Posted 15 May 2012 - 03:51 PM
I have an idea.
The thing is, throughout Thaumcraft, the majority of what is added that we can directly influence or do is alchemy and enchanting, baring the portals, wands, and aura/taint.
What I would like to see is Thaumcraft, with actual magic.
How about making it a research?
Research: Internal vis.
Everything has vis, from zombies to enderman to pigman.
So what about steve?
By researching into internal vis, we unlock the vis that flow throughout the players body.
At first, its only a small amount of vis, hardly even enough to be useful for anything.
However, as you research, you find a way to increase this vis supply within the player.
Later still, you manage to find ways to direct this vis into something useful.
Lets divide that into affinities, active and passive skills.
For passive skills, how about investing a set amount of your stored vis into a particular skill?
So, that would mean:
Invest 100 vis into speed, allowing you to move faster, however, that cuts away from the avaliable vis that you have for anything else you want to invest into.
Lets say you have a current vis supply of 100
You devote 25% of that into speed, so you have 75% still avaliable to move into anything else.
For simplicities sake, lets divide that into a total, 75/75/100
The first value is how much you have currently, the second value is how much that hasn't yet been placed into a passive ability, the third is how much you have in total.
You could, of course, take away vis that is being devoted into a passive skills.
Say you devoted 100% to speed, and wanted to reduce that to 50%.
Now, to active skills:
These would be traditional 'spells'.
So, one skill would be 'fire ball', and it costs about 15 vis to use, depleting your internal stores a little.
Here, just let me write down every idea I currently have
Strength: Makes you deal more damage, as well as having more knockback when hitting mobs.
Speed: Makes you move faster. (Dig and mine faster too?)
Regeneration: Gives you a slow regeneration effect, the regeneration is faster when more vis is dedicated to this skill.
Fire ball: By gathering and expelling your internal energies, you create a fireball infront of you that flies forwards.
Ice walk: By manipulating your internal vis, your very presence can freeze water and turn lava into obsidian.
Flight: Flying is hard, and it is very exhausting to use, none the less, even short bursts of flight can be incredibly helpful.
Healing: You heal yourself. Don't know how else to put it.
Teleport?: Having studdied the enderman and their abilities, you have figured out how to achieve teleportation, though it is very tiring and not very effective.
Countless hours of studdying the nature of vis and taint has lead you to be able to change your own internal vis towards a specific type of vis.
Instead of dedicating vis into affinities and locking it away, your vis changes its type. Be warned however, opposite types of vis can not exist with the same body, lest they rip the container apart.
For example, you could have 20% air, 20% water and 60% Pure as an affinity, leading water, air and pure skills more effective.
There could also be fully tuning yourself to one type, leading to interesting effects.
Pure vis affects the non-elemental skills within your body, changing it to become more effective, most passive skills are effected by this. Fully attuning yourself to Pure leads to you becoming a Pure spirit, at which point you will want to place yourself in a place with as little taint as possible, with a lot of pure aura in the air. Placing yourself in these places increase the speed at which you move, your strength, your speed, your health regeneration and even the speed at which your internal vis recharges.
Your enemy is Taint, and its very presence can weaken you significantly.
Air vis affects the skills attuned with the air, making it more effective, and far less exhausting. It also allows you to jump higher, and move faster while in the air, as well as taking less fall damage. Fully attuning yourself with air leads to you becoming an Air spirit, jumping higher and further, suffering little, if any, fall damage. As an Air spirit, you work best at high places, the higher you are, the better you are.
Your enemy is earth, the more you are surrounded by it, and the deep you go, the weaker you become.
Fire vis affects the skills attuned with fire, making them more effective, and easier to pull off. The more you attune yourself to fire, the less damage lava and fire deal to you. Fully attuning yourself to fire makes you a Fire spirit, at which point, lava and fire heal you, and the more you are surrounded by it, the stronger you become.
Your enemy is water, touching it can be fatal.
Water vis affects all skills attuned with water, making them much more effective, and that much easier to do. The more you attune yourself to water, the longer you can surive underwater, and the faster you move in it. Fully attuning yourself to water makes you a Water spirit, which means that you become stronger when water is near, it also means that you are capable of surving underwater for indefinite periods of time, touching water will heal you, and increase the rate at which your internal vis recharges.
You also attain the ability to manipulate ice. Ice type spells become more effective.
Your enemy is fire, its presence can weaken you, and lava will kill you instantly.
Earth vis affects all skills attuned with earth, making them more effective and less exhausting. The more you attune yourself with earth, the stronger you become by its presence. Fully attuning yourself to earth makes you an Earth spirit, at which point, you become stronger whenever more earth is around, and the deeper you go, the stronger you get.
You also attain the ability to manipulate plantlife with greater effect.
Your enemy is air, the more there is, the weaker you become.
Taint vis corrupts you, and it corrupts your abilities. Upon welcoming taint into your internal vis, your abilities change to become taintlike. For example, fireball shall corrupt what its hits and release taint into the atmosphere. Fully merging yourself with taint leads to you becoming a Tainted spirit, at which point, the very aura in the air will attack you, attempting to weaken and kill you. Your only sancturary is tainted lands.
The more pure vis there is in the air, the weaker you become, and if there is enough you will die.
You can, however, spread the taint to become safe, as your very presence will corrupt the land, and you will attain ability to manipulate taint itself, allowing you to do all manner of deeds.
If you so wish, you can stop the taint arround you from spreading once you attain that much control over it.