Properties of glowstone
#21
Posted 26 May 2012 - 01:09 AM
#23
Posted 26 May 2012 - 02:33 PM
yairxd, on 26 May 2012 - 07:11 AM, said:
Awesome! I will add it when I have time. Is that your creation or is it someone else's? I'd like to give credits to the proper person.
#24
Posted 26 May 2012 - 06:12 PM
Josh_d_boss, on 26 May 2012 - 02:33 PM, said:
i did come up with it myself. But it's so simple that anyone could've thought of it
#25
Posted 28 May 2012 - 09:23 PM
#26
Posted 31 May 2012 - 01:06 AM
#27
Posted 03 June 2012 - 03:12 PM
I'm using 1.2.5
Can anyone confirm it work/dont work?
#28
Posted 03 June 2012 - 04:39 PM
101 210, on 03 June 2012 - 03:12 PM, said:
I'm using 1.2.5
Can anyone confirm it work/dont work?
I'm using 1.2.5 as well and it works great. Just a couple things though: did you put the glowstone block in the middle for the SR Latch? Also, make sure there are wires on the purple blocks (they weren't colored in the original pic, but I changed it), or the system won't work. If it still doesn't work though, I'm not sure what the problem is unfortunately, but since the devices rely on a glitch/quirk, the system could be direction-dependent
#29
Posted 03 June 2012 - 05:25 PM
#31
Posted 04 June 2012 - 12:16 AM
If you cause an update to one of the glowstone, it will pulse, but even if it receive another update, it wont pulse again as long as the other glowstone received an update. So it goes left, then right, then left, etc.
I'm sure someone will find a use for that
#32
Posted 04 June 2012 - 04:55 AM
#33
Posted 04 June 2012 - 11:13 PM
101 210, on 04 June 2012 - 12:16 AM, said:
If you cause an update to one of the glowstone, it will pulse, but even if it receive another update, it wont pulse again as long as the other glowstone received an update. So it goes left, then right, then left, etc.
I'm sure someone will find a use for that
Basically it acts like two BUDS each connected to an input of an SR Latch if I understand correctly? Doesn't seem like anything new, but it might have some exclusive uses, who knows ?
TurchwouldArkeyev, on 04 June 2012 - 04:55 AM, said:
No problem, always glad to help others.
#34
Posted 14 June 2012 - 11:23 PM
#35
Posted 15 June 2012 - 01:06 AM
Jokah, on 14 June 2012 - 11:23 PM, said:
Hehe. Actually, these features have only been added since the 1.1 or 1.2 update I believe, so they haven't been there for long. Most probably what happened is it was released while you were on your sabbatical.
#36
Posted 15 June 2012 - 06:34 AM
the left line is the Reset, and on the right side are the set options.
Flipping a lever will raise all pistons up to it's individual color.
So this latch can contain a lot more information than a single bit. It has 11 different settings (10 on states+ off state).
picture:
edit: Hmm maybe I'll try to build a multi-state RAM out of it to test if it is compact (doubt it, since the read/write section need a lot of space). Would be nice to have a RAM that can handle decimal^^
edit2 : found a strange behaviour: you can "downgrade" the power state by up to 2 levels (eg: if you have white on you can use pink and light green. all other levers won't do anything)
#37
Posted 17 June 2012 - 03:04 AM
N-Sane, on 15 June 2012 - 06:34 AM, said:
the left line is the Reset, and on the right side are the set options.
Flipping a lever will raise all pistons up to it's individual color.
So this latch can contain a lot more information than a single bit. It has 11 different settings (10 on states+ off state).
picture:
edit: Hmm maybe I'll try to build a multi-state RAM out of it to test if it is compact (doubt it, since the read/write section need a lot of space). Would be nice to have a RAM that can handle decimal^^
edit2 : found a strange behaviour: you can "downgrade" the power state by up to 2 levels (eg: if you have white on you can use pink and light green. all other levers won't do anything)
#38
Posted 17 June 2012 - 09:16 AM
But I guess it is never wrong to know the details.











