What is the Pathway?
The Pathway is a dimensional transportation system. In other words, it’s a dimension provides near-instant transportation to anywhere on the Overworld and the Nether. That said, it requires certain items, buildings and objects to be accessed or used.
Pathway Design
The Pathway is a large dimension as endless as the Overworld and Nether are. In there you can fly like in Creative Mode and lets you move through blocks technically. The use of the Pathway is simple entry, designation and transportation but the system is made more complex and secure with safeguards and blocks.
This isn’t the only way of moving using the Pathway though. Instabilities are areas where the barriers between the Overworld and Nether are slightly open and can be used to enter/exit the Pathway. Pathway Gates control instabilities and let you instantly zoom through other Gates and instabilities.
How do you access the Pathway? Option One: Charged Shards
Before you can use the Pathway you first must need Charged Shards. This material can be collected from Diamonds and Diamond Blocks getting thrown to a Nether Portal or get struck by lightning. The chance of lightning hitting a Diamond block is increased when it is at a tall height, making it a great lightning rod and if it gets hit it becomes a Charged Shard Block which yields 9 Charged Shards. Diamonds turn into 6-9 Charged Shards upon reaching the other end of the portal.
If you think the number of Shards given is too much, imagine the rarity of Diamonds and the better uses they could they be used for. With this mind, it will become apparent the Pathway will become too expensive to be used as a common transportation system. There are several ways to use and enter the Pathway, these shards are just the easy way of getting there, and by easy I mean not having to search for other sources.
Shards are used to craft the Pathmaker a powerful staff that lets you temporarily open up instabilities to let you go through the Pathway and has no durability but has a cooldown of 1 MC day.
Option Two: Pathway Gates
If you love exploring then Pathway Gates are the better and the most useful option of all. These rare Gates spawn at least (or maybe not) once in a chunk and appear in a position such as these:
The instability isn’t seen but try to imagine a transparent purple haze.
As you can see, there are several formations a Pathway Gate could take but all of them can be used the same way and have three components: The controller, the gate and the instability. The controller is where you plot your course through the Pathway to reach another Pathway Gate or a Beacon. The gates are the blocks that compose most of the Pathway Gate, removing these will disable the Gate. The instability is a rip in the Pathway that is kept in place by the gates. This is where you stand to be sent to your plotted destination, or if you didn’t, a random Gate, Beacon or simply a random instability. It isn’t possible to move the Pathway to give it a strategic importance in SMP and gives players a test of their creativity in SSP.
If you don’t know how the area designation process works there’s a map showing the Pathway and the Gates as large dots (Red of Nether, Green for Overworld) with Beacons slightly smaller, and lastly Instabilities having the faintest visibility and slowly disappears due to their temporary nature. A Gate has a limited range and can use Beacons and Gates to ‘jump’ towards a faraway destination.
Option Three: Instabilities
There is an uncommon chance of instabilities appearing suddenly and disappearing. You can use these instabilities to go through the Pathway itself and find instabilities to go out from. For more information on the Pathway, skip to Pathway Design. Instabilities appear randomly but they will appear more frequently when there are several Charged Shard Blocks nearby.
Option Four: Tunnel Portals
The Pathway has a large tunnel system in it that connects a few portals that go through the Nether and the Overworld. In these tunnels your glide speed is increased. These portals and tunnels are constants as much as Nether Forts are connected in the Nether. These Portals are rare and spawn in caves or underground but nevertheless Tunnel Portals, once you found one, are the mainstream way of transportation.
Advanced Pathway Mechanics
Controller
Yellow Lines: The plotted course.
Red Squares (Big): Pathway Portals in the Nether
Green Squares (Big): Pathway Portals in the Overworld
Small Squares: Beacons in the Overworld or Nether depending on color
Clear: Removes the plotted course
Plot: Lets you link up beacons and Portals and Instabilities to reach your destination
Load: Loads a preset plot in that Portal
Save: Saves the current plot you have created
Locks: Controls the safeguards and blocks and who can go in/out of the Portal
On/Off: Activates or deactivates the Portal
Go: Sends the people within the instability to the plotted course.
Beacons
With Charged Shards, you can create Beacons. Beacons weaken the barriers between the dimensions and the Pathway. Beacons let you jump it and reach a farther destination and let you exit there.
Pravelers
A very rough model of how it would look. The crossbow would be bigger of course. It’s basically a longer, flying boat with a crossbow.
Pathway Travelers, or Pravelers, are small and slim transports that can traverse the Pathway with more than one passenger. Pravelers have the dimensions (In LxWxH) of 4x3x1 though the height of the player makes it practically 2 blocks tall. It can be found in Pathway Centers simply lying around, all deactivated. To activate one you must go in the front seat and open the control panel by pressing the ‘E’ key and placing a Charged Shard there. The Shard turns it on and gives all the endless energy it needs to function. Once it’s activated it hovers one block above the ground and can fly, though the speed isn’t that fast.
Pravelers are unarmed and the pilot cannot do anything but pilot the Praveler. The second passenger seat is free and gives them free usage of arrows, snowballs or swords if they get close. The third passenger seat has the same but has a mounted crossbow that can be used by pressing the ‘Q’ key while unarmed. The crossbow shoots an arc-less arrow with a maintained speed of a fully charged bow shot with a firing speed of one arrow per second. The gunner must have arrows on him for it to function. Pressing right click will put the gunner above or below the Praveler, making it a good anti air/anti ground weapon when needed.
The pilot can open up a temporary instability with the ‘R’ key. The Praveler, along with the pilot and crew, will be sent to the Pathway and continue travelling there. The speed of the Praveler is increased here. The Praveler can get inside a Pathway Tunnel to get another speed increase or they could wait 20 seconds to press ‘R’ again to get out of the Pathway with instabilities.
Pathway Centers
These rare ‘dungeons’ has a higher rarity than a normal dungeon. Pathway Centers comprise of a few Pravelers, chests with Charged Shards, Dimension Shields and a Pathway Portal in the middle. A Path Throne can also be found here. Pathway Centers and mainly made out of Gates and as such allow instabilities to appear commonly. Endermen also spawn here, and automatically aggressive. Using the Path Throne activates a Dimension Shield that surrounds the Pathway Center and despawns the Endermen and instabilities.
Pics of a Pathway Center:
The Front
The Portal and the Throne (Imagine the Throne is the diamonds)
Loot!
Model of the Path Throne
Blocks/Safeguards
Maybe let’s say, you don’t want to have griefers using the Pathway to pop in your base and blow it up to kingdom come (to be honest griefers can do it easy with /warp and server protections are high tech nowadays). There are various blocks, redirections, and stealth and filtration methods to keep your Gate or Beacon from being used by the wrong hands.
First off, the Pathway Portal and Beacons have Blocking systems. Here are the blocking options:
• Redirect: Sends the person to another Beacon or Portal. This is useful for several situations when you don’t want them to go there. This also can be used as an automatic travelling system by redirecting to another Beacon/Portal which redirects you etc. etc. until you reach a destination.
• Filter: A checklist as to who can use the Portal/Beacon and its various functions.
• Hide: Hides your Beacon/Portal from the plot map but using your Beacon/Portal reveals it.
And if those don’t work, there is always the easy method of turning off your Portal after using it. A way of ‘hijacking’ a turned off Portal/Beacon is by using a Pathmaker to create instability on the portal area and the Portal will automatically hold it so you can plot your course and teleport.
Dimension Shields
Dimension Shields are loot from Pathway Centers and can be made by Charged Shards. Dimension Shields prevent any Pathway-based item to come in or work within it. That means Pravelers will shut down when a Dimension Shield is up, a nearby Portal won’t work, instabilities disappear, the Pathmaker doesn’t work etc. Dimension shields can be turned on/off like a lever.
Please support my idea! Banner is below, just copy-paste it to your signature.
I think this is an interesting idea. This will never make it to vanilla minecraft but this would be an epic mod. It needs some tweaking, of course, but the rough idea is pretty cool.
(Also, I enjoyed your skills at making scetchup models)
I think this is an interesting idea. This will never make it to vanilla minecraft but this would be an epic mod. It needs some tweaking, of course, but the rough idea is pretty cool.
(Also, I enjoyed your skills at making sketchup models)
Tweaking indeed, but like you said, I just gave more detail on the main idea, which is a dimension that has several methods of transportation.
And Sketchup? Aw shucks I only made two models, and only the chair received effort. I used Paint.NET more to creating some textures for the blocks.
My only disagreement with you is that why can't it be added into vanilla? It will take effort, of course, but a dedicated team could pull this off, and the team that made Minecraft is the best team there is when it comes to Minecraft.
What does a guy have to do to get his suggestion which he worked two days on some replies?
Well, personally I think you worked too hard on it. It's extremely well thought out, and detailed, that's a good thing. But it's taking transportation and increasing it's complexity to exponential value; why would someone use something like this to get around, taking all that time and effort, when they could go the Nether, walk a while, and come up 8 times the distance away in the Overworld, or take a scenic minecart ride, or maybe a boating trip? You have all this stuff, like beacons and shields and safeguards and this and that along with the other thing, it's like you over-complexed travel to the Googolplex power ( or 10googol, I just want an excuse to use that number. Whee. )
There are points where a detailed suggestion becomes too detailed, to where it loses most of it's meaning. Usually it's simple stuff; "collect this ore to mine this item to access this item to build this block". You see where I'm going? You've extended travel beyond the basic "walk/ride and get here" to "collect this item to access a dimension in 1 of four ways, each of these four ways has several more steps to enter and pass through safely and effectively in order to reach a certain point elsewhere in the Overworld".
Well, personally I think you worked too hard on it. It's extremely well thought out, and detailed, that's a good thing. But it's taking transportation and increasing it's complexity to exponential value; why would someone use something like this to get around, taking all that time and effort, when they could go the Nether, walk a while, and come up 8 times the distance away in the Overworld, or take a scenic minecart ride, or maybe a boating trip? You have all this stuff, like beacons and shields and safeguards and this and that along with the other thing, it's like you over-complexed travel to the Googolplex power ( or 10googol, I just want an excuse to use that number. Whee. )
There are points where a detailed suggestion becomes too detailed, to where it loses most of it's meaning. Usually it's simple stuff; "collect this ore to mine this item to access this item to build this block". You see where I'm going? You've extended travel beyond the basic "walk/ride and get here" to "collect this item to access a dimension in 1 of four ways, each of these four ways has several more steps to enter and pass through safely and effectively in order to reach a certain point elsewhere in the Overworld".
The Nether is dangerous hard to traverse, it isn't exactly a stroll around the park and doesn't give access to several parts, since it has seas of lava and nether forts and netherrack. The Pathway is an up-down-left-right endless dimension that gives you several options for transportation. Pathway Tunnels, for one, give a main vein of transportation, linking the world together. Instabilities are last second transportation system. Pathway Portals and Beacons create a modifiable instant travel spanning several chunks if plotted directly. Another benefit is it can let you enter the Nether as well, since there are Portals and instabilities there too.
With the Pathway, distance becomes meaningless. It provides several avenues of travel. Moving is easy with a Pathway Portal. People can use it to hide or disappear from everyone entirely. People can connect Beacons and Portals to have instant travel and trade routes. Bases can be fortified in minutes after a request is sent. Reinforcements can arrive as soon as the alarm sounds. Escape now has several methods.
It is complex to provide customizability. With blocks and safeguards, you can design who goes where. A scenic Minecart view or a stroll along the lake is great, but with the Pathway, the world truly is, endless.
A benefit of working hard is having extensive knowledge on what you were working on. I cover everything when I make ideas. I thought of the Nether, and my reasons have been stated.
Honestly this seems like a really good idea! A mod like this could possibly give players waaaay more plot to build and create on, and besides it seems very tron-like so i'll support this most definately
Building space? Do you mean that the Pathway lets you go to distant areas to build on? If not, then I am not sure what you are supporting.
It isnt that hard to travel in the nether. You can dig a tunnel inside the netherrack, and when you get to lava sea, you can dig under or over the sea. Or you make a Stone path right forward over the lava. If ghast are a problem you can make rof and walls to the road. And Its no point in traveling too far away, as you dont get other things by it. most biomes can be reched by traveling 1500 blocks in the overworld, and thats 200 blocks in the nether. and the strongholds are only 1000 blocks away at most.
And the purpose of Nether is most to make a fast way of travel.
Tip: Your grammar and spelling, fix it.
Your points are correct, but with the Pathway travel is effortless compared to the Nether, and the fact that it isn't dangerous. You only need a Portal or instability and the entire world becomes accessible to you. The areas the Pathway could take you will take far longer to go to, and will have risk and will cost blocks but with the Pathway, you get instant and safe travel.
But thats exactly the point, if it isnt hard it isnt good. You cant get everything, thats then unbalanced.
It's super rare to find a Portal, and Charged Shards need diamonds which is, very rare. If something isn't hard to get it doesn't mean it isn't good. You can get cobblestone easily, yet you can create wonderful castles with it.
I don't think your suggestion is too detailed, but it may be too complex considering all that it does. I mean, really you've put all this work into a suggestion that ultimately just subverts minecarts and removes any incentive to build them.
I like this idea, but I am confused over what instabilities do. Can someone please clear up what they do in a simple format.
From what I gather, they're temporary portals you can use to get into 'the Pathway,' but once you're in have to look for another way back out. There aren't any pictures, but 'the Pathway' is a dimension where you can fly or something. When you use that course-plotting GUI you're actually drawing 3D tubes inside that dimension so you know which way to go once you step through the gate.
The Nether is dangerous hard to traverse, it isn't exactly a stroll around the park and doesn't give access to several parts, since it has seas of lava and nether forts and netherrack. This is where the ability to construct whatever the hell you want in the game comes in. Like said earlier, dig through Netherrack, place glass (ghasts can't see through glass) to have an actual scenic stroll. Overall, it's a lot easier than entering the Pathway.
The Pathway is an up-down-left-right endless dimension that gives you several options for transportation. Pathway Tunnels, for one, give a main vein of transportation, linking the world together. Instabilities are last second transportation system. Pathway Portals and Beacons create a modifiable instant travel spanning several chunks if plotted directly. Another benefit is it can let you enter the Nether as well, since there are Portals and instabilities there too. But what's the point of having this dimension to go to the Nether if you can construct a regular Nether portal in the Overworld for 14 obsidian (as opposed to collecting a rare item [shards], using a complicated program to plot out your destination, ect.)
With the Pathway, distance becomes meaningless. It provides several avenues of travel. Moving is easy with a Pathway Portal. People can use it to hide or disappear from everyone entirely. People can connect Beacons and Portals to have instant travel and trade routes. Bases can be fortified in minutes after a request is sent. Reinforcements can arrive as soon as the alarm sounds. Escape now has several methods. But you still have to find the shards, mark out the paths you want to take, construct houses around them, ect. It's a lot more work than it's worth.
It is complex to provide customizability. With blocks and safeguards, you can design who goes where. A scenic Minecart view or a stroll along the lake is great, but with the Pathway, the world truly is, endless. The world is endless, remember that the Farlands were removed on accident in 1.8? The world is quite literally infinite.
A benefit of working hard is having extensive knowledge on what you were working on. I cover everything when I make ideas. I thought of the Nether, and my reasons have been stated. But they aren't enough to make up for the complexity it takes to build something. Instant travel through the Pathway doesn't do enough good to make up for having so much to do just to get there.
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
The Pathway is a dimensional transportation system. In other words, it’s a dimension provides near-instant transportation to anywhere on the Overworld and the Nether. That said, it requires certain items, buildings and objects to be accessed or used.
Pathway Design
The Pathway is a large dimension as endless as the Overworld and Nether are. In there you can fly like in Creative Mode and lets you move through blocks technically. The use of the Pathway is simple entry, designation and transportation but the system is made more complex and secure with safeguards and blocks.
This isn’t the only way of moving using the Pathway though. Instabilities are areas where the barriers between the Overworld and Nether are slightly open and can be used to enter/exit the Pathway. Pathway Gates control instabilities and let you instantly zoom through other Gates and instabilities.
How do you access the Pathway?
Option One: Charged Shards
Before you can use the Pathway you first must need Charged Shards. This material can be collected from Diamonds and Diamond Blocks getting thrown to a Nether Portal or get struck by lightning. The chance of lightning hitting a Diamond block is increased when it is at a tall height, making it a great lightning rod and if it gets hit it becomes a Charged Shard Block which yields 9 Charged Shards. Diamonds turn into 6-9 Charged Shards upon reaching the other end of the portal.
If you think the number of Shards given is too much, imagine the rarity of Diamonds and the better uses they could they be used for. With this mind, it will become apparent the Pathway will become too expensive to be used as a common transportation system. There are several ways to use and enter the Pathway, these shards are just the easy way of getting there, and by easy I mean not having to search for other sources.
Shards are used to craft the Pathmaker a powerful staff that lets you temporarily open up instabilities to let you go through the Pathway and has no durability but has a cooldown of 1 MC day.
Option Two: Pathway Gates
If you love exploring then Pathway Gates are the better and the most useful option of all. These rare Gates spawn at least (or maybe not) once in a chunk and appear in a position such as these:
The instability isn’t seen but try to imagine a transparent purple haze.
As you can see, there are several formations a Pathway Gate could take but all of them can be used the same way and have three components: The controller, the gate and the instability. The controller is where you plot your course through the Pathway to reach another Pathway Gate or a Beacon. The gates are the blocks that compose most of the Pathway Gate, removing these will disable the Gate. The instability is a rip in the Pathway that is kept in place by the gates. This is where you stand to be sent to your plotted destination, or if you didn’t, a random Gate, Beacon or simply a random instability. It isn’t possible to move the Pathway to give it a strategic importance in SMP and gives players a test of their creativity in SSP.
If you don’t know how the area designation process works there’s a map showing the Pathway and the Gates as large dots (Red of Nether, Green for Overworld) with Beacons slightly smaller, and lastly Instabilities having the faintest visibility and slowly disappears due to their temporary nature. A Gate has a limited range and can use Beacons and Gates to ‘jump’ towards a faraway destination.
Option Three: Instabilities
There is an uncommon chance of instabilities appearing suddenly and disappearing. You can use these instabilities to go through the Pathway itself and find instabilities to go out from. For more information on the Pathway, skip to Pathway Design. Instabilities appear randomly but they will appear more frequently when there are several Charged Shard Blocks nearby.
Option Four: Tunnel Portals
The Pathway has a large tunnel system in it that connects a few portals that go through the Nether and the Overworld. In these tunnels your glide speed is increased. These portals and tunnels are constants as much as Nether Forts are connected in the Nether. These Portals are rare and spawn in caves or underground but nevertheless Tunnel Portals, once you found one, are the mainstream way of transportation.
Advanced Pathway Mechanics
Controller
Yellow Lines: The plotted course.
Red Squares (Big): Pathway Portals in the Nether
Green Squares (Big): Pathway Portals in the Overworld
Small Squares: Beacons in the Overworld or Nether depending on color
Clear: Removes the plotted course
Plot: Lets you link up beacons and Portals and Instabilities to reach your destination
Load: Loads a preset plot in that Portal
Save: Saves the current plot you have created
Locks: Controls the safeguards and blocks and who can go in/out of the Portal
On/Off: Activates or deactivates the Portal
Go: Sends the people within the instability to the plotted course.
Beacons
With Charged Shards, you can create Beacons. Beacons weaken the barriers between the dimensions and the Pathway. Beacons let you jump it and reach a farther destination and let you exit there.
Pravelers
A very rough model of how it would look. The crossbow would be bigger of course. It’s basically a longer, flying boat with a crossbow.
Pathway Travelers, or Pravelers, are small and slim transports that can traverse the Pathway with more than one passenger. Pravelers have the dimensions (In LxWxH) of 4x3x1 though the height of the player makes it practically 2 blocks tall. It can be found in Pathway Centers simply lying around, all deactivated. To activate one you must go in the front seat and open the control panel by pressing the ‘E’ key and placing a Charged Shard there. The Shard turns it on and gives all the endless energy it needs to function. Once it’s activated it hovers one block above the ground and can fly, though the speed isn’t that fast.
Pravelers are unarmed and the pilot cannot do anything but pilot the Praveler. The second passenger seat is free and gives them free usage of arrows, snowballs or swords if they get close. The third passenger seat has the same but has a mounted crossbow that can be used by pressing the ‘Q’ key while unarmed. The crossbow shoots an arc-less arrow with a maintained speed of a fully charged bow shot with a firing speed of one arrow per second. The gunner must have arrows on him for it to function. Pressing right click will put the gunner above or below the Praveler, making it a good anti air/anti ground weapon when needed.
The pilot can open up a temporary instability with the ‘R’ key. The Praveler, along with the pilot and crew, will be sent to the Pathway and continue travelling there. The speed of the Praveler is increased here. The Praveler can get inside a Pathway Tunnel to get another speed increase or they could wait 20 seconds to press ‘R’ again to get out of the Pathway with instabilities.
Pathway Centers
These rare ‘dungeons’ has a higher rarity than a normal dungeon. Pathway Centers comprise of a few Pravelers, chests with Charged Shards, Dimension Shields and a Pathway Portal in the middle. A Path Throne can also be found here. Pathway Centers and mainly made out of Gates and as such allow instabilities to appear commonly. Endermen also spawn here, and automatically aggressive. Using the Path Throne activates a Dimension Shield that surrounds the Pathway Center and despawns the Endermen and instabilities.
Pics of a Pathway Center:
Model of the Path Throne
Blocks/Safeguards
Maybe let’s say, you don’t want to have griefers using the Pathway to pop in your base and blow it up to kingdom come (to be honest griefers can do it easy with /warp and server protections are high tech nowadays). There are various blocks, redirections, and stealth and filtration methods to keep your Gate or Beacon from being used by the wrong hands.
First off, the Pathway Portal and Beacons have Blocking systems. Here are the blocking options:
• Redirect: Sends the person to another Beacon or Portal. This is useful for several situations when you don’t want them to go there. This also can be used as an automatic travelling system by redirecting to another Beacon/Portal which redirects you etc. etc. until you reach a destination.
• Filter: A checklist as to who can use the Portal/Beacon and its various functions.
• Hide: Hides your Beacon/Portal from the plot map but using your Beacon/Portal reveals it.
And if those don’t work, there is always the easy method of turning off your Portal after using it. A way of ‘hijacking’ a turned off Portal/Beacon is by using a Pathmaker to create instability on the portal area and the Portal will automatically hold it so you can plot your course and teleport.
Dimension Shields
Dimension Shields are loot from Pathway Centers and can be made by Charged Shards. Dimension Shields prevent any Pathway-based item to come in or work within it. That means Pravelers will shut down when a Dimension Shield is up, a nearby Portal won’t work, instabilities disappear, the Pathmaker doesn’t work etc. Dimension shields can be turned on/off like a lever.
Please support my idea! Banner is below, just copy-paste it to your signature.
(Also, I enjoyed your skills at making scetchup models)
Tweaking indeed, but like you said, I just gave more detail on the main idea, which is a dimension that has several methods of transportation.
And Sketchup? Aw shucks I only made two models, and only the chair received effort. I used Paint.NET more to creating some textures for the blocks.
My only disagreement with you is that why can't it be added into vanilla? It will take effort, of course, but a dedicated team could pull this off, and the team that made Minecraft is the best team there is when it comes to Minecraft.
What does a guy have to do to get his suggestion which he worked two days on some replies?
Well, personally I think you worked too hard on it. It's extremely well thought out, and detailed, that's a good thing. But it's taking transportation and increasing it's complexity to exponential value; why would someone use something like this to get around, taking all that time and effort, when they could go the Nether, walk a while, and come up 8 times the distance away in the Overworld, or take a scenic minecart ride, or maybe a boating trip? You have all this stuff, like beacons and shields and safeguards and this and that along with the other thing, it's like you over-complexed travel to the Googolplex power ( or 10googol, I just want an excuse to use that number. Whee. )
There are points where a detailed suggestion becomes too detailed, to where it loses most of it's meaning. Usually it's simple stuff; "collect this ore to mine this item to access this item to build this block". You see where I'm going? You've extended travel beyond the basic "walk/ride and get here" to "collect this item to access a dimension in 1 of four ways, each of these four ways has several more steps to enter and pass through safely and effectively in order to reach a certain point elsewhere in the Overworld".
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
The Nether is dangerous hard to traverse, it isn't exactly a stroll around the park and doesn't give access to several parts, since it has seas of lava and nether forts and netherrack. The Pathway is an up-down-left-right endless dimension that gives you several options for transportation. Pathway Tunnels, for one, give a main vein of transportation, linking the world together. Instabilities are last second transportation system. Pathway Portals and Beacons create a modifiable instant travel spanning several chunks if plotted directly. Another benefit is it can let you enter the Nether as well, since there are Portals and instabilities there too.
With the Pathway, distance becomes meaningless. It provides several avenues of travel. Moving is easy with a Pathway Portal. People can use it to hide or disappear from everyone entirely. People can connect Beacons and Portals to have instant travel and trade routes. Bases can be fortified in minutes after a request is sent. Reinforcements can arrive as soon as the alarm sounds. Escape now has several methods.
It is complex to provide customizability. With blocks and safeguards, you can design who goes where. A scenic Minecart view or a stroll along the lake is great, but with the Pathway, the world truly is, endless.
A benefit of working hard is having extensive knowledge on what you were working on. I cover everything when I make ideas. I thought of the Nether, and my reasons have been stated.
Building space? Do you mean that the Pathway lets you go to distant areas to build on? If not, then I am not sure what you are supporting.
Thank you.
Tip: Your grammar and spelling, fix it.
Your points are correct, but with the Pathway travel is effortless compared to the Nether, and the fact that it isn't dangerous. You only need a Portal or instability and the entire world becomes accessible to you. The areas the Pathway could take you will take far longer to go to, and will have risk and will cost blocks but with the Pathway, you get instant and safe travel.
It's super rare to find a Portal, and Charged Shards need diamonds which is, very rare. If something isn't hard to get it doesn't mean it isn't good. You can get cobblestone easily, yet you can create wonderful castles with it.
THIS.
IS.
AWESOME.
This is one of the best ideas ever.
I would love to see this in minecraft.
Support!!!
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
From what I gather, they're temporary portals you can use to get into 'the Pathway,' but once you're in have to look for another way back out. There aren't any pictures, but 'the Pathway' is a dimension where you can fly or something. When you use that course-plotting GUI you're actually drawing 3D tubes inside that dimension so you know which way to go once you step through the gate.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<