You've got a rush of creativity, don't you? Sure, beef all you want. Here is a that briefly shows some of the old lore at 1:40 (Don't mind the german chatter). You might want to use it.
here is some Lore for the bandit and the spider jockey (I can't believe nobody has written lore for the jockey yet)
Bandits (skeleton)
hungry, sick, cold and fighting for survival. these men are just as afraid of you as you are afraid of them, except they have a gun and they are not afraid to use it.
a huge majority of these bandits were once residents of the Cocoons just like you (that's because all the people who were denied access to the Cocoons became the lost)
due to the their fears they have become paranoid to the point where they will shoot first and ask questions later, although sometimes they can overcome their fears and band together in groups of 3 to 4 bandits.
Hall Riders (spider jockey)
like you these men were once residents of the Cocoons, however these bandits used to work in the maintenance department and are more technically inclined, by simply opening up a panel on a Hall Monitor's abdomen, cutting a few wires, a quick reprogram of the Hall Monitor's memory and hey presto! they have a metal steed. unfortunately not many people have the knowledge of the Hall Monitor's circuitry.
With the mobs, could you put the name of the minecraft mob it is. Cause i have no idea what a SKUL, AWR and a construction robot are.
EDIT: I think the construction robot is a wither skeleton.
I was bored, so I took the liberty of providing explanations of how each passive mob goes about breeding:
Dog
Dogs are quite eager to breed, and simply by feeding one a few slabs of raw meat, it will immediately begin searching for a doggy companion. Because of dogs' incredible ability to adapt to a hostile environment, they seem to be completely immune to the poisoning effects of infected flesh, making the severed extremities of the Lost ideal as a breeding catalyst.
Cat
Cats come in a variety of breeds, and can be cross-bred to produce different results. Raw fish are what cats like best, so feeding them some will almost always perk them up into a better mood, where they will readily breed with any nearby felines of the same mindset.
Giant Rat
Giant Rats, being the monstrous vermin that they are, will readily reproduce with one another in order to multiply their numbers and ensure their survival. This process can be greatly sped up by the use of fresh vegetables such as carrots, which are hard to come by after the Event and the subsequent wars.
Vegetables are also useful for taming these wild vermin: by carefully attaching a saddle to the back of one and luring it with a carrot tied to a makeshift fishing rod, one can create a surprisingly speedy steed out of these creatures.
Stoneback
Despite their wild habitat, Stonebacks stay true to their farming origins and will readily breed with one another. They have all been mentally conditioned to do so with a single dose of purified water.
AWR
As a result of an interesting design flaw that involved a programming glitch with its rudimentary A.I., the AWR will short circuit and dump a sizable collection of metallic parts off of its exterior when exposed to purified water. This scrap heap actually synchronizes its electromagnetic signature with that of its parent, which results in the spontaneous construction of a new, smaller AWR. The new unit will then begin gathering resources in order to expand itself into a full-sized AWR. This process requires two different AWRs to produce the required amount of material for construction, and it was never fully taken advantage of by the Lost due to their descent into disease-ridden madness.
Mobile Munitions Machine (3M)
Each 3M unit contains one half of a self-assembling pod containing the necessary parts for the construction of another triple M. When two different pods from two separate 3Ms come into contact with one another, they spontaneously combine together and produce a miniature version of a standard unit. This so-called "4M" (Miniature Mobile Munitions Machine) will quickly grow to full size within a few days.
Despite such an efficient self-replication method greatly reducing production costs of the 3M (explaining their low price and widespread distribution), it needed to be limited in order to prevent them from spreading out of control. As a result, all current models of the 3M will not reproduce unless a standard-issue empty water purifier is attached to the correct port in their exterior.
I think that the organic mobs' descriptions are right on track, but of course I realize that their robotic counterparts' explanations are a bit sketchy. If anyone has any suggestions on how to improve it, feel free to tell me.
If this chunk of lore does end up being suitable to add to the OP, then I'd suggest either adding each explanation as a new paragraph in that respective mob's section, or adding a separate category altogether for Breeding.
I have been searching for a place to hide after the event struck and I crash landed on the Planet. Then, someone, or something, spotted me. It chased me. I recognized it as a man, known on the other planet as HIM. He wanted my soul, and I wanted it for myself. Then.. *bzzrt* came out and killed HIM. I was stunned. The other man has disappeared years ago. I didn't know he was alive.
Interesting. Very interesting. But, wouldn't that go in the credits? Showing how Creaper/Creeper/Whatshisface saw the player defeated Dr. Hypophysos Herobrine Crocopolous?
EDIT: And with "The other man..." and "I didn't know he was alive." Perhaps make it into: "The other person. An actual person!" and "I thought I was the last one left." so it's not so gender specific to males.
I have to say that the lore written for this pack has been rather entertaining to read. The subject isn't usually what I enjoy but it's so well written that it's just a treat.
Interesting. Very interesting. But, wouldn't that go in the credits? Showing how Creaper/Creeper/Whatshisface saw the player defeated Dr. Hypophysos Herobrine Crocopolous?
EDIT: And with "The other man..." and "I didn't know he was alive." Perhaps make it into: "The other person. An actual person!" and "I thought I was the last one left." so it's not so gender specific to males.
the sounds I'm planning for that is that when they speak they play random voice recordings etc, so in the lore for them you can include that they were also made to recording people's conversations or things they have seen, but there was a bug in the software that caused the SP Eye to play its recordings out aloud
Lore for composite armor in industrial craft
POLICE VEST
After the event when food and water shortages were causing riots and other uproars, governments around the world had ordered development of more protective armor for police and riot teams. The result was a not widely produced but extremely successful Kevlar vest reinforced with a relatively light weight, extremely resistant alloy plate however these vests were mainly given to team leaders and have been known to degrade very slowly in combat but quickly over time. Combine that with the relavent cost of making one these things are very rare and worth while finds in the wastes.
For more composite armors addon
Along with the vest several post prototype pieces using the same methods were produced and used by some riot teams with the wearers mentioning that the armor was a bit cumbersome but praised it because they felt like a walking tank which the wearers practically were if there were no openings in the armor for movement and outraged citzens who happened to be crack shots.
This page does need more people coming up with lore.
PS any idea on lore for quartz and horses
As for the hay blocks probably just purified water tanks.
I know this isnt a fallout texture pack, but that why i love this texturepack! i feels like fallout to me and i enjoyed fallout, so great job guys for working on this texturepack
Sorry for asking this, I'm sort of new-I just got my account working after three years
Where can I post a suggestion for the lore? I have several ideas in mind, including the story behind beacons*, enchanting**, and a name for the barbed wire that the Hall Monitors use, but I'm not quite sure as to where I should post them.
*
I didn't think of it as necessary until now. Go ahead and give it a try.
The lore for the enchantment table ist:
T.R.O.N. (Transmuting Radiation Ondograph Negator). Applies radiating improvements and additional applications to the nanosphere cortex via higgs-boson manipulation.
Layered Automated Defense System (LADS) (clay mesa) - As hostilities began among the remaining, struggling post-Event nations, it seemed obvious that their existing defense mechanisms would have to be upgraded. In light of this, the quarreling states came up with a plan. Their plan was simple, although incredibly expensive in terms of resources: significant cities would be totally covered with colossal arrays of defense systems and various fortifications. The resources were gathered and the plan was carried out more or less successfully, but the engineers responsible for the project failed to note one important weakness: the electronics and fortifications chosen could, if sufficiently weakened, allow critical levels of radiation through at certain points. Once people began inexplicably dying and this weakness became all too clear, the surviving authorities agreed to demolish the subterranean cities in order to expand the H.I.V.E. project, in hopes of a more effective shelter.
Military Antenna Shack Settlement (Savanna) - In the late stages of the war, desperate military authorities began an ambitious project with the goal of creating a possible haven for soldiers and military forces. Engineers reverse-engineered the lightning conducting antennas of OI's tesla towers more or less successfully. The aim of using antennas was to facilitate long-range communication between divisions by transmitting messages using the stilt. Sadly, these poorly conceived structures were almost as transparent to radiation as their scrap-shack predecessors, slowly killing off the remaining military forces and plunging H.I.V.E.-dwelling postwar survivors into a state of total anarchy.
Dense Scrap Shack Town (Roofed Forest) - Towns and cities too large to be fully accommodated by a simple scrap shack village, but too small to warrant construction of a Layered Automated Defense System, generally set up a large number of scrap shacks to house their inhabitants. Because these municipalities were more wealthy than their smaller counterparts, they invested in slightly modified fungal radiation shields to help protect their denizens. In at least one way, this plan worked: the inhabitants generally were exposed to less radiation than those in the scrap-shack villages and, as a result, generally either survived to become Bandits or mutated into the Lost rather than dying. These communities also obtained robots for labor and defense, but their circuitry underwent many of the same malfunctions as those in the wastes, meaning they are now just as hostile as their former owners.
I still haven't come up with anything for ice plains spikes and the like, though...
I'm not sure if this thread is still active, but I have a question that I couldn't figure out just by looking through the lore and the thread... What is the lore behind birch trees? Are they just a different kind of scrap shack? Because while the leaves look the same as the oaks, the trunks don't look at all like ladders like the oaks' do...
Bandits (skeleton)
hungry, sick, cold and fighting for survival. these men are just as afraid of you as you are afraid of them, except they have a gun and they are not afraid to use it.
a huge majority of these bandits were once residents of the Cocoons just like you (that's because all the people who were denied access to the Cocoons became the lost)
due to the their fears they have become paranoid to the point where they will shoot first and ask questions later, although sometimes they can overcome their fears and band together in groups of 3 to 4 bandits.
Hall Riders (spider jockey)
like you these men were once residents of the Cocoons, however these bandits used to work in the maintenance department and are more technically inclined, by simply opening up a panel on a Hall Monitor's abdomen, cutting a few wires, a quick reprogram of the Hall Monitor's memory and hey presto! they have a metal steed. unfortunately not many people have the knowledge of the Hall Monitor's circuitry.
construction robotare.EDIT: I think the construction robot is a wither skeleton.
Dog
Dogs are quite eager to breed, and simply by feeding one a few slabs of raw meat, it will immediately begin searching for a doggy companion. Because of dogs' incredible ability to adapt to a hostile environment, they seem to be completely immune to the poisoning effects of infected flesh, making the severed extremities of the Lost ideal as a breeding catalyst.
Cat
Cats come in a variety of breeds, and can be cross-bred to produce different results. Raw fish are what cats like best, so feeding them some will almost always perk them up into a better mood, where they will readily breed with any nearby felines of the same mindset.
Giant Rat
Giant Rats, being the monstrous vermin that they are, will readily reproduce with one another in order to multiply their numbers and ensure their survival. This process can be greatly sped up by the use of fresh vegetables such as carrots, which are hard to come by after the Event and the subsequent wars.
Vegetables are also useful for taming these wild vermin: by carefully attaching a saddle to the back of one and luring it with a carrot tied to a makeshift fishing rod, one can create a surprisingly speedy steed out of these creatures.
Stoneback
Despite their wild habitat, Stonebacks stay true to their farming origins and will readily breed with one another. They have all been mentally conditioned to do so with a single dose of purified water.
AWR
As a result of an interesting design flaw that involved a programming glitch with its rudimentary A.I., the AWR will short circuit and dump a sizable collection of metallic parts off of its exterior when exposed to purified water. This scrap heap actually synchronizes its electromagnetic signature with that of its parent, which results in the spontaneous construction of a new, smaller AWR. The new unit will then begin gathering resources in order to expand itself into a full-sized AWR. This process requires two different AWRs to produce the required amount of material for construction, and it was never fully taken advantage of by the Lost due to their descent into disease-ridden madness.
Mobile Munitions Machine (3M)
Each 3M unit contains one half of a self-assembling pod containing the necessary parts for the construction of another triple M. When two different pods from two separate 3Ms come into contact with one another, they spontaneously combine together and produce a miniature version of a standard unit. This so-called "4M" (Miniature Mobile Munitions Machine) will quickly grow to full size within a few days.
Despite such an efficient self-replication method greatly reducing production costs of the 3M (explaining their low price and widespread distribution), it needed to be limited in order to prevent them from spreading out of control. As a result, all current models of the 3M will not reproduce unless a standard-issue empty water purifier is attached to the correct port in their exterior.
I think that the organic mobs' descriptions are right on track, but of course I realize that their robotic counterparts' explanations are a bit sketchy. If anyone has any suggestions on how to improve it, feel free to tell me.
If this chunk of lore does end up being suitable to add to the OP, then I'd suggest either adding each explanation as a new paragraph in that respective mob's section, or adding a separate category altogether for Breeding.
Interesting. Very interesting. But, wouldn't that go in the credits? Showing how Creaper/Creeper/Whatshisface saw the player defeated Dr. Hypophysos Herobrine Crocopolous?
EDIT: And with "The other man..." and "I didn't know he was alive." Perhaps make it into: "The other person. An actual person!" and "I thought I was the last one left." so it's not so gender specific to males.
At the moment, i'm trying to update my mod. But when that's all updated, i'll be back with the mod soon.
btw is there anything else that needs lore? I might do the slimes eventually
Hint: The other man was Notch.
The Higurashi kids hate griefers...so do I.
the sounds I'm planning for that is that when they speak they play random voice recordings etc, so in the lore for them you can include that they were also made to recording people's conversations or things they have seen, but there was a bug in the software that caused the SP Eye to play its recordings out aloud
POLICE VEST
After the event when food and water shortages were causing riots and other uproars, governments around the world had ordered development of more protective armor for police and riot teams. The result was a not widely produced but extremely successful Kevlar vest reinforced with a relatively light weight, extremely resistant alloy plate however these vests were mainly given to team leaders and have been known to degrade very slowly in combat but quickly over time. Combine that with the relavent cost of making one these things are very rare and worth while finds in the wastes.
For more composite armors addon
Along with the vest several post prototype pieces using the same methods were produced and used by some riot teams with the wearers mentioning that the armor was a bit cumbersome but praised it because they felt like a walking tank which the wearers practically were if there were no openings in the armor for movement and outraged citzens who happened to be crack shots.
PS any idea on lore for quartz and horses
As for the hay blocks probably just purified water tanks.
Where can I post a suggestion for the lore? I have several ideas in mind, including the story behind beacons*, enchanting**, and a name for the barbed wire that the Hall Monitors use, but I'm not quite sure as to where I should post them.
*
**
Thanks!
Layered Automated Defense System (LADS) (clay mesa) - As hostilities began among the remaining, struggling post-Event nations, it seemed obvious that their existing defense mechanisms would have to be upgraded. In light of this, the quarreling states came up with a plan. Their plan was simple, although incredibly expensive in terms of resources: significant cities would be totally covered with colossal arrays of defense systems and various fortifications. The resources were gathered and the plan was carried out more or less successfully, but the engineers responsible for the project failed to note one important weakness: the electronics and fortifications chosen could, if sufficiently weakened, allow critical levels of radiation through at certain points. Once people began inexplicably dying and this weakness became all too clear, the surviving authorities agreed to demolish the subterranean cities in order to expand the H.I.V.E. project, in hopes of a more effective shelter.
Military Antenna Shack Settlement (Savanna) - In the late stages of the war, desperate military authorities began an ambitious project with the goal of creating a possible haven for soldiers and military forces. Engineers reverse-engineered the lightning conducting antennas of OI's tesla towers more or less successfully. The aim of using antennas was to facilitate long-range communication between divisions by transmitting messages using the stilt. Sadly, these poorly conceived structures were almost as transparent to radiation as their scrap-shack predecessors, slowly killing off the remaining military forces and plunging H.I.V.E.-dwelling postwar survivors into a state of total anarchy.
Dense Scrap Shack Town (Roofed Forest) - Towns and cities too large to be fully accommodated by a simple scrap shack village, but too small to warrant construction of a Layered Automated Defense System, generally set up a large number of scrap shacks to house their inhabitants. Because these municipalities were more wealthy than their smaller counterparts, they invested in slightly modified fungal radiation shields to help protect their denizens. In at least one way, this plan worked: the inhabitants generally were exposed to less radiation than those in the scrap-shack villages and, as a result, generally either survived to become Bandits or mutated into the Lost rather than dying. These communities also obtained robots for labor and defense, but their circuitry underwent many of the same malfunctions as those in the wastes, meaning they are now just as hostile as their former owners.
I still haven't come up with anything for ice plains spikes and the like, though...