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The Library (Minecraft Community Dropper Compilation)

puzzle contest collaboration

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#1

rsmalec
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Posted 20 April 2012 - 05:20 AM

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Download the map!
v1.4.5 - http://www.curse.com...mmunity-dropper

Change Log for 1.4.5
Spoiler:

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Overview

  • 45 challengers submitted 1 “drop” as part of my challenge
  • 4 additional drops were created by myself and the Map Makers After Hours Podcast Stream (MMAHPS)
  • All 49 drops were sequenced by me, into a large collaboration map
  • Bigre contributed a special drop to make a total of 50!




CREATIVE MODE ALERT!
There are 2-3 drops that included portal blocks as decoration or fall-through special effects. As of Minecraft 1.4, if you are in creative mode and you touch a portal block, you will be instantly teleported to the Nether (no chance to avoid).
If you accidentally enter the nether before signs tell you to go through a portal, use the /kill command to get back to your last save point.

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Playthru Videos

Spoiler:

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Original contest announcement

Spoiler:

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Scoring

Spoiler:

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Check out the YouTube channels of some of the competitors! (in alphabetical order)

================================


Inspiration for this challenge came from:

Bigre’s “The Dropper”

Jigarbov’s “The Adventure Multiplex”



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#2

Bigre
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Posted 20 April 2012 - 05:35 PM

Nice idea, it could lead to an incredible new adventure map...
:)
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#3

rsmalec
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Posted 20 April 2012 - 08:06 PM

Contest is now live.  Thanks for your support!!

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#4

Gordo368

Posted 20 April 2012 - 08:17 PM

lol i just sat and watched your sigs in sync...its kind of funny.
but in all seriousness, are we allowed to make a map that has multiple jumps? like the kitchen in "The Dropper"

#5

rsmalec
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Posted 20 April 2012 - 08:31 PM

View PostGordo368, on 20 April 2012 - 08:17 PM, said:

lol i just sat and watched your sigs in sync...its kind of funny.
but in all seriousness, are we allowed to make a map that has multiple jumps? like the kitchen in "The Dropper"

Yes, as long as all the other rules are followed - be creative!

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#6

HappyPear
  • Location: United Kingdom
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Posted 20 April 2012 - 09:19 PM

Good luck everyone!

Of course my mind just goes completely blank the moment this challenge goes up

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#7

Caviac12
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Posted 21 April 2012 - 12:08 AM

Heyo! Sorry 'bout asking in the comments on youtube, so I'll ask here.

What should we do about the floor? If we aren't allowed to move the exit, putting a floor above the bedrock would block it, but we aren't allowed to replace the bedrock with anything.

Also, if I put, say, villagers in my map, would they still be there when you copy & paste the map into the final product?

Thanks!
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#8

rsmalec
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Posted 21 April 2012 - 12:19 AM

View PostCaviac12, on 21 April 2012 - 12:08 AM, said:

Heyo! Sorry 'bout asking in the comments on youtube, so I'll ask here.

What should we do about the floor? If we aren't allowed to move the exit, putting a floor above the bedrock would block it, but we aren't allowed to replace the bedrock with anything.

Also, if I put, say, villagers in my map, would they still be there when you copy & paste the map into the final product?

Thanks!

Ooh! Great questions!!

I can copy villagers, yes.
You may want to block the exit so they don't walk away.

As to the exit and the floor.  I will ammend the rules.  I may rethink this, but for now, leave the exit there and feel free to cover/block it with the floor.  I will move it up a few blocks in the template and manually fix when I compile the map.

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#9

ColdFusionGaming
  • Location: The L'brour Mansion
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Posted 21 April 2012 - 02:04 AM

Challenge accepted!
ColdFusionGaming's Custom Minecraft Maps - The L'brour Mansion - Gloria - Monstrosity - Soaring No Longer

#10

ALVAROGUDIS
  • Location: youtube.com/PlayingWFireNotVEVO
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Posted 21 April 2012 - 04:50 AM

Should we assume mobs are on? I had this idea of using zombies + snow golems!
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My mini-CTM map! It's a fun map, so play it!

#11

rsmalec
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Posted 21 April 2012 - 05:20 AM

The download has been updated:

Exit moved up one block to allow a floor to be placed at the bottom of the shaft.
Game mode turned to creative.

View PostALVAROGUDIS, on 21 April 2012 - 04:50 AM, said:

Should we assume mobs are on? I had this idea of using zombies + snow golems!

NO hostile mobs

View PostColdFusionGaming, on 21 April 2012 - 02:04 AM, said:

Challenge accepted!

Yay!

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#12

ColdFusionGaming
  • Location: The L'brour Mansion
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Posted 21 April 2012 - 07:34 AM

Posted ImageSpace falling, anyone? Or I guess it would be space floating (maybe you have a jet pack. Posted Image)
ColdFusionGaming's Custom Minecraft Maps - The L'brour Mansion - Gloria - Monstrosity - Soaring No Longer

#13

Kinglau3
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Posted 21 April 2012 - 08:11 AM

View PostColdFusionGaming, on 21 April 2012 - 07:34 AM, said:

Posted ImageSpace falling, anyone? Or I guess it would be space floating (maybe you have a jet pack. Posted Image)

NOOOO! Argh! I also had the idea of space falling! Very nice though, it looks very cool and space-y ;)
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#14

Caviac12
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Posted 21 April 2012 - 02:16 PM

One more question, sorry for being a pest.

Should we assume they're playing our map in the day, or should we design the drop to work in either day or night?
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#15

rsmalec
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Posted 21 April 2012 - 02:43 PM

View PostCaviac12, on 21 April 2012 - 02:16 PM, said:

One more question, sorry for being a pest.

Should we assume they're playing our map in the day, or should we design the drop to work in either day or night?

It will depend entirely on the players and how fast they progress.
You could put a sign near the dropping mechanism with your recommendation.

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#16

ColdFusionGaming
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Posted 21 April 2012 - 04:31 PM

View PostKinglau3, on 21 April 2012 - 08:11 AM, said:

NOOOO! Argh! I also had the idea of space falling! Very nice though, it looks very cool and space-y Posted Image
You can still do one, I bet two back-to-back space adventures would be awesome. :)
ColdFusionGaming's Custom Minecraft Maps - The L'brour Mansion - Gloria - Monstrosity - Soaring No Longer

#17

Kinglau3
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Posted 21 April 2012 - 06:02 PM

View PostColdFusionGaming, on 21 April 2012 - 04:31 PM, said:

You can still do one, I bet two back-to-back space adventures would be awesome. :)
yeah, that would be awesome, but it would be very lucky if we both had around the same rating for our drop :)
Oh btw, the name of my drop is a reference to you. If you end up playing the map, you'll see what I did ( I'm not telling you on purpose so it will be more of a surprise;))

What's your progress? I'm only 1/5 done I think, so not that far yet. I'm really curious to see all the different drops.
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#18

rsmalec
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Posted 21 April 2012 - 07:50 PM

I added an FAQ section to the main post for rules clarifications.

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#19

ColdFusionGaming
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Posted 21 April 2012 - 08:14 PM

View PostKinglau3, on 21 April 2012 - 06:02 PM, said:

yeah, that would be awesome, but it would be very lucky if we both had around the same rating for our drop Posted Image
Oh btw, the name of my drop is a reference to you. If you end up playing the map, you'll see what I did ( I'm not telling you on purpose so it will be more of a surprise;))

What's your progress? I'm only 1/5 done I think, so not that far yet. I'm really curious to see all the different drops.
I'm almost done. I'm just working with redstone timings for optional special effects (by optional I mean they can be toggled at the start of the drop). I also have a scoring system! :) But timing everything right on this thing is HARD!
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#20

Kinglau3
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Posted 21 April 2012 - 09:24 PM

View PostColdFusionGaming, on 21 April 2012 - 08:14 PM, said:

I'm almost done. I'm just working with redstone timings for optional special effects (by optional I mean they can be toggled at the start of the drop). I also have a scoring system! Posted Image But timing everything right on this thing is HARD!

Wow, that sounds amazing. I'm keeping my hands of off redstone here Posted Image I'm just focusing on some eyecandy and a lot of visual details.
I think I'm 1/3 done now Posted Image I'm really eager to see how you incorporated the scoring system into your drop!


I also have a question for RSmalec regarding the usage of redstone. 'Am I allowed to put some kind of redstone action in the map ( Not visual action) for example: You have to flip all 4 levers to be able to land into the water?'

It wasn't really clear if we are allowed do that In my opinion :)
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