Dispensers That Plant Seeds
#1
Posted 01 June 2012 - 05:15 AM
Purpose - Possible creation of a fully automated farm.
Pro - Greater possible yield/time efficiency for farms.
Con - Reduced sense of accomplishment.
Balance in obtaining - Required materials for dispensers, Redstone, and room for the joining circuits exceeds starting conditions. Until the ability to create dispensers at mass quantity, the space required planting by hand is much more efficient in producing wheat than the use of only a few dispensers given the same area.
Balance in versatility - Seeds must still be "planted" by placing them in a dispenser. Upkeep would require placing seeds in every dispenser evenly, but compared to planting by hand, what can be done in several dozen planting sessions over time can be done once the dispensers run out of seeds, reducing the overall planting session length.
Unbalances - Obvious advantages versus planting by hand when farming wheat in mass.
Likely bugs - Placement of the wheat from the dispenser is likely to reproduce the "remove bedrock" bug in previous versions, where planting wheat on farmland under a bedrock block would replace the bedrock with planted wheat.
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I'd like to see what everyone thinks.
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#2
Posted 01 June 2012 - 05:30 AM
DrakBadgerwaffles, on 01 June 2012 - 05:15 AM, said:
Purpose - Possible creation of a fully automated farm.
Pro - Greater possible yield/time efficiency for farms.
Con - Reduced sense of accomplishment.
Balance in obtaining - Required materials for dispensers, Redstone, and room for the joining circuits exceeds starting conditions. Until the ability to create dispensers at mass quantity, the space required planting by hand is much more efficient in producing wheat than the use of only a few dispensers given the same area.
Balance in versatility - Seeds must still be "planted" by placing them in a dispenser. Upkeep would require placing seeds in every dispenser evenly, but compared to planting by hand, what can be done in several dozen planting sessions over time can be done once the dispensers run out of seeds, reducing the overall planting session length.
Unbalances - Obvious advantages versus planting by hand when farming wheat in mass.
Likely bugs - Placement of the wheat from the dispenser is likely to reproduce the "remove bedrock" bug in previous versions, where planting wheat on farmland under a bedrock block would replace the bedrock with planted wheat.
---
I'd like to see what everyone thinks.
Also a breaker, which picks up the block if possible.
Not that this isn't bad, just a deployer would be more verstaile.
#5
Posted 01 June 2012 - 06:47 AM
bebe33, on 01 June 2012 - 05:30 AM, said:
Also a breaker, which picks up the block if possible.
Not that this isn't bad, just a deployer would be more verstaile.
OP: I think this idea is really good. Auto farms would be so much easier to make with this sort of addition. Support from me good sir.
#7
Posted 01 June 2012 - 12:23 PM
Carzmoviefan, on 01 June 2012 - 07:11 AM, said:
That's a pretty nifty idea.
Aside from creating wool conveyor belts or processors that convert wool color, which could probably be done faster by hand, I think it would be possible to rig up dispensers next to wool blocks in mass to create a type of "shifting" color screen. Put one dye of a color in each block of the dispenser and it would be possible to create a "collage" of random colors. Not too useful as a utility, but I can see a use in creating large art pieces with shifting colors. It would be impressive enough to build due to the vasts amounts of dyes required.
Edit: I didn't feel the need to suggest their use as indicators in adventure maps, that's pretty obvious of a result. But might as well add that too. By placing a dispenser on either sides of a block of wool, it is possible to have a 3 color indicator. Say, one red, one blue, and one green all coloring the same wool block.
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#8
Posted 12 November 2012 - 05:30 AM
My suggestion is rather that dispensers could be face downward and if a plantable item dispensed contacts till land, then it plants.
#10
Posted 12 November 2012 - 05:50 AM
#11
Posted 12 November 2012 - 08:00 AM
DrakBadgerwaffles, on 01 June 2012 - 05:15 AM, said:
Personally I think there'd be a bigger sense of accomplishment as you'd have had to figure out how to get your farm to be automated and then make it all work.
#12
Posted 12 November 2012 - 08:26 AM
Zukaro, on 12 November 2012 - 08:00 AM, said:
Personally I think there'd be a bigger sense of accomplishment as you'd have had to figure out how to get your farm to be automated and then make it all work.
Especially if you had to find the resources to have a dispenser for every block of tilled land
#14
Posted 12 November 2012 - 08:54 AM
#15
Posted 12 November 2012 - 09:10 AM
#16
Posted 12 November 2012 - 01:48 PM
Benjamin5349, on 12 November 2012 - 09:10 AM, said:
...well that scraps the idea i had where you could add a dispenser to a minecart and have an auto-planting machine roll over rows. As for idea in it's official for, sounds cool. I support.
"We only really exist when someone looks at you, and they see someone. That is the moment you really begin to exist."

#17
Posted 12 November 2012 - 04:04 PM
#19
Posted 22 January 2013 - 11:43 PM
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