renders with full raytracing by default.
- Textures are properly displayed with no interpolation to achieve that pixelated look.
- Intended to be easy to use with little Blender experience, but is still fully customizable for advanced users.
Once the model has been arranged and posed to your liking, you can easily render it in Blender. Here are some rendered models with various skins:
This model is also animation-ready, for use in Minecraft-related videos. Feel free to use it for whatever you wish!
Download the Model
When I open the model, it looks all blurry in the editor!
You probably have mipmapping or filtering turned on. To turn it off, go to User Preferences, and click on the System tab. Uncheck Mipmaps, and make sure that Anisotropic Filtering is set to Off. Voila, your model will now appear as pixelated as ever!When I render the model, it's blurry.
You may have messed up the texture settings. Under your image texture, make sure that both the Interpolation and Minimum Filter boxes are unchecked (under the Image Sampling options).When I render the model, I get white fringes around the transparent areas of my hat.
This is a common problem, and fortunately, it's very easy to fix. Just go to your texture in the properties panel and make sure Premultiply is checked (under the Image options).When I render the model, my head appears completely black or white. What gives?
That probably means you forgot to make the hat slots of your skin image transparent. Minecraft automatically removes hats that are fully opaque, but Blender does not. Make sure you make the hat slots transparent in an image editor like Photoshop, Paint.NET, or The GIMP. Don't use Paint.The model doesn't seem to have any faces, even when I'm not in wireframe mode!
Update Blender to the latest version for BMesh compatibility. The faces should appear.