Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[Mob Concept + Art] Ghoul


  • Please log in to reply
159 replies to this topic

#1

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 07 January 2011 - 08:14 AM

The Ghoul


Mob name: Ghoul
Mob Class: Hostile/Neutral
Mob Health: 20 Hearts
Mob Environment (where it spawns): Grass, nighttime
Mob Desc: The ghoul is much like the zombie in that it is a relatively easy mob. It has the same damage per hit, but slower. The Ghoul is extremely slow, and the player can easily outrun it. To balance this the Ghoul has 20 hp worth of life (or death?) and spawns more frequently outside then the zombie. It also does not burn in the sunlight, but dies upon touching water.

Its body was warped, it shambled towards me, and even after being slashed at a multitude of time by my sword it was only barely injured. The smell of decaying flesh was horrible, I felt about to vomit. Oh someone help me...

Posted Image

And thank you Orion-Pyro for making this epic sig addition! Posted Image
[url=http://www.minecraftforum.net/viewtopic.php?f=1&t=128084][img]http://i79.servimg.com/u/f79/13/39/46/49/ghoul10.png[/img][/url]

Posted ImagePosted ImagePosted Image
Posted ImagePosted Image

Register or log in to remove.

#2

Prackinhoff

Posted 07 January 2011 - 08:17 AM

I love the idea of having similar mobs to the originals.
maybe the ghoul would be 3 blocks tall? for 1 1/2 block?
would love to see baby spiders that can scale walls.
or skellies that shoot flaming arrows
GENERATION 16: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

#3

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 07 January 2011 - 08:22 AM

Prackinhoff said:

I love the idea of having similar mobs to the originals.
maybe the ghoul would be 3 blocks tall? for 1 1/2 block?
would love to see baby spiders that can scale walls.
or skellies that shoot flaming arrows

Your probably thinking of Prefix Mobs.
Posted ImagePosted ImagePosted Image
Posted ImagePosted Image

#4

Darkehuman
  • Location: World 5

Posted 07 January 2011 - 09:16 AM

I like it! Keep up the good work! =] :Notch:

#5

Equeon
    Equeon

    Glowstone Miner

  • Members
  • 3005 posts
  • Location: The Nether

Posted 07 January 2011 - 08:24 PM

Love it! How's your progress with learning Java? You should contact DrZhark or Mr. Osukhama and let them help you implement these awesome creations!
Posted Image

#6

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 07 January 2011 - 08:43 PM

Equeon said:

Love it! How's your progress with learning Java? You should contact DrZhark or Mr. Osukhama and let them help you implement these awesome creations!

Actually I started to implement this into a mod. (Also the Spiked Grem). I've made a program that turns .blend files into what Minecraft can read (With the exception of legs, you still have to designate what boxes are legs). Sure, you wont be able to have the same texture map, but texturing is easy for Minecraft mobs.

-Cheers-
Posted ImagePosted ImagePosted Image
Posted ImagePosted Image

#7

Equeon
    Equeon

    Glowstone Miner

  • Members
  • 3005 posts
  • Location: The Nether

Posted 07 January 2011 - 09:09 PM

Futil said:

Equeon said:

Love it! How's your progress with learning Java? You should contact DrZhark or Mr. Osukhama and let them help you implement these awesome creations!

Actually I started to implement this into a mod. (Also the Spiked Grem). I've made a program that turns .blend files into what Minecraft can read (With the exception of legs, you still have to designate what boxes are legs). Sure, you wont be able to have the same texture map, but texturing is easy for Minecraft mobs.

-Cheers-
Can't wait... but don't forget the Iron Maggot :D
Posted Image

#8

Kira
    Kira

    Void Walker

  • Members
  • 1820 posts
  • Location: Montana, USA
  • Minecraft: scruffypuppy

Posted 07 January 2011 - 09:54 PM

It feels almost too easy with 20 life and really slow. That's about the same life as a creeper. Perhaps it should have more life? Be able to open doors even?

#9

muncher21
    muncher21

    Blaze Extinguisher

  • Members
  • 4081 posts

Posted 07 January 2011 - 10:04 PM

The only problem I had was the "dies instantly when it touches water"
This removes all the threat of the 20 health because the player can just dump water on the ghoul.

mjcabooseblu said:

Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
My texture pack         My Youtube Chanel

#10

FummyJr
    FummyJr

    Coal Miner

  • Members
  • 143 posts
  • Location: Great Britain

Posted 07 January 2011 - 10:14 PM

Zombies have 10 hp, Creepers have 10 hp, Skeletons have 10 hp, Spiders have 10 hp
Sometimes you don't even know so much, that even if you did know, you STILL wouldn't even know.

#11

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 07 January 2011 - 10:27 PM

muncher21 said:

The only problem I had was the "dies instantly when it touches water"
This removes all the threat of the 20 health because the player can just dump water on the ghoul.

I agree, but it should have some weakness since it doesn't burn during the day.

Kira said:

It feels almost too easy with 20 life and really slow. That's about the same life as a creeper. Perhaps it should have more life? Be able to open doors even?


20 hp would mean 4 hits with a diamond sword. Every hostile mob dies with 2 hits. Effectively stronger. You don't want me to make it 8 hits with a diamond sword, cause that would be near undefeatable with a wood/stone sword or punch
Posted ImagePosted ImagePosted Image
Posted ImagePosted Image

#12

charle88
    charle88

    Zombie Killer

  • Members
  • 159 posts

Posted 08 January 2011 - 12:09 AM

Great art, great little backstory, and great suggestion.

#13

muncher21
    muncher21

    Blaze Extinguisher

  • Members
  • 4081 posts

Posted 08 January 2011 - 12:29 AM

perhaps if t was only weak to natural water, that way the player would have to lead it into water to easily get rid of it.

mjcabooseblu said:

Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
My texture pack         My Youtube Chanel

#14

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 08 January 2011 - 12:51 AM

muncher21 said:

perhaps if t was only weak to natural water, that way the player would have to lead it into water to easily get rid of it.

The only way I can think of doing this is if the water is still he gets hurt. Another way would be for him to not be able to swim, allowing for you to drown him.
Posted ImagePosted ImagePosted Image
Posted ImagePosted Image

#15

muncher21
    muncher21

    Blaze Extinguisher

  • Members
  • 4081 posts

Posted 08 January 2011 - 01:24 AM

Futil said:

muncher21 said:

perhaps if t was only weak to natural water, that way the player would have to lead it into water to easily get rid of it.

The only way I can think of doing this is if the water is still he gets hurt. Another way would be for him to not be able to swim, allowing for you to drown him.
ah I like that!  Him not being able to swim would work great.

mjcabooseblu said:

Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
My texture pack         My Youtube Chanel

#16

Cydo23
    Cydo23

    Carpenter

  • Members
  • 68 posts
  • Minecraft: Cydo23

Posted 09 January 2011 - 11:55 PM

i was screwin around with the biped model and came up with something like this...except his head had the texture of his butt...
LOLOLOL = LAUGH-OUT-LOUD-OUT-LOUD-OUT-LOUD...it just doesn't work...

#17

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 09 January 2011 - 11:58 PM

Cydo23 said:

i was screwin around with the biped model and came up with something like this...except his head had the texture of his butt...

Erm... heh... what? Gotta see that.
Posted ImagePosted ImagePosted Image
Posted ImagePosted Image

#18

jokomul
    jokomul

    Gold Miner

  • Members
  • 365 posts

Posted 10 January 2011 - 12:06 AM

Like the idea and the art, but I'm not sure about the whole sunlight vs water thing. Other than that, looks good.

#19

AaronDude7
  • Location: CreeperVille

Posted 10 January 2011 - 11:22 PM

muncher21 said:

Futil said:

muncher21 said:

perhaps if t was only weak to natural water, that way the player would have to lead it into water to easily get rid of it.

The only way I can think of doing this is if the water is still he gets hurt. Another way would be for him to not be able to swim, allowing for you to drown him.
ah I like that!  Him not being able to swim would work great.

Like....if he/she (what gender please tell.) was in a pool of a 1 block deep water maybe it could slowly sink adding a steam effect as if the water were melting it? that would be awesome to get 50 in my man made lake.... GET THE POPCORN!
Posted Image
Posted Image

#20

Futil
    Futil

    Zombie Killer

  • Members
  • 194 posts

Posted 23 January 2011 - 04:58 AM

WHAAAT? A MODDD? well, yes and no. Yes that it is a mod and no, it has not been released yet. but here are some screens of its progress: (note that the textures are mock ups, and in no way final)   Posted Image
The head is a bit to wide, but i'm about to fix that. It does not burn in the day, I have yet to get it to drown. It's currently as strong as the regular zombie, but I will eventually give it extra hp at the cost of its speed.
Posted Image
-cheers-
Posted ImagePosted ImagePosted Image
Posted ImagePosted Image