This is a map that was originally created by CoolDownPills. I loved the structure and have altered a few things. This map combines both his original "adventure" map and the Nuclear Apocalypse Challenge. Here I combine the two to give all of you a new challenge! Now there are a few rules that you must follow in order to keep this a decent challenge.
NOTICE: I DID NOT ORIGINALLY CREATE THIS MAP OR THIS CHALLENGE
Rules
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the DAY. Stay sheltered, and survive. If you have to, you can scavenge AFTER sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes:
Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
Seeing as you have just arrived at the abandoned shelter, you decide to explore. This means that until you reach the final iron ore room, you may only break leaf blocks.
Perhaps it may be wise to dig a little once you can destroy blocks.
(Optional) RULE 6: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
CHALLENGES:
List of Farm Challenges:
- Build a Wheat Farm
- Build a Melon Farm
- Build a Pumpkin Farm
- Build a Mushroom Farm
- Build a Sugarcane Farm
- Build a Cactus Farm
- Build a Snow Farm
- Build a Tree Farm
- Build a Cow Farm
- Build a Pig Farm
- Build a Sheep Farm
- Build a Chicken Farm
Bonus: build a Cake Factory
Bonus: build 4 different tree farms
Bonus: build 2 different mushroom farms
List of other Challenges:
- Build a Nether Portal
- Make a jungle in the Nether
- Find a Nether Fortresses
- Find a Abandoned Mine Shaft
- Build a 2x2 hidden piston door
- Build a Mobfarmer
- Build a Biodome
- Build a natural looking underground lake
- Kill the Enderdragon
- Place a boat on a Ghast
List of Kill Challenges & more
- Kill 5 Zombies with your fists
- Kill 1 Creeper with your fists
- Kill 3 Skeletons with your fists
- Kill 5 Spiders with your fists
- Kill 1 Enderman with your fists
- Punch a Zombie into lava
- Punch a Creeper into lava
- Punch a Skeleton into lava
- Punch a Spider into lava
- Punch a Enderman into water
- Build a prison for 2 creeprs, zombies and Skeletons
Well I just did a little bit of work, not much change from the original map. I'll get to work on something like a Version 1.1 or something.
Oh and the reason for all the dirt and whatnot is because parts of the shelter have collapsed. It's your job to fix it back up. This isn't a prestine shelter by no means. You can do whatever you want to it. Its just a starter for the challenge. The excess of glowstone is so you can re use it somewhere else. The problem with you not getting any saplings is a result of bad luck. If you can't get it out of the room, try the tree with the animals. Grass spreading is a feature, get charcoal from burning logs, and this is a Challenge map not an adventure map so the adventure is not built in, only just a base for the challenge. Thanks for the different tips though! I'll get to work on some of those and with some of the others, figure it out. I obviously did it without spawning things in the video I made, so Im sure you can do it too!
so are you going to add any "challenges" other than the rules
i mean like objectives and things for you to do durring the map
Im planning on it, just need to fix the map a little, add some stuff to it and what not. Im gunna make a version 1.1 soon so that map will have more challenges and secrets and treasures.
NOTICE: I DID NOT ORIGINALLY CREATE THIS MAP OR THIS CHALLENGE
RULE 1 (VERY IMPORTANT): Due to the damaging effects of a nuclear blast, the sun is especially dangerous now. Unfortunately, survivor, this means you cannot, under any circumstances, head outside during the DAY. Stay sheltered, and survive. If you have to, you can scavenge AFTER sunset, but it is advised that the survivor stay in his shelter when possible.
RULE 2: It is very dangerous to touch things outside of your shelter. The fallout can and will contaminate everything directly exposed to the weather, so any mobs that are outside are off limits, including their drops, and even at night. You cannot use or (especially) consume anything that comes from a contaminated source. The survival guide reccomends cave mushrooms as a nutritious and renewable source of food.
RULE 3: Getting fresh water is somewhat difficult in the radioactive world you are now in. Any outside sources are contaminated with fallout, and cannot be used for anything inside your shelter. To get safe water, it is advised that the survivor search caves or find hidden underground lakes. Both are reasonably common, but can be challenging to obtain at first. One of your first priorities will be creating a source of clean water, so be on the lookout.
RULE 4: Your shelter: There are several guidelines to creating a safe environment in this wasteland. In addition to the thick outer walls, other precautions must be put in place. Any entrances from outside must be separated from the rest of the compound by an airlock (a small room with a door on each end). The airlock must contain a running source of clean water to clean any items that went outside with you and deposit them safely in a different room inside the compound. (That is only for bringing items in, however. Any airlock is fine without the water, your items just have to be left outside). This must be done before any outside materials can be brought into your shelter (Outdoor mobs and their drops are still off limits). Any armor that has been outside must be left in a chest inside the airlock.
Other essential rooms include a tree farm, food source (Mushrooms reccomended for their low mainatinence and high payoff), and your bedroom. For security reasons, All rooms should have doors at all entrances and exits, and large rooms (Aside from the farms) are discouraged.
Cobblestone is useful as padding for the outer walls, but is too porous to use as the exterior layer. Any exposed expansions on your shelter must be coated in smooth stone in order to be habitable.
-Extra Notes:
Windows are allowed, but must be at least as thick as the wall they are on.
Variations of the rules allow fully armored survivors to safely go outside in sunlight, but the armor cannot come back into the compound. It must be left in the airlock.
Seeing as you have just arrived at the abandoned shelter, you decide to explore. This means that until you reach the final iron ore room, you may only break leaf blocks.
Perhaps it may be wise to dig a little once you can destroy blocks.
(Optional) RULE 6: For the hardcore among you, the post-nuclear world is quite chilling. In order to keep the shelter safe and cozy, you must burn a unit of coal for every room in the compound, every day. Airlocks are excluded from the count. If you can get your hands on some netherrack, you just need to build a fireplace/heating room, to allow for bigger bases after you reach the nether. This would replace the coal consumption.
CHALLENGES:
List of Farm Challenges:
- Build a Wheat Farm
- Build a Melon Farm
- Build a Pumpkin Farm
- Build a Mushroom Farm
- Build a Sugarcane Farm
- Build a Cactus Farm
- Build a Snow Farm
- Build a Tree Farm
- Build a Cow Farm
- Build a Pig Farm
- Build a Sheep Farm
- Build a Chicken Farm
Bonus: build a Cake Factory
Bonus: build 4 different tree farms
Bonus: build 2 different mushroom farms
List of other Challenges:
- Build a Nether Portal
- Make a jungle in the Nether
- Find a Nether Fortresses
- Find a Abandoned Mine Shaft
- Build a 2x2 hidden piston door
- Build a Mobfarmer
- Build a Biodome
- Build a natural looking underground lake
- Kill the Enderdragon
- Place a boat on a Ghast
List of Kill Challenges & more
- Kill 5 Zombies with your fists
- Kill 1 Creeper with your fists
- Kill 3 Skeletons with your fists
- Kill 5 Spiders with your fists
- Kill 1 Enderman with your fists
- Punch a Zombie into lava
- Punch a Creeper into lava
- Punch a Skeleton into lava
- Punch a Spider into lava
- Punch a Enderman into water
- Build a prison for 2 creeprs, zombies and Skeletons
- Find the hidden treasure room
Version 1.1 - http://www.mediafire...deodnwshta1lfo2
Version 1.0 - http://www.mediafire...qaqjidpqj8davzi
Original map by CoolDownPills:
H.I.V.E. 2044 - http://www.mediafire...5tag7oa7cur39b9
LAST DAYS TP: http://www.minecraft...loadsv6updated/
Post your results below! Post screenshots, videos, ect!
Oh and the reason for all the dirt and whatnot is because parts of the shelter have collapsed. It's your job to fix it back up. This isn't a prestine shelter by no means. You can do whatever you want to it. Its just a starter for the challenge. The excess of glowstone is so you can re use it somewhere else. The problem with you not getting any saplings is a result of bad luck. If you can't get it out of the room, try the tree with the animals. Grass spreading is a feature, get charcoal from burning logs, and this is a Challenge map not an adventure map so the adventure is not built in, only just a base for the challenge. Thanks for the different tips though! I'll get to work on some of those and with some of the others, figure it out. I obviously did it without spawning things in the video I made, so Im sure you can do it too!
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i mean like objectives and things for you to do durring the map
Im planning on it, just need to fix the map a little, add some stuff to it and what not. Im gunna make a version 1.1 soon so that map will have more challenges and secrets and treasures.
Thanks!