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Plugins in SinglePlayer?!

smp ssp

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  • Location: The road more traveled.
  • Minecraft: Collserra

Posted 05 May 2012 - 07:24 PM

So, everyone knows about Mojang trying to close the gap between SSP, and SMP.

(If you don't, please let me know the address of the rock you live under. Posted Image)

But anyways, I was thinking that would it be at all possible to make plugins compatible on Single Player?
I think that Mojang might make it close enough code wise to have plugins useable on Single Player.
I realize that many people don't see that a lot of things you are able to do with plugins on SMP is not available on Single Player. For example, the plugin that allows for rollbacks on a server would be very handy on Single Player. I do know that WorldEdit can also do that, but it is much smoother on SMP. Also, WorldGaurd would be a VERY handy plugin in Single Player, for many reasons.

So, what do you guys think? Will the gap between SSP and SMP become small enough to allow for cross-plugin use?

I just thought of something. Maybe, in addition, mods will have much more compatibility with servers?
Hmmm..... Posted Image
Posted Image

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    Zombie Killer

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  • Location: New Mexico
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Posted 05 May 2012 - 08:30 PM

This is exactly what merging the client/server code is going to do. Plugins will be written once and work for both single and multiplayer, because single player will in fact just be a local server.

If the merge isn't perfect, it will still likely make it very easy to convert a mod/plugin for singleplayer use.

Having said all that, many mods are still going to have to be rewritten in the future to be compatible with the new model, so there's that speed bump.