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Old and New trees in Minecraft


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17 replies to this topic

#1

Iron Element

Posted 10 June 2010 - 05:30 AM

Just saying. It could be interesting to find a variety of trees. Maybe use two different sprouts for different trees (small ones grow quick, big ones grow slow). Maybe small trees are young trees and the big ones are old (deeper in the forest, bigger the trees get). Good idea?
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#2

CosmicRain

Posted 10 June 2010 - 05:48 AM

Sounds like a good idea to me.  It would also be nice if it also got a thicker base as well for the larger trees, and it may be difficult to program how deep a tree is in the forest, but nevertheless a good idea

#3

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Posted 10 June 2010 - 10:30 AM

I've always thought that trees should start growing and become old trees, and after more time has passed, become new trees.

The system for this struck me as somewhat clunky, though... perhaps it's time to flesh out my tree ideas more. I think previously I talked about the concept of a Branch block, which would act pretty much like torches, in that they can be pointing straight up, or to one of the cardinal directions. A sprout would grow into a vertical branch, a branch would grow into a log with a branch on top, a log would grow branches on the side, and branches would always grow leaves around them. In this way, using New trees as a 'goal' perhaps. they DO look nice, it would be good if trees could gradually grow to become New trees.

#4

Jeffman12

Posted 10 June 2010 - 04:22 PM

Also, I think if two different sized sprouts were the case, the larger ones shouldn't stack.
As for branch blocks, I believe Notch has plans for them, and, yes, tree spreading would be nice, but what would be the cutoff? Granted, an unattended area would be overgrown eventually IRL, so maybe there shouldn't be one?

#5

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Posted 10 June 2010 - 04:27 PM

Now i wont to go deep into a forest and make a tree top base.
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#6

Iron Element

Posted 10 June 2010 - 04:39 PM

It can also be the environment conditions, so that trees won't tree punch through your buildings or your cave when you try to make an underground/inside tree farm. Little trees near walls and inside structures, big trees out in the open.
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#7

Swingerzetta
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Posted 10 June 2010 - 09:46 PM

Jeffman12 said:

Also, I think if two different sized sprouts were the case, the larger ones shouldn't stack.
As for branch blocks, I believe Notch has plans for them, and, yes, tree spreading would be nice, but what would be the cutoff? Granted, an unattended area would be overgrown eventually IRL, so maybe there shouldn't be one?

Coming across the occasional giant, nearly physics-defying tree would be kindof amazing. I think in reality the only limit for trees is that eventually water cannot physically be sucked up any longer.
and I suppose if trees were to grow it'd make the most sense to have them be light-sensitive.

#8

Ninja534

Posted 10 June 2010 - 09:51 PM

While this is a good idea, there is already a thread about this
http://www.minecraft...f trees#p220386

I don't know if you've seen this, but regardless this is a good topic about different tree types.

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#9

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Posted 11 June 2010 - 12:07 AM

Swingerzetta said:

Coming across the occasional giant, nearly physics-defying tree would be kindof amazing. I think in reality the only limit for trees is that eventually water cannot physically be sucked up any longer.
and I suppose if trees were to grow it'd make the most sense to have them be light-sensitive.
What about Sequoias?  Those are freakin' huge, any bigger than that would bug me though.

#10

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Posted 11 June 2010 - 12:09 AM

Redwoods would indeed be awesome.

#11

Swingerzetta
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Posted 11 June 2010 - 05:46 AM

Lordofq said:

Swingerzetta said:

Coming across the occasional giant, nearly physics-defying tree would be kindof amazing. I think in reality the only limit for trees is that eventually water cannot physically be sucked up any longer.
and I suppose if trees were to grow it'd make the most sense to have them be light-sensitive.
What about Sequoias?  Those are freakin' huge, any bigger than that would bug me though.

While I was typing that, I was thinking "Like 100 blocks high or something". So I looked up sequoias. "reaching up to 115.5 m" So yeah! Like sequoias!

#12

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Posted 11 June 2010 - 09:35 AM

Swingerzetta said:

While I was typing that, I was thinking "Like 100 blocks high or something". So I looked up sequoias. "reaching up to 115.5 m" So yeah! Like sequoias!

Except we still have that silly 128 block high ceiling... :)

#13

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Posted 11 June 2010 - 10:07 AM

Notch said he'd try ot fix that.

#14

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Posted 11 June 2010 - 10:33 AM

Gradually growing trees would be pretty awesome, however, would that mean a lot of constant chunk updates, as every tree in the world slowly grows? That could be a performance hit....

Mystify said:

Notch said he'd try ot fix that.

What is the celling planned to be? I thought I remembered reading 256 blocks which is nice and all but... ugh. Even at that it just seems so limiting.

Not to put down Notch or anything- Minecraft is already amazing, but if there was one thing I would implement, if I could do so despite technical limitations, it would be infinite depth.

#15

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Posted 11 June 2010 - 10:57 AM

Notch says that currently, he depends on knowing how tall a chunk is, but that he thinks it would be interesting enough to try to work around it to get infinite depth. I can only assume that infinite depth would work both ways; at the very least it should allow him to raise the ceiling.

As for constant chunk updates, that is easily avoided. Each tree would have a time value stored. If the chunk is not loaded/being updated, then it doesn't need to do anything. When a chunk is present, it can grow as you would expect. When it loads an old chunk, it can read the time value, and apply the appropriate growth. It would be slower than it is now(assuming the same level of optimization), but probably not by much, and would be a vast improvemnt over updating the entire world.

#16

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Posted 11 June 2010 - 11:07 AM

Mystify said:

infinite depth would work both ways

What do you mean by that?

Quote

As for constant chunk updates, that is easily avoided. Each tree would have a time value stored. If the chunk is not loaded/being updated, then it doesn't need to do anything. When a chunk is present, it can grow as you would expect. When it loads an old chunk, it can read the time value, and apply the appropriate growth. It would be slower than it is now(assuming the same level of optimization), but probably not by much, and would be a vast improvemnt over updating the entire world.

Ah, so it would only do the chunk updates when a player is near the tree. That makes sense.

#17

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Posted 11 June 2010 - 07:07 PM

infinite height and infinite depth. Though that is mostly speculation.

#18

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Posted 14 January 2011 - 05:47 AM

dlseth said:

Swingerzetta said:

While I was typing that, I was thinking "Like 100 blocks high or something". So I looked up sequoias. "reaching up to 115.5 m" So yeah! Like sequoias!

Except we still have that silly 128 block high ceiling... :(

a block is a metre, so its higher than this "sequoias" u speak of.