Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.5.1/1.5.2] MineFantasy: Version 1.8.1

medieval tools weapons enchantment magic forge pets

  • Please log in to reply
2609 replies to this topic

#1

AnonymousProductions
  • Location: Australia
  • Minecraft: Galactic_Hiker

Posted 20 May 2012 - 01:46 AM

*
POPULAR

Posted Image


Version Alpha_1.8.1(1.5.1/2)

Test Version Alpha_1.8.1(1.5.1/2)

MineFantasy is a concept mod that brings a range of systems, process and content from what was used in the middle ages. giving gameplay a progressive goal to achieve the greater times of the age. Giving singleplayer a survival concept to go from stone to late middle ages and multiplayer, a community of trade and connections to both create allies and enemies.


Throughout gameplay survival. you will progress through the tech of the age. starting in the bare stone age. you will go in search for copper. upon obtaining enough for the copper age. at that point you would need to find tin and set up a forge to move to the bronze age. from there iron can be mined. With enough iron. the iron age awaits; a milestone that gives a decent grip on the core game mechanics. allowing access to most items. at that point. when obtaining about 2-3 stacks iron. you can create the advanced refineries required for the steel age. that would allow a great new material for use all across. making past challenges trivial allowing steel to replace other materials in construction. after gaining access to these. You would be able to branch out however seemed fit.


Requests or more info on updates can be found here

This mod now uses the Mod Update Manager, Enabling you to be informed of updates as they come out while playing.




News


11/5/13:
1.8 is a big update, so the main page has changed a lot. report if anythings missing

21/2/13: for extension developers
The API has been tested and seems to work fine. Now some of the less related content can be moved to their own expansions.
This will allow content like magic, herbalism, furniture and further mob implementations into separate areas. with this mod focusing mainly on progression. while branching out very slightly.

21/1/13:
Haven't devoted my full time to modding and with a new update lurking; the mod is in a stage of small useful bits of content and changes in the pre-releases. check in often to find what else is in stock.













Media

Spoiler:

Media(Outdated)

Spoiler:


Download

Requirements:
Minecraft Forge

Spoiler:












Previous Versions














Changelog

Spoiler:

Installation

Spoiler:




F.A.Q

Spoiler:




Survival Guide

Spoiler:


Mechanics


Tanning
Why just have perfect leather just drop from an animal; Hide is now dropped instead. The tanning process not only makes leather more abundant. but adds an interesting new process for everyday use. with a satisfying result of a few bits of leather from a simple cow skin

Forging
Why make flimsy old tools on a big wood block with tools painted on the side. with twigs and ingots? Forging is the way to make tools properly and with care. By hammering a block you can properly craft superior tools for your mining needs and find more valuable uses for these tools.

Enchanting
What's all this experience junk and these petty little orbs wasting space. Runes make enchanting a breeze. and allow you to choose what you want.(they may suck now, but eventually thed be a more mystical way of obtaining these)

Smelting
Just randomly shoving ore into a box of stone isn't really interesting. no matter. there's a larger range of propper smelters out. allowing the mixing of alloys into more tools, means of heating them for use and great refineries for realistically obtaining steel.

Armour System
  The armour system in Minefantasy not only ranges in protection and durability; but suits are also categorised into Armour class. The armour class ranges in 4 tiers

Light: For everyday use(No penalty)
Medium: For traveling(Small penalty)
Heavy: For defense/heavy assault(Debilitating)
Plate: For Heavy Defense(Highly Debilitating)

The effects from heavier armours will slowly increase exhaustion, slow down speed, reduce knockback, and with some armours, disable sprinting.

Armours can also gain resistances to elemental effects set. including fire, frost, shock, arcana, corrosion and physical

Weapon Bonuses
Weapons can give a range of player bonuses when used. both offensive and defensive:
Criticals
Block Bonus
Damage boost
Armour piercing
Armour damaging

Stealth system
The stealth system isn't very good; but (for compatibility reasons) will not be extensively featured(so don't recommend ideas. they will likely be unfeasible)

You can remain undetected by mobs. while players are just as easy to spot you as normal.
While undetected. mobs won't target you. they are effected by:
Sight:
  Darkness
  Distance to observer

Sound
  Movement
  Worn apparel
  Sneaking/standing still
  distance

Standing still reduces noise as much as sneaking. but worn armour will make noise on any movement(except light armour)

Combat advantage
You can gain bonus damage from certain conditions
Flanking: When behind targets, you do more damage
Sneak attacks: you will land criticals when behind and undetected


Herbalism
You might notice some new plants generating over the land. These herbs will generate randomly, no information is available on the main page. Instead; you right click an unharvested herb with a regular book, this will create a herb book that will display uses of the herb, click it to unlock it's info, if the info is already inside, it will display the entry. Put a book and a herb book on a crafting grid to copy them. All herbs are used in regular brewing purposes(for now) they might be used elsewhere later.










Content

There is a wide range of content from all fields in this mod. mainly to create a goal to proceed through medieval technology. aswell; to sidetrack and play with your newly found items.  some changes have been made to the game itself. Firstly you can't mine iron ore with stone. you would have to use an iron equal to mine it by creating a bronze pick and setting up a simple shop (basically go through the bronze age before the iron age). There's also other systems such as flanking, sneak attacks and a basic stealth system set up to give players their own advantage to use with lighter armours and strategy.


Generations
Minefantasy adds generations of all sorts to gameplay; each giving it's own amount of uses. some being core components in gameplay; others simply being use for further aesthetics.

These ores vary between chunks, meaning different areas are more rich than others

Spoiler:

Components - be sure to check these out first

These small and basic items have a use in multiple fields. though being made with tech of certain tiers. will take use in miscellanious usues as well as being the main part in your creations
Spoiler:

Tanning
Rather than leather just being dropped by animals. Hide is dropped instead. as you see it has no use individually. but can be tanned into leather. Hide is dropped by Wolves, hounds and cows.(allows mod support)Leather is a highly used material in forging. used for armours, handles, and belts within all sorts of creations
Spoiler:

Utility
Utility blocks are not required. but provide a use on the side.
Spoiler:

Blocks
There are a small variety of aesthetic blocks in MineFantasy. allowing as either an easy/strong resource or for decorative purposes
Spoiler:

Smelting
a wide range of the tiers in MineFantasy are created from smelting 1 or more items together
Most smelts use the bloom. that allows mixing 2 items into 1. (while some still use 1)
Spoiler:

Materials By Tier
Copper
Copper is used to make basic tools. it hasn't much more purpose other than to make bronze
Spoiler:

Bronze
Used to make forged tools(consider it forged copper). Tools required to mine iron for the first time
Spoiler:

Iron
Spoiler:
Spoiler:

Steel(see refining)
Steel is an advanced. high-durability material that supplies use everywhere. it can also be used in substitute for some recipes.
Spoiler:

Dragonforge
Spoiler:

Mithril
Spoiler:

Silver
Spoiler:

Ignotumite
Spoiler:

Refining
Refining is the process of turning regular materials into much pure, stronger materials. The main refining tool used is the blast furnace. Accepting coal and limestone. to purify what you put in.
Spoiler:

Forging
Forging is the biggest and oldest feature of the mod. allowing tools to be made with style. each tool you make has it's history that will pass down it's lifespan. You become much more attached to your tools then ever before

*This method of forging hasn't been seen in any mod yet.
Spoiler:

Recipes By Type
This lists the recipes crafted. different materials can make different items
Ignotumite, Dragonforge and Ornate tools must be made with an ornate hammer
Spoiler:

Hound Items
There is a range of equipment for hounds now. Ranging from armours, forged teeth, and containers.
Spoiler:
Miscellaneous Items
There are a few items that can be created with components gathered in your travels.
These items can be useful and make great additions to equipment
Spoiler:

Mobs
There is also a variety of mobs in MineFantasy and will soon expand. They are broken into 4 categories (minion, lurker, brute, elite)however only brute and elite has mobs.
Spoiler:










Support

If you like this mod and want to support it, use a banner on your signature, or create your own, ill put it here. Or you can hit the green + on the bottom right corner of the screen.
Spoiler:

Texturepacks

Spoiler:













Mod Expansions

Spoiler:











Servers

Spoiler:
[center]Update Page

Check out the updates page if you have an idea, or want to get news on updates and vote on what you want
Update Page

This Mod by Anonymous Productions is licensed under a Creative Commons Attribution 3.0 Unported License.
Spoiler:

Posted Image

Register or log in to remove.

#2

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 20 May 2012 - 02:05 AM

This looks really good. :D
Posted Image

#3

CrimeMaft
  • Location: Australia
  • Minecraft: OllyBlueteam

Posted 20 May 2012 - 02:42 AM

How do you install?
Posted Image
Did I "win the internet"?

#4

AnonymousProductions
  • Location: Australia
  • Minecraft: Galactic_Hiker

Posted 20 May 2012 - 02:46 AM

like any other mod- however i was just going to add one for people like you.
Posted Image

#5

Leon08
    Leon08

    Out of the Water

  • Members
  • 4 posts

Posted 20 May 2012 - 02:47 AM

You should attempt to add randomly generated kingdoms with npc's in them, you should also add kings that you can kill or you can be friends with and when the king dies you become king.

#6

AnonymousProductions
  • Location: Australia
  • Minecraft: Galactic_Hiker

Posted 20 May 2012 - 03:12 AM

that seems abit over rated...
Posted Image

#7

Muzuh
    Muzuh

    Void Walker

  • Members
  • 1570 posts
  • Location: California, Los Angles
  • Minecraft: Muzuh
  • Xbox:Muzuh

Posted 20 May 2012 - 08:23 AM

View PostAnonymousProductions, on 20 May 2012 - 03:12 AM, said:

that seems abit over rated...

Now your getting better ideas I'm interested in! Perfect.


#8

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 20 May 2012 - 02:23 PM

View PostAnonymousProductions, on 20 May 2012 - 03:12 AM, said:

that seems abit over rated...
I think so too, maybe just a kingdom with guards/knights and a king, but nothing about being a king, that would basically be the same as ToK mod.
Posted Image

#9

Qwimpy
    Qwimpy

    Iron Miner

  • Members
  • 271 posts
  • Location: In my mind.. some messed up stuff here.
  • Minecraft: Qwimpy

Posted 20 May 2012 - 02:27 PM

If this keeps growing, it's gonna be great!
Posted Image
Thanks Whebzy!

#10

Muzuh
    Muzuh

    Void Walker

  • Members
  • 1570 posts
  • Location: California, Los Angles
  • Minecraft: Muzuh
  • Xbox:Muzuh

Posted 20 May 2012 - 08:04 PM

Installation is a bit complicated and your guide is vague. Make it more detailed.


#11

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 20 May 2012 - 09:34 PM

View PostMuzuh, on 20 May 2012 - 08:04 PM, said:

Installation is a bit complicated and your guide is vague. Make it more detailed.
Uh..
Install ModLoader, Forge, Player API.
Put the class files into the Jar.
Install RenderHooks+NMT
Put the zips into the mods folder.
Download this mod, put it into the mods folder.

If you want the sounds, then install AudioMod into the jar, then get the resources download and put it into the .minecraft folder.
Posted Image

#12

Murdlih
    Murdlih

    Out of the Water

  • Members
  • 6 posts

Posted 20 May 2012 - 09:35 PM

Hi i can make a video of this mod if you would like

#13

Murdlih
    Murdlih

    Out of the Water

  • Members
  • 6 posts

Posted 20 May 2012 - 09:47 PM

View PostDjGyarados, on 20 May 2012 - 09:34 PM, said:

Uh..
Install ModLoader, Forge, Player API.
Put the class files into the Jar.
Install RenderHooks+NMT
Put the zips into the mods folder.
Download this mod, put it into the mods folder.

If you want the sounds, then install AudioMod into the jar, then get the resources download and put it into the .minecraft folder.

View PostDjGyarados, on 20 May 2012 - 09:34 PM, said:

Uh..
Install ModLoader, Forge, Player API.
Put the class files into the Jar.
Install RenderHooks+NMT
Put the zips into the mods folder.
Download this mod, put it into the mods folder.

If you want the sounds, then install AudioMod into the jar, then get the resources download and put it into the .minecraft folder.
even then what class files and then what zips

#14

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 20 May 2012 - 09:50 PM

View PostMurdlih, on 20 May 2012 - 09:47 PM, said:

even then what class files and then what zips
are you serious?
Posted Image

#15

bestiaryharry
  • Location: England
  • Minecraft: bestiaryharry

Posted 20 May 2012 - 10:03 PM

May I make a mod spotlight for you pleas :D !!! This mod is EPIC!

#16

Murdlih
    Murdlih

    Out of the Water

  • Members
  • 6 posts

Posted 20 May 2012 - 10:32 PM

View PostDjGyarados, on 20 May 2012 - 09:50 PM, said:

are you serious?
i went through and put modloader forge api and then i went to download and put those in the .jar and then what do i put in the mod folder

View Postbestiaryharry, on 20 May 2012 - 10:03 PM, said:

May I make a mod spotlight for you pleas Posted Image !!! This mod is EPIC!
i just asked that

#17

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 20 May 2012 - 10:34 PM

View PostMurdlih, on 20 May 2012 - 10:32 PM, said:

i went through and put modloader forge api and then i went to download and put those in the .jar and then what do i put in the mod folder
ModLoader, Forge, and Player API class files, located in their zip, goes into the jar. Then install RenderHooks + NMT and put their zips into the mods folder.
Then download this mod, and put it in the mods folder too.
Posted Image

#18

Murdlih
    Murdlih

    Out of the Water

  • Members
  • 6 posts

Posted 20 May 2012 - 10:42 PM

more or less i got everything fine except when i put the .class file called medieval.mod.class it makes minecraft crash but it is fine until that

#19

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 20 May 2012 - 10:45 PM

View PostMurdlih, on 20 May 2012 - 10:42 PM, said:

more or less i got everything fine except when i put the .class file called medieval.mod.class it makes minecraft crash but it is fine until that
You're supposed to drag this mods zip into the mods folder. Is that so hard to understand?
Posted Image

#20

Murdlih
    Murdlih

    Out of the Water

  • Members
  • 6 posts

Posted 20 May 2012 - 10:48 PM

I did that but it still crashes