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[1.1] Blender Model: Minecraft Player – Compatible With Blender 2.6

blender model player skin 3d texture render

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161 replies to this topic

#1

imjake9
    imjake9

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Posted 02 June 2012 - 05:47 AM

This is a completely new Blender 3D model of the standard Minecraft player. It also contains an armature rigging to pose the model any way you'd like.
  • Developed in Blender 2.6 for full compatibility.
  • Works with regular skin images—no adjustments required!
  • Supports the hat slots of Minecraft skins.
  • Displays properly in the 3D Viewport except for the head transparency.
  • Renders with full raytracing by default.
  • Textures are properly displayed with no interpolation to achieve that pixelated look.
  • Intended to be easy to use with little Blender experience, but is still fully customizable for advanced users.
Here are some images from Blender's 3D viewport, with no rendering:

Posted Image

Posted Image

Once the model has been arranged and posed to your liking, you can easily render it in Blender. Here are some rendered models with various skins:

Posted Image

Posted Image

Posted Image

This model is also animation-ready, for use in Minecraft-related videos. Feel free to use it for whatever you wish!

Downloads
Download the Model
Get Blender

Troubleshooting
When I open the model, it looks all blurry in the editor!

You probably have mipmapping or filtering turned on. To turn it off, go to User Preferences, and click on the System tab. Uncheck Mipmaps, and make sure that Anisotropic Filtering is set to Off. Voila, your model will now appear as pixelated as ever!

When I render the model, it's blurry.

You may have messed up the texture settings. Under your image texture, make sure that both the Interpolation and Minimum Filter boxes are unchecked (under the Image Sampling options).

When I render the model, I get white fringes around the transparent areas of my hat.

This is a common problem, and fortunately, it's very easy to fix. Just go to your texture in the properties panel and make sure Premultiply is checked (under the Image options).

When I render the model, my head appears completely black or white. What gives?

That probably means you forgot to make the hat slots of your skin image transparent. Minecraft automatically removes hats that are fully opaque, but Blender does not. Make sure you make the hat slots transparent in an image editor like Photoshop, Paint.NET, or The GIMP. Don't use Paint.

The model doesn't seem to have any faces, even when I'm not in wireframe mode!

Update Blender to the latest version for BMesh compatibility. The faces should appear.


Posted Image

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#2

JEDITHECRAFTER

Posted 02 June 2012 - 08:55 AM

Oh my gosh! Thank you so much! I was waiting quite a while for a new updated way of rendering my skin, time to show my skin off...... not without crediting you of course!

#3

imjake9
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Posted 02 June 2012 - 09:12 AM

View PostJEDITHECRAFTER, on 02 June 2012 - 08:55 AM, said:

Oh my gosh! Thank you so much! I was waiting quite a while for a new updated way of rendering my skin, time to show my skin off...... not without crediting you of course!
Glad you like it! :D You don't need to credit me, although it is always appreciated, of course.
Posted Image

#4

piewhat
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Posted 03 June 2012 - 11:17 PM

for some reason i cant pose it right plz help

N.V i figured it out
If my post help you in any way or form click that green arrow please.

#5

Kanohispider
  • Location: Mistonia
  • Minecraft: Kanohispider

Posted 06 June 2012 - 12:56 AM

Not sure if this is a problem on my end or something else, but there's no texture for it, it's just invisible. It displays like a wireframe in solid view, even when I outright delete its material data. Any thoughts?

Posted Image


#6

Tnt_46
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Posted 06 June 2012 - 08:33 AM

Sorry for being a noob, but how do I change the skin?
P.S. Can I make an intro for my channel using this? I will credit you of course.
Posted Image

#7

DarthAllen
  • Location: KOREA, PROBLEM?
  • Minecraft: DarthAllen

Posted 08 June 2012 - 05:36 AM

How do you move the bones?
Posted Image
YOUTUBE CHANNEL AT http://www.youtube.c...omeArtFromDarth !!!!!!! Please subscribe!!!!!!! :3

#8

agentjoe99806
  • Location: On the Internet :)
  • Minecraft: agentjoe99806

Posted 08 June 2012 - 09:50 PM

Finally!!!!! its compatible! also when i look at the bottom of my characters head in the render image, its black! i did everything right and unchecked mipmapping and made sure Anisotropic Filtering is set to Off ! plz help

View PostDarthAllen, on 08 June 2012 - 05:36 AM, said:

How do you move the bones?
Right click on the top part of a bone, then press R. Click when its how you want it positioned.
Posted Image

#9

Lanayru3
  • Location: lorem ipsum
  • Minecraft: Lanayru3

Posted 09 June 2012 - 12:53 PM

How do you get the gray render background? I mean the render like this:

Spoiler:
I get the render like this:

Spoiler:

Could you help please? :)
Posted Image

#10

imjake9
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Posted 09 June 2012 - 06:19 PM

View PostTnt_46, on 06 June 2012 - 08:33 AM, said:

Sorry for being a noob, but how do I change the skin?
P.S. Can I make an intro for my channel using this? I will credit you of course.

To change the skin, you'll need to change the texture. This is fairly simple to do. If you look at the window that contains the skin, you'll see something like this:

Posted Image

Choose Image -> Replace Image from the menu:

Posted Image

Then choose your image. You should now be able to render using your own skin.
Posted Image

#11

imjake9
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Posted 09 June 2012 - 06:24 PM

View Postagentjoe99806, on 08 June 2012 - 09:50 PM, said:

Finally!!!!! its compatible! also when i look at the bottom of my characters head in the render image, its black! i did everything right and unchecked mipmapping and made sure Anisotropic Filtering is set to Off ! plz help

I updated the model with a new lighting system. You can redownload it and try it out, it should now work properly. If you don't want to redo everything, and you know enough about Blender, you can turn off Ambient Occlusion and mess with the lights until you get something you like. Otherwise, you'll have to repose and reskin the model. Sorry!

View PostLanayru3, on 09 June 2012 - 12:53 PM, said:

How do you get the gray render background? I mean the render like this:

Spoiler:
I get the render like this:

Spoiler:

Could you help please? :)

I added some additional features in my renders to make them look a little nicer. You can do that, too, but I'd recommend you learn a little bit more about Blender so you know what you're doing.

Anyway, I just added a plane underneath my model and turned on a little reflectivity. I also moved the camera to another angle to make the shot more interesting. The camera is the little prism-like wireframe object with a black arrow. You can move it by selecting it with right-click and pressing the G key, and you can rotate it by selecting it and pressing R.
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#12

Lanayru3
  • Location: lorem ipsum
  • Minecraft: Lanayru3

Posted 10 June 2012 - 08:59 AM

Alrighty, thanks :D
Posted Image

#13

agentjoe99806
  • Location: On the Internet :)
  • Minecraft: agentjoe99806

Posted 11 June 2012 - 11:51 PM

Something awesome I made:
Posted ImageWhat do you think? :D

Made it in a few minutes, it took a bit of moving and rotating, but it was easy still.

NOTE: the head part inside the hoodie thats black is supposed to be black.
Posted Image

#14

macer7
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Posted 12 June 2012 - 12:37 PM

x

#15

agentjoe99806
  • Location: On the Internet :)
  • Minecraft: agentjoe99806

Posted 12 June 2012 - 03:32 PM

View Postmacer7, on 12 June 2012 - 12:37 PM, said:

hey that's awesome Posted Image
I have one question, why is head black in model without render? It is irritating...
Thanks :)
Also, I have no idea, but since it never shows up in the render i just ignore it.
Posted Image

#16

macer7
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Posted 13 June 2012 - 07:00 PM

x

#17

mortedieu

Posted 15 June 2012 - 04:11 PM

Nice! This is really awesome and cool!

#18

RIOT_MAN55

Posted 15 June 2012 - 08:25 PM

how do i move the camera?

#19

Tnt_46
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Posted 16 June 2012 - 02:57 PM

View Postimjake9, on 09 June 2012 - 06:19 PM, said:

To change the skin, you'll need to change the texture. This is fairly simple to do. If you look at the window that contains the skin, you'll see something like this:

Posted Image

Choose Image -> Replace Image from the menu:

Posted Image

Then choose your image. You should now be able to render using your own skin.

Real thanks, sorry I didn't reply earlier. ;P
Posted Image

#20

Regnaut
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Posted 19 June 2012 - 03:30 PM

This is an awesome rig, I'm having some problems trying to get multiple characters at once but when ever I render it they all have the same skin any one figure out how to do this yet?