Septum Immoriel is a unique Complete the Monument series that is currently a Work-In-Progress.
The first map, Septum Immoriel, is designed to not only be extremely difficult, but also be unlike any other CTM map you've ever played, featuring unique custom mobs, beautiful terrain, a fully realized story, special triggered events, and a unique Custom Potion feature, allowing players to create brand-new potions using unique ingredients.
I'm always willing to accept testers, so if you're interested, post here, and I'll add you to the ongoing testing Private Message
01 - Septum Immoriel
This map is being developed by myself, and Hybran, who has joined the 'team' as of Intersection 02. I doubt I'd be making progress half as fast as I am without him, and believe it's possible I could have a full release of this map out by potentially June! I'd also like to thank the Gyzamo team for some build inspiration, the Noxcrew, for some assistance in building, Tuckler16 for an awesome build, and Carloooo for an amazing build as well!
Now for some pictures, before I give a progress report:
(NOTE: These images show the map in both Default and Johnsmith, with Default on the left, and Johnsmith on the right half! The map is being built in Johnsmith, so I want to show the comparison to perhaps talk you into using it whilst playing )
More below the spoiler!
The map will feature 4 Intersections, but also a Dungeon-style setup. You move through the map as a linear branching map, but within each area will be at least one Dungeon, which will often contain a wool, but will not always do so.
I also will use an expanded Victory Monument. Not only does the player need the normal Wool and the Iron, Gold, and Diamond blocks, but an Emerald block and Redstone block as well.
Furthermore, a second Monument is accessible elsewhere in the map, that will serve as a storage space for the Lore Books you find. If you find a book without an Author, be sure to hang onto it, as it will come in handy later for this bonus monument.
Of course the areas need to be named, so I'll list my areas below, along with a progress bar.
= In progress
= Not started
01 - Vaest Castrum
Vaest Castrum is a pretty difficult Minimap that I plan to release in the next few weeks. Vaest Castrum will be an adjusted version of the second intersection of Septum Immoriel, with different features, mobs, wool locations, and loot. It can be considered a teaser to Septum Immoriel, but hopefully it can be considered a separate entity too! It will contain approximately 7-8 wool, how many is not quite yet decided.
Here's some images!
Download link coming soon!
Thanks for reading! Check back often for updates!