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First 1 Block Wide 3x3 Piston Door? [Now with tileability]


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42 replies to this topic

#21

csmyers
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Posted 02 May 2012 - 10:37 PM

Bit of a disappointment here, by pure chance I built this at an x coordinate that makes it so I can decrease the timing :( Now I have to make that ABBA on the bottom right have 8 ticks on top and 2 on bottom, making it bigger! D: It is the same speed either way, however.

View PostTheKeeperOfPie, on 02 May 2012 - 09:52 PM, said:

Interesting. Csmyers, I tried making your design, but I couldn't get it to work? Mind uploading a save or schematic?
yeah, read my post...
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#22

TheKeeperOfPie
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Posted 02 May 2012 - 10:58 PM

View PostMazeCraft, on 02 May 2012 - 01:51 PM, said:

It was a joke Posted Image Posted Image
Tileable doors? What would one need them for?
Joke or not, it is done.

#23

csmyers
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Posted 03 May 2012 - 01:10 AM

View PostTheKeeperOfPie, on 02 May 2012 - 10:58 PM, said:

Joke or not, it is done.
I downloaded the save, and I must say this is the single most useless redstone project I have ever seen Posted Image But awesome job! I think the reason you can't do too many doors at once is not because of lag, but because of a block update problem; probably somewhere in the mass of piston pulse limiters.
In addition, I fixed the door and added a few things that you missed, as well as changed the timing into the side blocks to make it more visually appealing Posted Image
Spoiler:

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#24

Sutoraika
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Posted 03 May 2012 - 10:04 AM

to all the posts saying useless. adventure maps. even the most horrendous useless thing has occasional use in adventure maps, imagine the look on someone with very little redstone knowledge's face when this huge 4 thick 3x3 wall opens up to reveal a door layer by layer! i'd say that be worth the speed of it :P

Posted Image


#25

TheKeeperOfPie
  • Minecraft: IGPX

Posted 03 May 2012 - 01:39 PM

View PostSutoraika, on 03 May 2012 - 10:04 AM, said:

to all the posts saying useless. adventure maps. even the most horrendous useless thing has occasional use in adventure maps, imagine the look on someone with very little redstone knowledge's face when this huge 4 thick 3x3 wall opens up to reveal a door layer by layer! i'd say that be worth the speed of it Posted Image
Imagine a full tunnel of these. o-o Every challenge or puzzle you complete, 1 layer of the tunnel is opened.

#26

Sutoraika
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Posted 03 May 2012 - 07:50 PM

View PostTheKeeperOfPie, on 03 May 2012 - 01:39 PM, said:

Imagine a full tunnel of these. o-o Every challenge or puzzle you complete, 1 layer of the tunnel is opened.

*scribbles notes*
needs to happen, will bare that in mind for my next map Posted Image (if it gets made you get credited for the awesome door xD)

-edit- having said that, and imported it into a new world, i cant seem to get it working for some reason, must have copied it wrong, had it all working earlier o.o

Posted Image


#27

TheKeeperOfPie
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Posted 04 May 2012 - 02:52 AM

View PostSutoraika, on 03 May 2012 - 07:50 PM, said:

*scribbles notes*
needs to happen, will bare that in mind for my next map Posted Image (if it gets made you get credited for the awesome door xD)

-edit- having said that, and imported it into a new world, i cant seem to get it working for some reason, must have copied it wrong, had it all working earlier o.o
Unfortunately, the tileable version seems to be direction sensitive, even with the new version I created. Still trying to figure it out.

#28

csmyers
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Posted 05 May 2012 - 09:23 PM

So I was on the MCAddict server when Selulance counted my finalized one-wide as 16x13x1, area 208. 7x3x10 = 210 O.o
This means my one-wide is the smallest 3x3 in Minecraft!
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#29

TheKeeperOfPie
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Posted 05 May 2012 - 09:35 PM

View Postcsmyers, on 05 May 2012 - 09:23 PM, said:

So I was on the MCAddict server when Selulance counted my finalized one-wide as 16x13x1, area 208. 7x3x10 = 210 O.o
This means my one-wide is the smallest 3x3 in Minecraft!
Nice. o-o Glad to see my thread actually accomplished something.

#30

csmyers
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Posted 05 May 2012 - 09:50 PM

View PostTheKeeperOfPie, on 05 May 2012 - 09:35 PM, said:

Nice. o-o Glad to see my thread actually accomplished something.
Well, after optimizing further: 14x11!
Posted Image
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#31

Curufea
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Posted 30 May 2012 - 03:57 AM

View Postcsmyers, on 05 May 2012 - 09:50 PM, said:

Well, after optimizing further: 14x11!

Very nice!  I'll give it a go.  Just trying to work out the notation for this design (I'm a bit unsure of the parts I can't see)
How's this?

Posted Image
"This is my timey wimey detector. Goes ding when there's stuff."

#32

Gamingclone
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Posted 30 May 2012 - 04:13 AM

very nice, though like others have said its not very praticle, I think it would be more praticly if the build ceiling of the game was higher up and if the bed rock was lower, that way you could have a really large base hidding in a mountain and use this kind of door and it wouldnt take up most wall space at all :P

#33

SGYcraft
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Posted 30 May 2012 - 07:50 PM

WOW :D This is very interesting :)

#34

bobthejeffmonkey
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Posted 30 May 2012 - 08:15 PM

View PostMazeCraft, on 02 May 2012 - 01:51 PM, said:

Tileable doors? What would one need them for?

I can find a use... *evil laugh* But no, seriously, I thought of a use.

Bgdojo said:

Haters going to hate, but you will never see them create.

http://www.youtube.c...bthejeffmonkeys

musicaldelial said:

rock0head132 said:

Spiders be climbing in yo windows?
snatchin yo people up?
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]

#35

Mad_Hat
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Posted 30 May 2012 - 11:27 PM

I hardly think that this is useless, it is a great thing to have another asthetic choice. What purpose do piston doors have besides asthetics and maybe secrecy. Like Sutoraika mentioned I also think having a multilayered door would be quite impressive. GJ csmyers! :)
All hail the command line

#36

ZeldaJH
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Posted 02 June 2012 - 04:19 PM

Where is the input in csmeyer's design?

I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?

Posted Image


#37

TheKeeperOfPie
  • Minecraft: IGPX

Posted 02 June 2012 - 08:59 PM

View PostZeldaJH, on 02 June 2012 - 04:19 PM, said:

Where is the input in csmeyer's design?
It's the block at X 7 and Y 13 in Curufea's diagram.

#38

Curufea
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Posted 04 June 2012 - 03:32 AM

View PostTheKeeperOfPie, on 02 June 2012 - 08:59 PM, said:

It's the block at X 7 and Y 13 in Curufea's diagram.

BTW, a typo 5,8 and 5,9 should be P1 not R1
"This is my timey wimey detector. Goes ding when there's stuff."

#39

csmyers
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Posted 04 June 2012 - 07:20 AM

View PostTheKeeperOfPie, on 02 June 2012 - 08:59 PM, said:


It's the block at X 7 and Y 13 in Curufea's diagram.
input is at block (7,11) :P
In (x,y) format
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#40

csmyers
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Posted 05 June 2012 - 12:32 AM

Wow, so I just spent an afternoon working my butt off and finally came up with my own tileable 3x3 design Posted Image
It measures at 12x18x1, and in my testing has worked in both orientations and is not coordinate dependent :)
Posted Image
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