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[1.6.2] [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]

forge icbm missile explosives war battle military tech tnt bomb

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4638 replies to this topic

#3401

Synesthesy

Posted 30 November 2012 - 01:18 PM

View PostCalclavia, on 30 November 2012 - 10:19 AM, said:

I don't know how to port mods to Forge, I will need a porter to do it. And I don't think there's much point of doing this because in one month Minecraft 1.5 is going to come out and there should be an official API.

Well, in reality we aren't sure there will be the official API at 1.5, this isn't the first time Mojang promises it. However, the point would be having ICBM in servers right now and not when Mojang release the official API. I don't think that the porting of your mod would be too hard, but I can understand you don't want to waste your time and work. (and I'm not so good at modding to be sure the porting wuold be too hard).

If I found someone to do it for you in the MC portal center forum for you, would it be ok?

Thank you for the work
I am Italian and Prime Minister Silvio Berlusconi is NOT speaking at my name.

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#3402

Calclavia
  • Minecraft: calclavia

Posted 30 November 2012 - 02:25 PM

View PostSynesthesy, on 30 November 2012 - 01:18 PM, said:

Well, in reality we aren't sure there will be the official API at 1.5, this isn't the first time Mojang promises it. However, the point would be having ICBM in servers right now and not when Mojang release the official API. I don't think that the porting of your mod would be too hard, but I can understand you don't want to waste your time and work. (and I'm not so good at modding to be sure the porting wuold be too hard).

If I found someone to do it for you in the MC portal center forum for you, would it be ok?

Thank you for the work

Yes. I need porters.
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#3403

lmw5201
    lmw5201

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Posted 30 November 2012 - 04:42 PM

Why don't you make missiles require more fuel when they're going to travel long distance? Create new launch platform gui like 'fuel transfer system', and make it only be able to load ICBM's artifical oil into missile's fuel tank.
In doing so, ICBM's value of oil (just now, it almost have no value. unavailable to generate any power, heat furnace up) will increased, and reason for war will be created.

#3404

Calclavia
  • Minecraft: calclavia

Posted 30 November 2012 - 04:49 PM

View Postlmw5201, on 30 November 2012 - 04:42 PM, said:

Why don't you make missiles require more fuel when they're going to travel long distance? Create new launch platform gui like 'fuel transfer system', and make it only be able to load ICBM's artifical oil into missile's fuel tank.
In doing so, ICBM's value of oil (just now, it almost have no value. unavailable to generate any power, heat furnace up) will increased, and reason for war will be created.
Meh, I might.
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#3405

Fumbledew

Posted 30 November 2012 - 05:15 PM

View PostFumbledew, on 30 November 2012 - 12:20 PM, said:

Ok, I will try the latest build (#280) when I get home, if it doesn't work, I'll just have to continue running on #268
Ok, after testing it still crashes, so I looked in the config folder and I see the AtomicScience.cfg and so I delete it, restart Minecraft and it still crashes, so. I still can't use any BasicComponents after #268... Posted Image
The only other configs are forge's chunk loading, the forge and a "bin" folder.
If you found my posts interesting or informative.. or even helpful. Feel free to give me a Posted Image and it'll really help me help other people. Thanks ^_^

#3406

chaosenatic
  • Location: Gliese 581g

Posted 01 December 2012 - 12:26 AM

Spoiler:


EDIT : Sorry, I did'nt find the Bug Report Page, so just ignore the above.
Posted Image Teh signature about microscopes is broken.... =P

#3407

bulzipke
    bulzipke

    Tree Puncher

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Posted 01 December 2012 - 03:36 AM

ICBM.cfg has some problem.

Every config are good! But,

	B:"Allow Sonic Missile Crafting"=false
	B:"Allow Thermobaric Minecart Crafting"=false
	B:"Allow Thermobaric Missile Crafting"=false
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@140da031 Explosives Crafting"=false
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@200fa6da Explosives Crafting"=true
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@2eb30521 Explosives Crafting"=true
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@3186f826 Explosives Crafting"=false
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@4d05a960 Explosives Crafting"=true
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@7cbdb4b5 Explosives Crafting"=false
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@7ea18bf2 Explosives Crafting"=true
	B:"Allow tile.Explosives.icbm.zhapin.EDuQi@aa3170e Explosives Crafting"=false

There are some problem at tile.Explosives.icbm.zhapin.EDuQi, I guess.
That line is add to config file, every each time run a game.

#3408

Kalmondo
    Kalmondo

    Gold Miner

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  • Minecraft: kalmondo

Posted 01 December 2012 - 05:26 AM

Sorry, this comment is meant for another forum.

#3409

Spikeone
    Spikeone

    Out of the Water

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Posted 01 December 2012 - 03:55 PM

Hum, this is really strange - I read a bit over your mod and crafting but I'm not able to craft a "Missile Module" neither I can see it in creative mode. Everything else works fine maybe I reinstalled the mod and everything but still this don't works.

Has anyone an Idea?

#3410

theminecrafter9999

Posted 01 December 2012 - 04:04 PM

How to set the frequency on the laser designator? When I right-clicked on the launcher control panel, it says that "frequency must be greater than zero". How to set it then if I can't do it?

#3411

Calclavia
  • Minecraft: calclavia

Posted 01 December 2012 - 04:22 PM

View Postchaosenatic, on 01 December 2012 - 12:26 AM, said:

Spoiler:


EDIT : Sorry, I did'nt find the Bug Report Page, so just ignore the above.
Update UE

View Postbulzipke, on 01 December 2012 - 03:36 AM, said:

ICBM.cfg has some problem.

Every config are good! But,

B:"Allow Sonic Missile Crafting"=false
B:"Allow Thermobaric Minecart Crafting"=false
B:"Allow Thermobaric Missile Crafting"=false
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@140da031 Explosives Crafting"=false
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@200fa6da Explosives Crafting"=true
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@2eb30521 Explosives Crafting"=true
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@3186f826 Explosives Crafting"=false
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@4d05a960 Explosives Crafting"=true
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@7cbdb4b5 Explosives Crafting"=false
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@7ea18bf2 Explosives Crafting"=true
B:"Allow tile.Explosives.icbm.zhapin.EDuQi@aa3170e Explosives Crafting"=false

There are some problem at tile.Explosives.icbm.zhapin.EDuQi, I guess.
That line is add to config file, every each time run a game.
Yes, I know that. Going to fix in next build.
Posted Image

#3412

repeerc
    repeerc

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  • Minecraft: wdtod

Posted 01 December 2012 - 10:31 PM

Can you change the recipe for the ender explosives. Having to go the the end to make an ender explosive seems usless, because there's no point to send an enemy to the end if the portal to get out is already there from when you went to the end to get materials to make the ender explosive.

#3413

thekingross

Posted 02 December 2012 - 03:43 AM

Calclavia, would it be possible make a server command to disable explosions in the overworld, but allow them in mystcraft ages? What I wanted to create was a peaceful overworld on the server, but a age where there would be missile warfare... >:). So people wouldn't go around blowing antimatter explosives in other peoples homes.

#3414

GLOBALWolf

Posted 02 December 2012 - 06:13 AM

Hey Everyone,

I'm currently running 1.3.2 on my server with ICBM mod.

Currently, no one can craft a basic missile module. Its very perplexing, as everything else can be crafted. I've naturally checked the config folder and haven't found anything that would prevent it.

Does anyone have a fix for this?

#3415

micahtheninja
  • Location: Mississippi
  • Minecraft: micahghost

Posted 02 December 2012 - 06:35 AM

My friends and i have been loving playing this mod on the universal electricity pack mod pack on the FTB launcher. Keep up the amazing work!
I AM A NOBODY. NOBODY IS PERFECT THEREFORE I AM PERFECT- micahghost

#3416

Calclavia
  • Minecraft: calclavia

Posted 02 December 2012 - 07:04 AM

View Postrepeerc, on 01 December 2012 - 10:31 PM, said:

Can you change the recipe for the ender explosives. Having to go the the end to make an ender explosive seems usless, because there's no point to send an enemy to the end if the portal to get out is already there from when you went to the end to get materials to make the ender explosive.
No. I did that for balance.

View Postthekingross, on 02 December 2012 - 03:43 AM, said:

Calclavia, would it be possible make a server command to disable explosions in the overworld, but allow them in mystcraft ages? What I wanted to create was a peaceful overworld on the server, but a age where there would be missile warfare... >:). So people wouldn't go around blowing antimatter explosives in other peoples homes.
You already can do that! /ICBM protectOn protects your current world.

View PostGLOBALWolf, on 02 December 2012 - 06:13 AM, said:

Hey Everyone,

I'm currently running 1.3.2 on my server with ICBM mod.

Currently, no one can craft a basic missile module. Its very perplexing, as everything else can be crafted. I've naturally checked the config folder and haven't found anything that would prevent it.

Does anyone have a fix for this?
Replace the coal with oil bucket.
Posted Image

#3417

Biscuit0912
  • Location: Seventeen Hundred and One, Anno Domini
  • Minecraft: biscuit0912

Posted 02 December 2012 - 07:04 AM

Love the mod, really do! Made myself a remote USSR bunker and targets I did! Now I just need to mix it with Zeppelin mod for NUCLEAR SUBMARINES!!!!

Posted Image

Want my attention? QUOTE ME


#3418

GLOBALWolf

Posted 02 December 2012 - 07:25 AM

View PostCalclavia, on 02 December 2012 - 07:04 AM, said:

Replace the coal with oil bucket.

So is this yet another oil type that is nearly indiscernible from buildcraft or ic2 or can we use ones that are already established?

#3419

lellasone

Posted 02 December 2012 - 07:41 AM

out of curiosity: which version of mffs is this compatable with? the original, or Advanced Repulsion Systems

#3420

ObsidianWalker

Posted 02 December 2012 - 08:07 AM

View PostGLOBALWolf, on 02 December 2012 - 07:25 AM, said:

So is this yet another oil type that is nearly indiscernible from buildcraft or ic2 or can we use ones that are already established?
nope, just surround a water bucket with coal
If you want me to read your answer quote my post.
Posted Image